I have now converted the first 10 panoramas at panoramas.dk for iPad and Android support.
Because of the lack of devices support for the image tags you need to not use the tablet tags but use cubefaces in 1024 to support both iPads and Android full multi -resolution support.
Even a small Android 2.2 smartphone works perfect even for very large multiresolution and I want to support that as we get a lot of new Android devices including TVs with full Internet access and HD resolution on large screens.
Unfortunately I got a message from an iPod 4 Touch user yesterday that using the 512 tiling gives visible tiles on it. I assume this is the same on the iPhone 4.
Everything works perfect using 512 tiles on Androids and on iPads but to using anything else makes iPad fall back to the smallest resolution.
The only solution I can see is to go up to 1024 tiles and skip the 512 which I assume is used by the iPhone 3. With the tablet 1024 tiles everything looked OK on the iPod 4
I would appreciate some testing for this.
At http://www.panoramas.dk all the first 10 except for the first (Snow over Europe) uses the 512 tiles.
The Snow over Europe uses the mobile and tablet tags with 512 and 1024 cubefaces.
I made this Demo which uses 1024 tiles without any mobile and tablet tags.
Works perfect on my Android and on the iPad but it seems that the automatic zoom in on number 3 pano is not as smooth as it is on same tour using 512 tiles.
It would have been nice if the image tags supported the devices settings. That would have solved all problems as it could have been set to flash for the large tiles.
Also you could use any tiles not just 512 tiles. I am now bound to use 512/1024/2048/4096 etc
If I try to use anything else for example 1.8 levels and with a size around 1000-1100 for number 2 level the iPad does not use it but seems to do some resizing or use the smallest size with much lower quality.
That means I can not have a max resolution of for example 3400 and still get a useable size for iPad.
Why can we not define the resolutions as exact cubefaces without these stupid tiling that results in tiles 1 pix wide.
I found it impossible to get normal exact 3x3 or 5x5 tiling with a levelstep which should result in it.