soundinterface issue

  • Hi all

    yesterday o pursued my tail for a while while adpating an old project to a new one

    old project had a general background sound

    new project has a background sound in some of the scenes

    I changed the playsound to some of the scenes but the tour would freeze and i'd get browner console warning about "destroy"

    If I changed the name of the sound it would work

    What i think that was happening was that, because i left some volume control of the sound to run without testing the presence of the sound, the new sound i was playing with the same name could not destroy the previous and hence create another with the same name. It seems that setting the volume of a sound without properly giving the soundinterface something to play initially would crash the thing.

    destroysound if a sound does not exist throws a warning in console and makes no "damage". Maybe some other methods could do this as well

    It is a programmers bug for sure but krpano handles so many of these for us :)

    Thank you all (and mainly Klaus)


    all the best

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