Editor for web (uhta3d_editor)
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I'm already using tooltips_hotspots="true". This is possible only if there is a tooltip in the scene. Saving clears this tooltip property.
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I'm already using tooltips_hotspots="true". This is possible only if there is a tooltip in the scene. Saving clears this tooltip property.
After saving, reload the tour and the prompts will be displayed
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After saving, reload the tour and the prompts will be displayed
You're right, but the GArrows plug-in doesn't show tooltip if it doesn't have the tooltip property. I checked this issue.
The developer of GArrows also said that they can't solve this part. So I spent a lot of time trying to solve this problem for a long time. :) -
My task at the moment is to implement the standard functionality of the native editor. The tooltip parameter is not a standard hotspot parameter.
But, I will add this parameter to the code so that it is created automatically. Wait for the editor update
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My task at the moment is to implement the standard functionality of the native editor. The tooltip parameter is not a standard hotspot parameter.
But, I will add this parameter to the code so that it is created automatically. Wait for the editor update
Great!! Very excited for the update. This is a great tool for shortening everyone's work time.
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Great!!! Very excited for the update. This is a great tool for shortening everyone's work time.
Thank you for your review and feedback with suggestions.
We can use them together to make a convenient tool for everyone ) -
I just found a bug.
I am currently editing and producing 284 scenes.
I didn't know at first, but if you press the "C" key to save it, the latitude and longitude coordinates will be changed. It overwrites the latitude and longitude values of the scenes with different latitude and longitude values. Before pressing the "C" key to save, there were 284 spots on Google Maps, but after saving, the number has decreased to less than half of the spots.
To find out about this problem, I thought it was a different plug-in problem.
I checked it one by one and confirmed that it was a problem when saving the uhta3d_editor plug-in.
Before saving.
After saving.
Attach the xml file.
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The source is lat="37.71914565" lng="126.76323910".
When saved, it changes to lat="37.719" lng="126.763."
Only three decimal places are saved. -
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The source is lat="37.71914565" lng="126.76323910".
When saved, it changes to lat="37.719" lng="126.763."
Only three decimal places are saved.Yes, I have this value rounded up to 3 characters. I thought of removing them, since I don't use them and I don't know if anyone else uses them)))))) but apparently they do))))))
And it turns out shortening to 3 characters removes the dots? ahhh, well yeah, they overlap))))))
We'll fix it now)Do you have telegramm to send you the revised editor for a test?
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Updated the plugin (20240518_beta):
- add func align and align_offset param;
- added a tooltip parameter is automatically created to the hotspot when created;
- add version param in plugin;
- remove toFixed(3) from lat/lng in scene tag;Link to plugin: 20240518_beta
Description:
Beta version of the editor with new functions added.
Now you can level panoramas with curved verticals directly in the tour:
"A/D" - rotate panorama -/+ by the degree value specified in align_offset parameter (default is 0.5)
"S" - save alignment values for the current scene (must be pressed after alignment before moving to another scene).
Track versions now via plugin parameter "version".
Plus small bug fixes.
P.S. Waiting for feedback on testing to post in the main update. -
Yes, I have this value rounded up to 3 characters. I thought of removing them, since I don't use them and I don't know if anyone else uses them)))))) but apparently they do))))))
And it turns out shortening to 3 characters removes the dots? ahhh, well yeah, they overlap))))))
We'll fix it now)Do you have telegramm to send you the revised editor for a test?
I sent you the work file you requested via Telegram, and I hope it helps you.
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Updated the plugin (19.05.2024 rev.1120):
- added possibility to align panoramas (verticals)
File link: uhta3d_editor.zip (19.05.2024 rev.1120) -
Thanks for your good work¡¡¡
Updating the editor to its latest version, it happens that the thumborder that indicates the thumbnail of the current scene disappears. If I go back to the previous beta, the thumbnail thumborder is present again. In a tour with many scenes it is important to have that indication of the thumborder on the thumbnail of the current scene -
Updating the editor to its latest version, it happens that the thumborder that indicates the thumbnail of the current scene disappears. If I go back to the previous beta, the thumbnail thumborder is present again. In a tour with many scenes it is important to have that indication of the thumborder on the thumbnail of the current scene
thanks, I'll check that error.
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I just found something uncomfortable while using it. With more VR to edit, it's hard to choose a file.
For example, if you're working on your 250th scene, the list you see when you press the "Q" key will show you from the first scene. The more scenes you're working on, the more you'll have to scroll through the list to find them. Small amounts of work are convenient, but large amounts of work take a lot of time to find the scene you need. I checked it in the latest version.You can check the issue with the file I sent you.
I hope the current edit scene is selected from the list.
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thanks, I'll check that error.
If you press the "Q" key, if you look at the list, isn't it because the scene of the current scene isn't displayed?
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I just found something uncomfortable while using it. With more VR to edit, it's hard to choose a file.
For example, if you're working on your 250th scene, the list you see when you press the "Q" key will show you from the first scene. The more scenes you're working on, the more you'll have to scroll through the list to find them. Small amounts of work are convenient, but large amounts of work take a lot of time to find the scene you need. I checked it in the latest version.It was specifically because of this problem that I started writing my own editor. That's not how you use search. You need to start entering any part of the name of the required scene, the editor will filter by the entered line list, then use the down/up key of the keyboard to select the desired name and press the enter key twice, the first to insert a name, the second to confirm the entry
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It was specifically because of this problem that I started writing my own editor. That's not how you use search. You need to start entering any part of the name of the required scene, the editor will filter by the entered line list, then use the down/up key of the keyboard to select the desired name and press the enter key twice, the first to insert a name, the second to confirm the entry
Okay. I understand. Now I know I can find it by typing my name. This feature is convenient. It's written in the manual, but I didn't see it.
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