Have replaced the old code with:
Code
<krpano version="1.0.8" logkey="true" showerrors="true" ispartialpano="true" onstart="test();">
<include url="skin/defaultskin.xml" />
<view hlookat="0" vlookat="0" maxpixelzoom="1.0" />
<display details="22" /> <preview url="index.tiles/preview.jpg" />
<image type="CYLINDER" hfov="1.00" multires="true" tilesize="616" progressive="true">
<level tiledimagewidth="4927" tiledimageheight="500">
<cylinder url="index.tiles/l1_%0v_%0h.jpg" />
</level>
</image>
<action name="test">
oninterrupt(break);
lookto(-0.3,,,linear(1));
wait(5);
lookto(0.3,,,linear(1));
</action>
</krpano>
Alles anzeigen
The values of -0.3 and 0.3 were a bit arbitary. I tried values from 180 downwards and came to the conlusion its using a field of view of one, and decided 0.3 either side of the mid point was a plausible value.
What I dont understand is why panning one way it scrolls nice and slowly and then the other way it zaps across?
Sorry to be a pain and thanks in anticipation again!
Ooops forgot the link: http://www.frozentime.co.uk/omk