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Sunday, August 14th 2011, 9:54pm

Cross Fade - Ken Burns Effect ???

Trying to build an animated vtour that will automatically advance scenes while implementing a cross fade between scenes. For example, while scene[0] is zooming in, blend in scene[1]. I want scene[0] to still be in motion while scene[1] is blended in.

The code below kind of do what I like but the motion of scene[0] stops when scene[1] is being blend in:

Source code

	<action name="startup">
    	loadscene(get(scene[0].name), null, MERGE,BLEND(1)); 
    	tween(view.fov,1,6, linear);

    	loadscene(get(scene[1].name), null, MERGE,BLEND(1)); 
    	tween(view.fov,0.8,6, linear);

Any ideas how can I keep scene[0] in motion while I blend in scene[1] ???


Tuesday, August 16th 2011, 6:15pm

Any body can tell me if the above described "Cross Fade" scene transition effect is doable?

This is what I am trying to do:
I have scene[0] that is zooming from FOV=1 to FOV= 0.8
I want to load scene[1] with the BLEND effect while scene[0] is still in motion zooming toward its destination FOV of 0.8.

Is this doable?

The way I have currently implemented it - as soon as I load scene[1], the motion of scene[0] stops and scene[1] is blended in.
What I want to do is for iscene[0] to stay in motion while scene[1] is blended in.

This post has been edited 1 times, last edit by "fl360" (Aug 16th 2011, 9:48pm)