With the latest version, edit garrows_settings.xml to be something like below (note onover/onout/onover.mouse/onout.mouse), have your skin_tooptip style to be whatever you require:
XML
<style name="chevron"
fillcolor="get:garrows_settings.chevrons_color"
fillalpha="get:garrows_settings.chevrons_alpha"
bordercolor="get:garrows_settings.chevrons_bordercolor"
borderalpha="get:garrows_settings.chevrons_borderalpha"
borderwidth="get:garrows_settings.chevrons_borderwidth"
borderhittest="true"
onover="
removefloatingarrow();
tween(fillcolor,get(garrows_settings.chevrons_coloronhover),0.5);
tween(bordercolor,get(garrows_settings.chevrons_bordercoloronhover),0.5);
"
onout="
if(garrows_settings.show_floatingarrow, showfloatingarrow(););
tween(fillcolor,get(garrows_settings.chevrons_color),0.5);
tween(bordercolor,get(garrows_settings.chevrons_bordercolor),0.5);
tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible,false), copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );
"
onover.mouse="copy(layer[skin_tooltip].html, tooltip);
set(layer[skin_tooltip].visible, calc(webvr.isenabled ? false : true));
tween(layer[skin_tooltip].alpha, 1.0, 0.1);
asyncloop(hovering, copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );"
onout.mouse="tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible,false), copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );" capture="get:garrows_settings.chevrons_capture"
zorder="get:garrows_settings.chevrons_zorder"
keep="false">
capture="get:garrows_settings.chevrons_capture"
zorder="get:garrows_settings.chevrons_zorder"
keep="false">
</style>
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