Posts by Rufat

    My client has purchased a Rift headset and now wants to show their virtual tour in VR using a laptop at the fair.(They don't want cardboard and insist on Rift) I'm aware of Rift's system requirements but do you need to have a powerful PC just to view the tour? I'd imagine not since we were fine with DK2 when it was the only thing available and it's just WebVR...

    I'd love a confirmation before purchasing a laptop myself... Should a $700-$800 laptop be able to handle simple VR tour using Oculus Rift?

    Thanks!

    So here is my problem.

    My client wants to have a setup at the trade show with Oculus Rift so people would come over and see the tour inside; however, they also want to have a monitor that would show what the current person using the headset sees. Normally, this isn't an issue, but they also want the monitor to not show the 2 ""eyes views and instead show a smooth tour like you would see if you were looking at the non vr tour on our monitor.... I looked up few topics and people are definitely doing that with games and such for streaming purposes, but I don't know if this is possible to do that with the tour.

    Does anyone have experience with this or has an idea if this is possible?

    Thank you very much for the hard work!

    You know how the newer cardboard now ditched the magnets and went with the conductive foil button? Is there a way to register the button press and do something in response, like let's say go to next pano?

    Hi! I was looking at bluebonnet example in the new krpano on oculus rift and I'm wondering how this was done. Could someone explain it to me?

    I can see that panos folder has two locations one for left eye and the other for right eye and that panos inside of them are ever so slightly different (like at a different angle?) and the xml file has a variable that gets replaced by the correct stereolabel.. I'm wondering how those panos were generated... It seems like two cameras were used, but would it be possible to do it with only one camera and shift the image to "simulate" the shot produced by the would be second camera? I'm not sure if I explain myself clearly enough..

    I'd really appreciate some insight into a process of creating something like that...

    Hi Guys,

    So I've been working on embedding youtube videos into the virtual tours. I'm able to to create a hotspot that would launch a tour and make it go away when I click anywhere else on the tour. I ran into an issue of not being able to actually stop the video when I close the respective layer cause there is not youtube flash plugin for krpano. That makes sense. I'd like to hear what other people did to bypass this issue. I suppose I could launch another browser window of smaller size on top of the tour to play that youtube video but it is EXTREMELY hacky and I would rather not do that.

    Does anyone else have ideas on how to "embed" the youtube video and have it actually stop(at least turn off music) when the layer is closed? I know I'm grasping for straws here, but I hope someone here is creative enough and can suggest something I'm missing.

    Thanks. Thats good to know.
    We are using Stitcher which sucks. Sometimes we need to manually stitch(not this panorama though) and then we put it though Lightroom. For this particular spin, we only did basic editing in Lightroom such as vibrance,contrast ,etc.

    Hey guys,
    Recently I started noticing rather visible seams in some of my scenes(not all of them). Here are the screenshots (http://imgur.com/otmVgw6,HK8w9JE#0 http://imgur.com/otmVgw6,HK8w9JE#1). I'm not 100% sure if it is my machine, image itself or the krpano. It came to a point that ignoring those seams is impossible. Could someone try the panorama in this link?http://www.flickr.com/photos/1009110…749390/sizes/o/

    I'd like to know if anyone else gets the same effect.. What do you think is causing it?

    Hello everyone! I've run into a little bit of conundrum so I was hoping that someone could help me out here.

    I've had problems with image hotspots before because they would kick you out of the full screen mode when you clicked on them. I found a way around it by creating a plugin in the middle of the screen for the image and have an onclick action for a hotspot that would make the plugin visible and have a little bit of animation to make them fly into the screen. All in all, it works great! I also made it possible to make the image disappear by clicking anywhere on the screen.

    Now here is the problem. I would like to add a border to the image and a little "X" icon on the top right corner. The thing is some people will be confused by just an image so if i have an 'X' somewhere, they would understand that this is closeable and clicking an 'X' would close the image the same way it would if you clicked anywhere else. All the images the client has provided are of different size and have different layouts(vertical and horizontal). Not only that, but some of these images are too big and I had to scale them down for the plugin to work,so I would fix the width and set the height to 'prop'. Now I cannot extract the exact height for the border because of that. It just gives me prop instead of actual height. Is there an easy way to set up a border and additional layer for 'X' in the correct spot or should I photoshop all of this into the image?

    Hello Everybody,
    I recently started working with KRPano and I started with creating interface for the company and ways to create a customized virtual tour.
    Specifically, I wanted to create a hotspot that would just pop up an image but so that it would not kick me out of the fullscreen mode. I achieved that using tweens with this simple code


    <plugin name="ipopup"
    url="./skin/info.png" width = "250" height="250"
    align="center"
    edge="center"
    alpha = "0"
    scale = "0"
    onclick="tween(plugin[ipopup].alpha,0,1); tween(plugin[ipopup].scale,0,1);"
    />


    <hotspot name="camicon"
    parent=""
    url="./skin/camera.png"
    width="48"
    height="49"
    align=""
    zorder="1"
    ath="59.000"
    atv="5.000"

    onclick="tween(plugin[ipopup].alpha,1,1); tween(plugin[ipopup].scale,1,1);"
    />


    There is a little problem that I'm having with it though. It only closes if I click the pop up. What I would like to do is to be able to close it down if I click anywhere on the screen and if I decide to open another pop up while this one is active, it should close the first one and open the second. As it stands right now, it creates a new one on top of the first popup. Would anyone have a suggestion as to how to dela with this situation? I think maybe you could save the name of the current popup and create an onclick event for it, but I was wondering if there is a simpler way.