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Stefan.L

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1

Saturday, November 24th 2012, 10:06pm

(SOLVED) HIGHSHARP - Correct way - how to?

Hi!

Where to add and activate the HIGHSHARP. Would be very happy to get to know.

Any help appreciated :)

/ Stefan
Best regards - Stefan

This post has been edited 1 times, last edit by "Stefan.L" (Nov 25th 2012, 8:19pm)


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Saturday, November 24th 2012, 10:21pm

In the documentation of course.

http://krpano.com/docu/xml/#display.movequality

You can do a control F on page to find things very quickly.
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Stefan.L

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3

Saturday, November 24th 2012, 10:33pm

Thanks for your reply!

Yes I have read it (great info) but I was not sure exactly where to add it.

Sorry but i never ask a question here without have tried and read documentation and googled all way possible.

I have read this: http://www.kolor.com/forum/t12684-how-to…ano-in-panotour

I would like to know were to add it because i cant see any difference when i do changes to the XML.

I render my panos with PTP and i use the latest krpano plugins.
Best regards - Stefan

This post has been edited 3 times, last edit by "Stefan.L" (Nov 24th 2012, 10:52pm)


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Sunday, November 25th 2012, 1:38am

That attribute is for the display tag. movequality10=highsharp or stillquality10
Take care that there isn't another display tag later in the XML over writing it.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

Stefan.L

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5

Sunday, November 25th 2012, 2:23pm

Ok - I use it like with the settings below but i dont see any difference.


My plan is to go from a sort of littleplanet and then zoom/ tween in to this - but i think the pano looks not as crispy/ sharp as other panos so i thought i shall use the HIGHSHARP to see if i can make it look better.

Would be fantastic to have some inputs.


<view fisheye="0" limitview="range" hlookatmin="-50" hlookatmax="50" vlookatmin="0" vlookatmax="90" maxpixelzoom="1.0" fovmax="90" hlookat="0" vlookat="0"/>
<action name="tweennormalview">
tween(view.hlookat, 0, 3, easeInOutQuad);
tween(view.vlookat, -16, 5, easeInOutQuad);
tween(view.fov , 70, 5, easeInOutQuad );
tween(view.maxpixelzoom,1.0, 3, easeInOutQuad );
tween(view.architectural, 1.0, 5, distance(1.0, 0.45);
set(display.flash10, off);
set(view.limitview , range);
set(view.vlookatmin, -90);
set(view.vlookatmax, 90);
set(view.hlookatmin, -180);
set(view.hlookatmax, 50);
set(view.maxpixelzoom, 1.0);
set(view.fovmax , 90);
set(display.movequality12,HIGHSHARP);
set(display.stillquality12,HIGHSHARP);

</action>
Best regards - Stefan

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Sunday, November 25th 2012, 4:53pm

Again please read the documentation. Those are for flash 10 where you are explicitly setting flash 9. Just use the other attributes for flash 9. Same minus 10. And what you have is also wrong for flash 10 because you put 12 instead which doesn't do anything.
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Stefan.L

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7

Sunday, November 25th 2012, 8:18pm

sachagriffin, Thanks for tip and help.
The docu is superb but to be honest it is not easy or obvious to know where all is supposed to be implemented in the code even if i read it over and over again, at least not for me - yet.

Anyway here are the solution for that worked for me. Hope it helps someone else and that it is understandable.
As mentioned before i wanted to go from little planet introview (in virtualtour.xml - rendered in Panotour Pro btw) to the view above in virtualtour4.xml - and - make it look sharper.

Logically i tried to add the the highsharp in the settings in virtualtour4.xml where the start panorama is but nothing happened. It was not until i tried to put in in the little planet settings in virtualtour.xml it took effect. See below:

However it raises a few questions that i could not find in the docs.

1). Is it needed to put it inside an action or can it be written in the view settings?
2.) Why is flash10 needed to be set to off.
3.) Is it needed to add the same parameter for flash 10 or will it work from version 9 and above?



set(view.stereographic, true);
set(view.fisheye , 1);
set(view.limitview , lookat);
set(view.vlookatmin , -90);
set(view.vlookatmax , 70);
set(view.fov , 60);
set(view.fovmax , 70);
set(view.hlookat , 0);
set(view.vlookat , -20);
set(display.flash10 , off);
set(display.details , 16);
set(display.stillquality,HIGHSHARP);
</action>
Best regards - Stefan

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8

Sunday, November 25th 2012, 9:05pm

1. Using set in that action allows you to change it. Having it in the display tag sets it at startup.
2. Flash 10 off is for the little planet projection.. With flash 10 on, the performance is not good enough.
3. If you want it still on highsharp with a non-little planet projection, then you need to use the other two parameters after you switch back to flash 10.
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Stefan.L

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9

Monday, November 26th 2012, 12:24am

Very important information! Thank you!
Best regards - Stefan