I've been quite impressed by the triangle splatting project (https://github.com/trianglesplatting/triangle-splatting) and I'm wondering if you will consider also supporting that way of displaying radiance fields?
This method creates a 'soup' of 3D triangles, each with a spherical harmonic radiance field, that can supposedly be rendered more efficiently than a Gaussian 'soup', and with better visual fidelity. The training process definitely runs faster than for a Gaussian splat, I can do it in 30 minutes on my little gaming laptop.
Despite the title of their paper, that team has not produced a usable viewer, and their native renderer runs much slower than real time. It is possible to build one-off viewers by exporting their triangles to a game engine, so far only via the primitive .off file format, with fully opaque triangles. However if you would like to experiment with rendering triangle splats, I would be glad to help by implementing exports in other formats.
Another project implementing triangle splatting is https://gaoderender.github.io/triangle-splatting/ They do have a web viewer :) Have not experimented with it yet, but looks very simular to the triangle-splatting project you mentionned (though formats are probably not interchangeable).