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HansNyb

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1

Wednesday, May 11th 2011, 4:35pm

iPhone iPad Simulator problem

I just tested the iPhone/iPad simulator but iI can not get it working for iPad.

I have changed the path to my tour.js and as I have the license embedded I just deleted the other 2 paths.

The links to the iPhone iPad xml look like this

if (device == "iphone")
viewer.addVariable("xml", "data/tour.xml");
else if (device == "ipad")
viewer.addVariable("xml", "data/tour.xml");

viewer.embed("krpanoDIV");
}

Both iPhone portrait and landscape works perfect which is fine for me as I do not have one but the iPads are just black.
If I select iPad and reload it loads with iPhone portrait.

Hans

HansNyb

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2

Wednesday, May 11th 2011, 4:55pm

Discovered also that according to the simulator a button placed at the bottom right corner does not work until 40 pixels from the corner in any direction.

I do not know it this is a real problem on an iPhone or if it is a simulator problem.

Hans

Tuur

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Wednesday, May 11th 2011, 5:09pm

There are more problems i've run into..

like the sound loop (works in simulator but not on iphone)
textfield things that work on simulator but not on i phone

Hans, i always make seperate xml for iphone and one for ipad and that works fine on the simulator..

i'll try to copy your problem..

tuur *thumbsup*

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4

Wednesday, May 11th 2011, 10:04pm

Discovered also that according to the simulator a button placed at the bottom right corner does not work until 40 pixels from the corner in any direction.

I do not know it this is a real problem on an iPhone or if it is a simulator problem.

Hans


That's the secret error log/console button. Disable it to remove that feature.
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VN2011

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5

Wednesday, May 11th 2011, 11:20pm

Hans I think you have it right this is what i was using to test an Iphone tour.

<!-- path to the xml file -->
if (device == "iphone")
viewer.addVariable("xml", "tour.xml");
else if (device == "ipad")
viewer.addVariable("xml", "tour.xml");

viewer.embed("krpanoDIV");

HansNyb

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6

Wednesday, May 11th 2011, 11:42pm

Discovered also that according to the simulator a button placed at the bottom right corner does not work until 40 pixels from the corner in any direction.

I do not know it this is a real problem on an iPhone or if it is a simulator problem.

Hans


That's the secret error log/console button. Disable it to remove that feature.



Thats not a problem on iPad so why does it not work on iPhone.
Anyhow it is in a simulator. I doubt the error console works there.

Hans

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7

Thursday, May 12th 2011, 1:53am

It's all html5, so the error console should be working fine well somewhat. I dont think it swipes.. so yes, it's quite useless.
I use a nadir hot spot instead. I found that sometimes fullscreen tours, sometimes swipe the window instead of krpano.. making it impossible to use the built in secret console button swipe method.
Anyway, try logkey="false" on your html5.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

HansNyb

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8

Thursday, May 12th 2011, 11:22am

It looks that you are right . Hiding the error console solves it. But I do not understand why the iPhone should be sensible to this and not the iPad.

Anyhow something is very wrong with this simulator.

This is a screen shot from panoramas.dk.
http://www.panoramas.dk/test/iphone-simulator.jpg

This png is 600x328 pixels, much smaller than the iPhone 4 resolution

And if you look at the codes they say this.
switch(id)
{
case 0: // iPhone Portrait
devicebg.src = bg_iphone4_portrait;
devicebg.style.left = "-160px";
devicebg.style.width = "320px";
devicebg.style.height = "480px";
krpanoDIV.style.left = "-160px";
krpanoDIV.style.top = "20px";
krpanoDIV.style.width = "320px";
krpanoDIV.style.height = "416px";
infos.style.top = "600px";
reloadkrpano("iphone");
break;

case 1: // iPhone Landscape
devicebg.src = bg_iphone4_landscape;
devicebg.style.left = "-240px";
devicebg.style.width = "480px";
devicebg.style.height = "320px";
krpanoDIV.style.left = "-240px";
krpanoDIV.style.top = "20px";
krpanoDIV.style.width = "480px";
krpanoDIV.style.height = "268px";
infos.style.top = "440px";
reloadkrpano("iphone");
break;

case 2: // iPad Portrait
devicebg.src = bg_ipad_portrait;
devicebg.style.left = "-384px";
devicebg.style.width = "768px";
devicebg.style.height = "1024px";
krpanoDIV.style.left = "-384px";
krpanoDIV.style.top = "108px";
krpanoDIV.style.width = "768px";
krpanoDIV.style.height = "916px";
infos.style.top = "1144px";
reloadkrpano("ipad");
break;

case 3: // iPad Landscape
devicebg.src = bg_ipad_landscape;
devicebg.style.left = "-512px";
devicebg.style.width = "1024px";
devicebg.style.height = "768px";
krpanoDIV.style.left = "-512px";
krpanoDIV.style.top = "108px";
krpanoDIV.style.width = "1024px";
krpanoDIV.style.height = "660px";
infos.style.top = "888px";
reloadkrpano("ipad");
break;
}


Even if it claims that it is iPhone 4 the resolution is set to iPhone 3 480x320

Hans



Hans

HansNyb

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9

Thursday, May 12th 2011, 12:43pm

Even more weird.
Here is a screenshot for another tour I am just working on.
http://www.panoramas.dk/test/iphone-simulator.jpg

This popup is 500x360 and it displays exactly as it should for iPhone 4 even if I have not changed any codes in the simulator html or for the popup.
There is no scaling on it anywhere.

Hans

Tuur

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10

Thursday, May 12th 2011, 1:08pm

Hi hans,

I had sort of the same behaviour.. Are u 100% sure u use the right tour.js file?
Try getting a new swf and new js file from exactly the same version. Also update the plugins.

Well as i think, it should be alright by hans , but it looks very much as the behaviour i had yesterday with release candidate1.

Tuur *thumbsup*

HansNyb

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11

Thursday, May 12th 2011, 1:21pm

Yes you are right. I had not updated panoramas.dk.

But that does not explain why the code in the simulator actually has the iPhone 3 resolution even if it shows iPhone 4 correctly.

Must say I am beginning to be very irritated about this constant need for updating to get old plugins to work.

Hans

Tuur

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12

Thursday, May 12th 2011, 1:28pm

Yeah, it makes it very trouble-ish.
I'm considering to put swf,js,and plugins just once onthe server for all new tours.
But i prefer not to..

Did somebody checked out the update tool?
Maybe there is a clue?
Tuur *thumbsup*

13

Thursday, May 12th 2011, 9:25pm

Hi,
Must say I am beginning to be very irritated about this constant need for updating to get old plugins to work.
which plugins?
if you mean the viewer itself - it's because the new krpanoiphone.js version contains new features that make it possible to use that iPhone/iPad simulator, old versions doesn't have that features and so they can't work,

Quoted

But that does not explain why the code in the simulator actually has the iPhone 3 resolution even if it shows iPhone 4 correctly.
the sizes and proportions will be the same for iPhone 3 and iPhone 4 in krpano!
the only thing is that the iPhone 4 is sharper because of the higher native resolution,

best regards,
Klaus