I was researching about retina display problems...
The screen output is a mix, in html browser. You have normal images oversampled, "retina declared" ones at 1:1, all vectors rerendered, and screen coordinates handled with no correspondance any more to the pixel count, causing web interfaces, the ones that mix together type, vectors and raster, to look like crap.
In all this it seems that our KRPANO things were simply oversampled and shown like they are.
Looks like KRPANO could detect retina displays... Is there any possibility to go beyond and design our interface for native retina resolutions?!
TIA.
Luca Vascon, aka Officine Panottiche.
The retina problem
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Hi Luca
You can easy make all buttons and images in double size and display them at scale 0.5
This takes care of the sharpness but of course they will be 4 times larger in download. For navigation buttons and small texts its not a big problem they do not fill much but of course a 10 image slideshow with images displayed at 700x500 pixels but with real size 1400x1000 may start using quite a lot of the limited memory you have on the ipad.Hans
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I'd make some test...
I'm afraid that solution would end up in a double resampling of the whole thing.
I wanted to make full use of the 2048 pixels, at least in interface design. -
Hans, I made the tests, and you were perfectly right. It does NOT make a double subsampling like I supposed.
This means making all png double their suppused size in pixel, and scaling them at 0.5 factor. It is REALLY worth it.
Fortunately this scaling has quite no effect on flash viewers, I mean, no image degradation.
However it would be better to use an "if.retina" to load the larger images on ios displays, or on that incredible SHARP android, and let the others get smaller, lighter files. -
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Yesssss. I know.
The uneasy part is preparing the DOUBLE of graphics, keeping in mind that every button or thing is 50%, scaling etc. with reference measures of the hypotetic 1024screen.
PIA.
Hope to share a beer with you soon!
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