Sadly rain and snow plugin doesn't show up in VR mode (quest3).
Any trick for that? Or a 3rd party plugin exist?
Would be also nice to see butterflies, meadow or leaves on our panos in VR !
thanks!
Sadly rain and snow plugin doesn't show up in VR mode (quest3).
Any trick for that? Or a 3rd party plugin exist?
Would be also nice to see butterflies, meadow or leaves on our panos in VR !
thanks!
not possible? :(
mind you share the code?
i like some animated fx
thx
relax-san.
Depth is needed.
I couldn't do anything too detailed, but I enjoyed creating a particle-like effect with depth.
<krpano>
<snow_setting
count="50" />
<action name="init_snow" autorun="onstart" scope="local" >
for(set(i, 0), i LT calc(snow_setting.count), inc(i),
calc(snowball, 'snowball_' + i);
addhotspot(get(snowball));
set(hotspot[get(snowball)],
type=text,
width=50,
height=50,
roundedge=50,
bgcolor=0xffffff,
bgborder='4 0xfef4f4 0.5',
txtshadow='50 50 0xee827c 1.0',
zoom=true,
scale=0.2,
alpha=0.75,
depthbuffer=true,
enabled=false,
keep=true,
//ty= -600,
ty= calc(-900*random+ -800*random) ,
tx= calc(1000*random+ -1000*random) ,
tz= calc(-1800*random) ,
);
);
// set(hotspot[get(snowball)].snow_speed, calc(0.4 + rand(40) / 100.0));
// delayedcall(15, init_snow());
snow_animation();
</action>
<action name="snow_animation" scope="local">
for(set(i, 0), i LT calc(snow_setting.count), inc(i),
calc(snowball, 'snowball_' + i);
copy(ty_val, hotspot[get(snowball)].ty);
add(ty_val, 1.0);
set(hotspot[get(snowball)].ty, get(ty_val));
if(ty_val GT 100,
set(hotspot[get(snowball)].ty, calc(-900*random+ -800*random));
set(hotspot[get(snowball)].tx, calc(1000*random+ -1000*random));
set(hotspot[get(snowball)].tz, calc(-1800*random));
,
<!-- else: 何もしない -->
);
);
delayedcall(0.033, snow_animation());
</action>
</krpano>
great, will try soon!
I liked making a particle-like effect with depth, but I couldn't do anything more intricate.
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