Trying to build an animated vtour that will automatically advance scenes while implementing a cross fade between scenes. For example, while scene[0] is zooming in, blend in scene[1]. I want scene[0] to still be in motion while scene[1] is blended in.
The code below kind of do what I like but the motion of scene[0] stops when scene[1] is being blend in:
Code
<action name="startup">
loadscene(get(scene[0].name), null, MERGE,BLEND(1));
tween(view.fov,1,6, linear);
loadscene(get(scene[1].name), null, MERGE,BLEND(1));
tween(view.fov,0.8,6, linear);
...
</action>
Any ideas how can I keep scene[0] in motion while I blend in scene[1] ???