Hello everyone,
I'm experiencing a problem with rendering trajectory line mesh in a Krpano-Three.js integration project. The mesh become invisible after scaling them above a certain factor, despite making adjustments to camera settings, scaling, and rendering properties.
Here are the key details:
Project Setup: I'm using Krpano with the Three.js plugin.
Camera Configurations:
camera.near = 0.1
camera.far = 10000000
Object Configurations:
Frustum culling is disabled (frustumCulled = false).
Depth testing is disabled for the materials (depthTest = false).
Render order is set to a high value (renderOrder = 9999).
I've tried various adjustments, such as enabling logarithmic depth buffering and ensuring all objects remain within the clipping planes, but the problem persists.
I have two attachments where the blue mesh curve has a discontinuity in one of the images which is because of the scaling.
Any insights, suggestions, or solutions would be greatly appreciated!
klaus.krpano please look into this.
Thank you in advance for your help!