Hello.
I'm currently creating a 360 tour for VR goggles.
For example, there is no sphere distortion in this example.
krpano
In this example, the sphere will be distorted.
krpano.com - Paris Virtual Tour
You can see this by standing or sitting in VR's static mode while looking at the building.
The old krpano doesn't seem to have the same problem.
For example, 1.20.11
Is this a feature?
Do you know how to fix it?
I'd really appreciate some help.
If there is already a thread, please let me know.
Thank you.
Sorry I'm not good at English.
Code
<scene name="scene_img_2724" title="img_2724" onstart="" havevrimage.mobilevr="false" havevrimage.no-mobilevr="true" thumburl="panos/img_2724.tiles/thumb.jpg" lat="" lng="" alt="" heading="">
<control bouncinglimits="calc:image.cube ? true : false" />
<view hlookat="0.0" vlookat="0.0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
<preview url="panos/img_2724.tiles/preview.jpg" />
<image if="!(webvr.isenabled OR device.mobilevr)">
<cube url="panos/img_2724.tiles/%s/l%l/%v/l%l_%s_%v_%h.jpg" multires="512,1024,2048,3840" />
</image>
<image if="webvr.isenabled OR device.mobilevr">
<cube url="panos/img_2724.tiles/vr/pano_%s.jpg" />
</image>
</scene>
Display More