Is it possible to run a local test server with kprano project directly from Ipad pro and how to do it
Running a local test server on iPad Pro
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The pad certificate is required.
The project can be packaged offline;
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The pad certificate is required.
The project can be packaged offline;
Thanks for the reply, but I'm not quite understanding what a “pad certificate” is and where to purchase or create one.
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需要提供苹果的UDID。
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I'm working on something that could maybe of help. Here is a demo for running a virtual tour offline:
Virtual Tour Offline Caching InstallerOn iPad, you can also create an app on your device home screen: use SAFARI on ipad and click "share" and then choose "add to home screen"
or can do the same on MAC or PC or ANDROID with chrome:
(choose "install Offline Tour")
I'm creating a package with instructions and all needed files which will be available for purchase later. Let me know if you are interested in helping out finetuning the setup.
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Hi kme, Very interesting!! It is possible to save cache in the external SD memory instead internal?
or can do the same on MAC or PC or ANDROID with chrome:
Would this be with your future app or is it something like a Chrome extension?
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I used for a long time Kiosk Pro and it works great with tons of options : https://www.kioskgroup.com/pages/kiosk-pro-software
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i compiled iOS apps using apache cordova.
gives you proper apps but needs a apple developer membership
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Can you help more on this how we can do with our product
I'm working on something that could maybe of help. Here is a demo for running a virtual tour offline:
https://krpano.kri-soft.be/offline/On iPad, you can also create an app on your device home screen: use SAFARI on ipad and click "share" and then choose "add to home screen"
or can do the same on MAC or PC or ANDROID with chrome:
(choose "install Offline Tour")
I'm creating a package with instructions and all needed files which will be available for purchase later. Let me know if you are interested in helping out finetuning the setup.
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I'm working on something that could maybe of help. Here is a demo for running a virtual tour offline:
Already used service worker solution, works great for small tours without multires , perfect for VR tours IMO, but not so great for big multires virtual tours in my experience, but maybe you have tried with success ?
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what was the issue with big, multires tours? We have not run into any limitations so far (except for the download time increase).
Largest tour we did was 140 pano's. We did optimize for the target device (Quest 2) to keep the download size reasonable.
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Hum not sure, did that 2 or 3 years ago.
Might be too many files to cache ?
did you try with mutlires or only cubefaces ?
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