Hi !
I have two separate issues with the WebGL viewer that I use as a fallback to the Flash viewer.
First, and that's the reason why I use it as a fallback and not as a preferred viewer, the memory usage is huge. Firefox can use as much as 2GB of ram (and even crash) when loading a single panoramic image and quickly moving around. Also, it seems that the memory is not released upon destruction of the viewer, I have to wait for the garbage collector to do it's work.
Is this normal behaviour for the WebGL viewer ? The Flash viewer does not even use a quarter of that memory amount.
Second, it seems that the viewer does not work in IE11. I don't know what could be wrong since it works in Firefox. I can't see any error in IE's console (but IE's console is crap, so...).
I have read some posts about NPOT textures, but my panoramic images are cubic with a tilesize of 1024 and levelsize of 4096, so everything should be "power of two", right ?
Thanks for your help !