Why is it so difficult to preview?

  • As a krpano/PtP user, I have bought a licence for Everpano since the beginning, around 2019. But I still haven't really used this since it looked like a lot of work to manually create depth maps for multiple panos.

    Today, I started experimenting with the latest version of the application to turn a normal vtour to 3D. But I got stuck the moment I wanted to view a first simple pano and the documentation turned out to be inaccurate. The important preview option in the tutorial video is missing from the current version of Everpano. Its position in the menu is now taken by the Upload project to S3 function.

    I have my own server space at various third-party providers as well as on local hardware and thus no need for required paid storage at Amazon, but since I did not have a choice here, I had to manually set up an AWS account and figure out how to allow write access for a bucket created by Everpano, just to upload my project files. Everpano's documentation forgets to mention that you need to disable Block Public Access for the bucket in question before uploading to S3 is possible at all. After half an hour of searching, I finally managed to upload the project, after which a notification appeared with the options Copy URL / Open Project. Opening the project resulted in a dissappointing 'Access Denied' error message and the explanation: 'This XML file does not appear to have any style information associated with it.'

    Using the copied URL in the browser produced the same error message. And a 'preview' button, which I had hoped would disappear, was still nowhere to be found. Everpano's documentation provides no guidance, since it stems from an earlier version when the need for AWS S3 and buckets etcetera was not even necessary.

    This project will now probably go back on ice for me for a while. I hope that in the near future, it dawns on the developers that usability and good documentation are indispensable components of a successful application.

    Pierre

  • The most direct way in the latest version is to render the project and preview it using
    the index.html or testingserver.exe

    not related to the topic but still ///////////////////
    I wrote a letter in support here is the text "I created a project with json and did everything as you have in the video. even without your help, I understood how to set up panoramas and mesh taken on an iPhone lidar. when rendering starts, the project just freezes and the rendering folder takes up 218 kb. after one hour of rendering, the project began to weigh 29 MB. why is it taking so long to render? I used panoramas in tif format." I wanted to ask you. have you tried doing this?

  • not related to the topic but still ///////////////////
    I wrote a letter in support here is the text "I created a project with json and did everything as you have in the video. even without your help, I understood how to set up panoramas and mesh taken on an iPhone lidar. when rendering starts, the project just freezes and the rendering folder takes up 218 kb. after one hour of rendering, the project began to weigh 29 MB. why is it taking so long to render? I used panoramas in tif format." I wanted to ask you. have you tried doing this?

  • Anyway, I bought myself an iPad pro. I scanned the apartment through the POLYCAM application, simplified the model of this scanning in the cloud of the application and downloaded the obj file to the MacBook. in the blender, I closed all the holes in the model. The model size is 2 mb. simplified it to 19,000 polygons. I created a project and did a tour of this scan. When you walk around the tour for more than 2 minutes, it starts to slow down a bit. The number of frames per second is changing and the movement doesn't look so smooth anymore. The model weighs 2 megabytes. it's very small, but there are still delays in the tour. It's very strange. Georgia showed in the video how to create such projects, but did not show the finished version. And when he showed how to simplify a poodle in a blender, he didn't even bother to show how he threw this simplified model into a project with 100 panoramas and didn't show how to set up a mesh for a panorama. Overall, I'm very happy with the tour because you don't have to do geometry. the program is not dumb, as it always is. I started doing such a tour with geometry, and geometry immediately fell into my references. that's just terrible. thank God I scanned it with a tablet, but even here, as it turned out, there are problems in the form of a decrease in the number of frames when viewing the tour. If anyone has had experience with this option of creating a tour, please write if you have encountered such a problem. And yes. after rendering, there will be no texture file in the assets folder. you need to copy it there manually. Video by link https://youtu.be/Sjv_IVyjSio


    to render the project, specify a separate folder, otherwise it may freeze and the rendering will not progress. I used panoramas in jpg format

    3d tour https://bagurman3d.ru/biggurman/plug…daja/index.html

  • No double posts please!

    Vasilii
    April 10, 2025 at 3:03 PM


    Tuur*thumbsup*

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