Hi all,
ohh so much good fun with this new gaussian splatting and other new functionality.
For now I made just 3 simple first play examples for fun, investigation and testing a bit.
Have/had to focus on another important project, currently bit short in available time, and holidays coming soon..
1.
test
4 simple (my first old and ugly) splats with some shader fun.
I load the full splat first to have the effect 100%.. so be patient a bit.
(this was a choice .. not a must)
1- tulips - little plant intro + shader black and white to color + splatscale increase.
2- house- with splatscale and some light effect.. + clickable dancing 3d model behind the garden doors.
3- shop - simple splatscale, light effect + spacebar/btn to flash light and depthbuffer false.
4- atelier - with some debug mode or ghost effect.. Has random unveil choice (2).. reload the atelier a few times perhaps.
2.
test
A simple behindcolormatrix example.
3. measure in splats.. bare bone but seems to works nicely.
test
Non 1.23 related examples
4.
Load the nearest pano, and possibly show your position.
test
5.
As i was always fighting with the multiple scripts i had for floating, streetview style, hotspots i developped/found a very simple way for doing the same.
here with 2d hotspots
test
.. and here with 3d hotspots
test
Tuur![]()