Congratulations, master of the triangles and spheres!
s-maier Nicht 'Selbstbeweihräucherung'.. es ist guter, angemessener Eigenlob!
Congratulations, master of the triangles and spheres!
s-maier Nicht 'Selbstbeweihräucherung'.. es ist guter, angemessener Eigenlob!
WOW!
I don't have a use case myself as I can't create 3D scans, but if I did I would want to use the tool!
Hi all'y'all,
just wanted to let you know that it was indeed a problem with my model,
we built it anew with panocamadder+.
Many thanks, Tuur and der-mische !
You're welcome!
But just to be clear:
We didn't have to recreate the model. It's the same model (with different scaling) and well-placed panoCams to get the correct krpano values.
I have just sent an updated version to all PCA2 customers.
linkedscene is now outputed again (can be deactivated in the preferences).
Best regards
I think I just forgot about it when I was creating the output for version 2.0...
SORRY!
I will re-implement it asap
There is another dollhouse-tutorial (how to create/bake dollhouse texture).
And a screencast-video on YouTube.
I hope it helps.
Hello!
Just describe to me where you're stuck. Then I can certainly help you further.
If you only want to find the positions, you can also use PanoCamAdder.
Simply import the model into Blender, add hotspots and read out the values.
New Tutorial!
The new ‚distribute-pano-mats‘ function distributes the different panorama materials to the faces of the model. But only one material can be assigned per face..
This can sometimes lead to an unsightly distribution on very low poly models.
In this tutorial I will show you a workaround to create highly detailed textures!
Best regards! :)
You can simply use an i-frame in a custom-html-block.
I quickly tested it with Windows 10 in Firefox and Chrome.
Works fine here. I can create polygon hotspots and copy the code from krpano-console.
Best regards!
Alles anzeigenHi, I have a question, I'm not sure if it's a **problem** or what.
When I click 1 to operate, the system seems to have assigned the first material. Then, in 2, I have assigned the material for some of the faces.
If I want to return to 3 to see if there are any other adjustments to the camera perspective, and I click 1 again, the material assigned in 2 seems to have returned to its original state.
I'm not sure if I understand your concern.
Hello!
I'm not sure what you want to achieve.
But I think it's important to understand that both operators (assign pano_material and distribute pano_materials) remove all material slots from the selected mesh in the first step..
I hope this helps a little bit.
With kind regards, Mische
Hello!
I'm not sure if I understood you correctly..
The name is very important!
Example:
Name = 001
This will create
Do not rename these things!
Enter unique(!) names for each panoCAM.
Blender automatically adds numbers to a name if a name already exists..
This also can cause problems when distributing/applying pano materials.
PCA2.0 creates placeholder materials if a corresponding material is not found. So these problems can be easily fixed later.
However, you can easily avoid problems by assigning unique names and not renaming anything.
Hello!
This only happens if the selection is wrong. The model must be the ‘active object’!
Note: The active object has a slightly different colour in the 3D view and in the outliner. If you select the model last, everything should work fine.
Best regards
I think texturl and MTL are just for uv-textures.
But align is just for rotating the depthmapped panorama.
Not sure.. maybe that is the mistake?
This is a small bugfix release
Fix
Improvements
I have sent an email with the updated version to all PCA2 customers.
Let me know if you did not receive the email (check your spam).
Best regards!
Tutorials updated!
Including a new Blender file for free download
krpano Values Tutorial
How to read the Krpano values and how to use these values to include the models as depthmap in Krpano.
You can use a separate models for each panorama or use one model for all panoramas.
Tutorial
Dollhouse Tutorial
How to distribute panorama materials, bake the uv-textur, export textured obj
Tutorial
Best regards and happy blending!
Tutorial is in progress!
Short: