Dynamic Hotspot (keep = false)
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that code is correct without seeing more of the surrounding code it would be hard to say why.
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here's a few more snippets
Code
Alles anzeigen<scene name="scene_lounge" title="lounge" onstart="ceilingcycle();" thumburl="panos/lounge.tiles/thumb.jpg"> <action name="ceilingcycle"> if(xml.scene==scene_lounge, if(isflash=="true", delayedcall(3, add_set_1(); ); ); ); removecycle(); </action> <action name="add_set_1"> if(xml.scene==scene_lounge, add_front_1(); add_up_1(); add_right_1(); fade_set_1_in(); ); removecycle(); </action> <action name="removecycle"> if(xml.scene!=scene_lounge, delayedcall(.5, remove_set_1(); ); delayedcall(.5, remove_set_2(); ); ); </action>
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