thanx for the tips umalo...
I implemented an animation sequence of 20 frames using images of 200pixels X 200pixels
with your method : http://simulzine.com/playground/umalo-anim/
with Klaus example as hotspot: http://simulzine.com/playground/krpano-anim/anihotspots.html
works great so far !
These examples are meant for stip images as input wich gets you quickly to the limits of files sizes etc...
Below I'm attaching the two textures I used for these examples. 4000px and just 20 frames :(
As my animations are more than 20 frames long I would like to use square textures( 4096 px X 4096 px) for input images.
Are there any methods to "read" a square texture with krpano like you do it in the example for strips ?
I use a great software to "pack" my animations into single textures (http://www.codeandweb.com/texturepacker) and would like to write an exporter for krpano. I would appreciate any help or pointing me to the right directions
Best,
Alex