Hi,
is there a way to get a fov over 180°, for example 190 or 200°,
i got a krpano div vertical 900x600 (3:2 ratio as real fullframe cameras),
and i simulate some real lenses,
example : Canon 14 mm - Canon 15 mm Fisheye - Canon 8-15mm @ 12mm -
but for Canon 8-15mm @ 10mm and 8 mm, i need to get a fov way over 180°...
to have the circle fisheye image in the viewfinder as we can see in real life.. (small circle image in rectangle area)
i use :
set(view.limitfov,false);
tween(view.fisheye, 1.0, distance(1.0, 1.25));
and view fovtype="MFOV"
to get the fisheye circle
Code
<action name="enable_Canon_14mm">
action(enable_view,view_Canon_14mm);
set(view.limitfov,true);
tween(view.architectural, 0.0, distance(1.0, 0.25), easeoutquad);
tween(view.fisheye, 0.0, distance(1.0, 0.25), easeoutquad, set(view.stereographic,false); );
tween(view.fov, 104.0, distance(179, 0.45), easeoutquad);
</action>
<action name="enable_Canon_15mm_fisheye">
action(enable_view,view_Canon_15mm_FE);
set(view.limitfov,true);
tween(view.architectural, 0.0, distance(1.0, 0.25), easeoutquad);<!-- -->
tween(view.fisheye, 0.0 ,distance(1.0, 0.20), easeoutquad,<!-- -->
set(view.stereographic,false);
tween(view.fisheye, 0.35, distance(1.0, 1.25));
tween(view.fov, 142.0, distance(179, 0.45), easeoutquad););
</action>
<action name="enable_Canon_8_15mm_fisheye_at_12mm">
action(enable_view,view_Canon_8_15mm_fisheye_at_12mm);
set(view.limitfov,false);
tween(view.architectural, 0.0, distance(1.0, 0.25), easeoutquad);<!-- -->
tween(view.fisheye, 1.0 ,distance(1.0, 0.20), easeoutquad,<!-- -->
set(view.stereographic,false);
tween(view.fisheye, 1.0, distance(1.0, 1.25));
tween(view.fov, 179, distance(179, 0.45), easeoutquad););
</action>
Alles anzeigen
so,is fov 180°max a limitation of the player ?
Thanks
z