HI,
I've been playing with Gaussian Splatting the past 2 weeks and the results, even if far from perfect is really promissing.
The player I used is based on BabylonJS and the guy who coded it added a nice web editor to add waypoints, hotspots, colliders...
All this is still early Beta but it quite exciting.
Can't wait that Klaus adds 3DGS support to our favorite player !
High res : https://www.360images.fr/gsplats/kitchen_demo.html
Low res (for bad connection and old GPU) : https://www.360images.fr/gsplats/kitchen_demo_low_res.html
Playing with 3DGS
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- Official Post
Looks great!
Btw - have you quick tips for shooting and processing?
E.g. what do you software did you use for the processing the input images?Gaussian Splatting is awesome of course, but my attempts to make/shoot own examples weren't any good so far...
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I tried many workflows, 360 videos, 360 photos, phone videos...
The training models don't support well distorted images, so exported rectilinear views from the 360's.
The best result I had was shooting with my Nikon D850 and a 14mm lens.
I shot all around the kitchen at 1m from the walls and opposite, also in the diagonal.
Also up and down for each location, but didn't shot at different heights because I just wanted a walkthrough view, but can't set the viewer to always keep the same elevation for now...
The
DGS software used is PostShot and the player/editor is Story Splat.
Will make more test in different environments in the next weeks, if you need some data to test just ask ;) -
StorySplat's solution sounds like a good viewer.
I did a few outdoor tests a few weeks ago, now I just have to manage the file size.
Postshot-full.ply -
Convert your .ply file to .splat, it will reduce the file by 9
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Thx ;)
How many ksplats do you have in your scene ? -
3000 in the high Res
300 in the low res
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I sent the same images to luma AI to see how good it is.
It's not bad, free and just grag n drop, but result is not as good as PostShot one. -
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Gaussian Splatting is awesome of course, but my attempts to make/shoot own examples weren't any good so far...
Hi klaus.krpano
Gaussian splatting integration approximately do you have a timeline? 1.22.2?
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