Hi, when view.oz is equal or higher than 200 the hittesting doesn't work anymore (hotspot with hittest="true").
Is it a bug or intended ?
hittest and view.oz
-
-
Hi,
I think this was fixed in 1.22.4
• Fix: The hotspot raycast hit-testing wasn't working when using viewing offsets (e.g. when using dollhouse views).But as i expect you are on 1.22.4.. i'm unsure.
Tuur
-
Sorry, late reply...
Yes on 1.22.4 and when view.oz is 200 or above then hitesting is disabled, here is a barebone :
-
i dont understand the example, what are supposed to see?
-
move forward and hit the red hotspot, go back, change the view.oz and try again;)
-
ok, yes, indeed, seems like its not working with view.oz>199
-
- Official Post
Hi,
the hit-testing/raycasting is working.
Only the 3D movement collision checking is not 'working', but this is an intended behavior of the depthmap_navigation.xml.
See here the related part:
Code// simple collision testing if (settings.collision && view.oz < 200) // do collision testing only in non-dollhouse-view {E.g. see this example:
- In normal mode there the collision checking works normally.
- But in dollhouse (object-viewing) mode the collision checking would be confusing and therefore is automatically disabled due this check.
Best regards,
Klaus
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!