Hello, I'm a krpano developer from Korea. I think the webvr button doesn't work in this Apple Vision Pro, is there any information about this? I'm putting the webvr.xml plug-in in and I've seen it work on Oculus, but it does hover on the Vision Pro safari, but nothing happens when I click on it.
ps. I've already done all the settings for using webvr in Vision Pro, and I've also confirmed that webvr in three.js works in Vision Pro.
vision pro webXR is not working
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What version of krpano are you using?
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- Official Post
Hi,
the Apple Vision Pro 'should' be working with the next release (version 1.22).
'Should' because it works at least in the Apple Device Simulator, I have not tested on a real device yet.
And I have still an open point on my list regarding Apple Vision - the controls - as there is only handtracking available - and how about the best way to use that for interaction and navigation...
If you have an Apple Vision, I can send you a link for testing it if you want.
Best regards,
Klaus -
klaus.krpano
Hi Klaus, your issue with VR Controls might be related to my question concerning VR Interface -Is there a possibility to "translate" the 2D-UI layers into a VR distorted hotspot area ?
Would be nice to have a dedicated hotspot type for this. If I can be of any help please let me know! -
Mtness
You could use hotspots with flying =1 and some depth and ox oy offset i think.
Like in my panimator or cockpit example.
Tuur -
Hi Tuur , yes I have to try that again.
but they won't work when there is no controller available, like in the simulated VR view -
but then, this shouldn't bother too many people, or?
Best regards and have anice weekend, all'y'all! -
Perhaps just clicking it or ondown/up works when you use your fingers?
Tuur -
Just tested it, it works! but since it is tied to the looking direction,
i need to build a little inertia like the vr prev/next buttons, otherwise its a bit confusing...But thanks a lot for the hint! Best regards, M
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Hi,
the Apple Vision Pro 'should' be working with the next release (version 1.22).
'Should' because it works at least in the Apple Device Simulator, I have not tested on a real device yet.
And I have still an open point on my list regarding Apple Vision - the controls - as there is only handtracking available - and how about the best way to use that for interaction and navigation...
If you have an Apple Vision, I can send you a link for testing it if you want.
Best regards,
KlausHi Klaus. We have a few Vision Pros and are working on implementing content. Is it possible to get an advanced copy of 1.22?
Registrration info:
Name: Steelblue
Email: it@steelbluellc*dot*com -
Hi,
the Apple Vision Pro 'should' be working with the next release (version 1.22).
'Should' because it works at least in the Apple Device Simulator, I have not tested on a real device yet.
And I have still an open point on my list regarding Apple Vision - the controls - as there is only handtracking available - and how about the best way to use that for interaction and navigation...
If you have an Apple Vision, I can send you a link for testing it if you want.
Best regards,
Klaushii klaus we have vision pro I would appreciate it if you could send me the test link. And I tested it in version 1.20, but I will proceed with version 1.22.
old version webxr button is not working I can hover, but when I clicked, there was no response. -
Hi,
the Apple Vision Pro 'should' be working with the next release (version 1.22).
'Should' because it works at least in the Apple Device Simulator, I have not tested on a real device yet.
And I have still an open point on my list regarding Apple Vision - the controls - as there is only handtracking available - and how about the best way to use that for interaction and navigation...
If you have an Apple Vision, I can send you a link for testing it if you want.
Best regards,
KlausI've tried Vision Pro and I'm not sure it will be heavily used besides hand trek click and drag.
To share the experience of three.js, the experience of holding and moving objects by hand was vivid. -
leemj
Did you have to enable webXR functionality in safari - or does it work out of the box? -
- Official Post
The WebXR API currently needs to be manually enabled in the Apple Vision.
krpano (in the next release) will automatically show an info-box with the link below when trying to enter VR mode and WebXR is disabled (customizable and replaceable by an own link of course):
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leemj
Did you have to enable webXR functionality in safari - or does it work out of the box?You can set it according to the link that Klaus told you below.
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The WebXR API currently needs to be manually enabled in the Apple Vision.
krpano (in the next release) will automatically show an info-box with the link below when trying to enter VR mode and WebXR is disabled (customizable and replaceable by an own link of course):
I wrote the above setting in the first post, but it's already done. However, when I still click the webxr button, krpano webxr that works fine in MetaQuest 3 doesn't work in Vision Pro. I thought you were saying you were sending me a demo link for version 1.22.
my email
lee3321998@naver.com or dlaudwo087@gmail.com plz! -
I also experienced vp yesterday afternoon. In Apple's browser, click on the roaming VR icon, and the browser will display the left and right pages (similar to the effect of Google Box).
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- Official Post
I thought you were saying you were sending me a demo link for version 1.22.
Sorry, I'm currently very busy on another topic that I want to finish first.
And there were some news regarding the webxr vr-controller/handtracking support in visionOS 1.1 beta that I want to investigate and maybe also directly add.
But when ready I will send you a test-link or even post it here.
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POST HERE POST HERE
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Hello! I created a virtual tour https://360.Aero/t/cottage3 for vr (oculus quest 2) and Today i have been in apple store to run this tour in apple vision pro. I recorded tv screen that duplicates what I see in vision pro. Your have some artefacts in hotspot area layers (opened fridge is also hotspot with replaced picture in coordinates). Please give me beta version of krpano that I can test it in vision pro. Thank you
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- Official Post
Thanks for that video!
Interesting that it even works so far! (because there were some webxr/window frameloop issues).These artifacts are actually an Apple GPU bug with their internal 16bit depthbuffer, but I have already found a workaround for that. That means that will be fixed.
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