Thank you for your reply :) I thought there was an easier way :) but this should be it!
One more time, thanks for the help
N.
Thank you for your reply :) I thought there was an easier way :) but this should be it!
One more time, thanks for the help
N.
Hi guys,
I have issues playing my 360 video on Chrome! Does anyone of you have same problems?
It load the first screen on Chrome (dekstop) but mobile version says that can't load the video. Firefox from the other hand works like a charm. The desktop version is a bit laggy but the mobile firefox version plays the video great and it looks exactly as it should be!
Anyone?
N.
Okay ;) I haven't been active in a while and maybe this is the problem
I have this strange situation where my first scene doesn't load. WHY? Because when I build my tour I make separate files for each scene (because I normally have over 100 scenes) and I change them this way:
Quotexml/pamporovo/pam-03.xml,null,null,BLEND(1));
Happily this worked great by far but it seems it doesn't work OKAY with the latest krpano versions because when I do
Quote<include url="xml/pamporovo/pam-07.xml" />
in my main file NOTHING loads okay :( after changing scenes it start working but not the first time!
I also have problem loading my VR video... is there any recomended settings to export the video in order to LOAD IT OKAY? Because my older files works great and the NEW once DOESN'T!
I'd be happy ti recieve any comments because it seems like the newer versions are getting very complex to modify and I'm not happy if it!
Does the Object droplet works with mobile/tablets? If so HOW?
Thanks,
N.
Many thanks, Umalo ![]()
Guys,
Could you please check and let me know where my mystake is 'cuz when I press the arrow buttons they DO NOTHING! ![]()
<layer name="arrow-up" url="../gfx/button-arrow.png" keep="true" align="bottomleft" x="50" y="459" alpha="0.3" onover="tween(alpha,1);" onout="tween(alpha,0.3);" ondown="onover(); asyncloop(pressed, layer[scrollarea].scrollby(+2,0));" onup="onout();"/>
<layer name="arrow-down" url="../gfx/button-arrow.png" keep="true" align="bottomleft" x="76" y="470" rotate="180" alpha="0.3" onover="tween(alpha,1);" onout="tween(alpha,0.3);" ondown="onover(); asyncloop(pressed, layer[scrollarea].scrollby(-2,0));" onup="onout();"/>
<layer name="boxed-scrollarea" type="container" keep="true" width="348" height="290" handcursor="false" align="bottomleft" x="90" y="185" visible="true" bgcolor="0x331100" bgcapture="true" bgalpha="0">
<layer name="scrollarea" url="../plgns/scrollarea.swf" alturl="../plgns/scrollarea.js" handcursor="false" align="topleft" direction="v" width="348" height="320">
<layer name="info-k-sh-in" url="../plgns/textfield.swf" keep="true" visible="true" align="topleft" width="348" height="auto" x="0" y="0" alpha="1" html="Ut malesuada bibendum accumsan. Sed accumsan ultricies est ut posuere. In mollis hendrerit enim eget lacinia. Aliquam pharetra, urna ac convallis tempor, quam tortor ullamcorper sem, nec placerat augue nisi et sapien. Nullam aliquam odio a tincidunt condimentum. In ultrices scelerisque leo quis interdum. Donec sit amet mi erat.[br][br]Integer imperdiet eu urna eu aliquam. Integer maximus et tellus non porttitor. Vestibulum libero ante, maximus vitae iaculis nec, rhoncus sed nunc. Quisque lacinia augue eget risus venenatis, ac dapibus dui vestibulum. Ut dapibus varius libero, interdum faucibus libero pharetra sodales. Mauris placerat eleifend nibh, in dapibus massa vestibulum a. Praesent fermentum nec nisi vitae interdum. Curabitur tempor malesuada est, eu sodales nulla posuere vel. Donec euismod facilisis ultricies." css="font-family: Tahoma, Geneva, sans-serif; font-size: 12px; color: #ffffff;" borderwidth="0" background="false" selectable="true" autosize="left" />
</layer>
</layer>
Display More
Thanks,
N.
Thank you Umalo but this is not the case I need to perform "check"
Is there any possible way when a sound is ON to make a "check" and do some actions? Like...
if (sound [blabla].on, doThis); something like that
I tried with .enabled, true but it didn't work ![]()
Is there any way I can trace ERRORS? The desktop version (chrome, safari, IE) seems to be fine but my mobile as well as (opera, firefox - desktop) doesn't seems to be working is there any way I can trace and see where my ERROR is?
(Basically it says that it cannot load one of the external includes)
Hello again,
Same issue MASKS but this time with "Firefox"
http://cyclades-traveller.com/chrome/santorini/fira/chrome.html
... two of my friends sent me exact same screen shot while using firefox... I don't have any problems on chrome/safari (mac user) and it seems like the problems starts from where my mask begins.
All files are updated and the new syntaxis applied!
Best,
N.
Hi Klaus,
Problem solved! It was the only file including masks ;) the new syntaxis is waaay easier!
Best,
N.
Hi Klaus,
I just talked to a friend of mine who said that every flashplayer with version 11.4 and above causes this :( (haven't tested it myself so I'm not sure if this is true) but it seems the problem is the flashplayer itself because It's not working on multiple servers and platforms to me (using same browser). I also have different versions of the project in different progress stages and nothing is working.
Anyway, what I noticed is that... there seems to be an unwanted object 200px bellow the top of the panorama, you can actually hover it but cant click and drag when you are over that area, like you have an alpha="0" object bellow and you can't do anything...
The fun is that I don't use anything with alpha in my project (except my intro image which is also affected by the same problem) :(
I tried to update it to the last version and this is not the problem...
Any other ideas?
Best,
N.
As I mentioned in my previous post I've been off for quite some time and it seems like lots of things has changed...
I was working on a friend of mine's website last year (January) and back then the website worked quite well but NOW lots of thinks seems (un)clickable.
Is there something BIG changed in the XML structure? Is it because of the "flashplayer" update? And why when I try to "update" the krpano viewer nothing is happening?
There is "x" button not working at all also the intro image seems clickable only at the corners of the panorama but not in the center... click & drag mouse option is not available too... (only arrows working)... anyone knows what's happening?
Best,
N.
I've been off for a while and as I can see lots of changes has been made in here ;)
Before I shoot my question I would love to thank Klaus for the great updates he made, most of which will help me a lot in feature projects.
I've been reading the documentation, looking for examples and trying to search the forum in order not bothering you but I'm not so sure if I'm doing it right that's why I wanted to ASK you guys.
Reading this ...
The new detection options for iPad
and this...
QuoteOn mobile and tablet devices the mobile/tablet images will be used by default. But with the usedesktopimages setting, it is possible to tell the viewer to use the desktop images also on these devices.
My code should look like...
<level tiledimagewidth="2048" tiledimageheight="2048">
<cube url="panorama-source/panoramalr10033/desktop/%s/3/%0v_%0h.jpg" />
</level>
<level tiledimagewidth="1024" tiledimageheight="1024">
<cube url="panorama-source/panoramalr10033/desktop/%s/2/%0v_%0h.jpg" />
</level>
<level tiledimagewidth="512" tiledimageheight="512">
<cube url="panorama-source/panoramalr10033/desktop/%s/1/%0v_%0h.jpg" />
</level>
<mobile devices="mobile">
<cube url="panorama-source/panoramalr10033/mobile/mobile_%s.jpg" />
</mobile>
<tablet devices="ipad+retina">
<cube url="panorama-source/panoramalr10033/tablet/ipad_retina_gs4_%s.jpg" />
</tablet>
... where my mobile images are 1024px and my ipad+retina are 1414px.
My question is: Do I need to add... <display usedesktopimages="true" hardwarelimit="512" devices="mobile" /> if I want all mobile devices with lower resolution than 1024 to display my desktop images at level 1 or it automatically recognizes it? The new Nexus 10 has resolution screen of 2560x1600px will this automatically load the 3rd level of 2048px (4x4tiles) or is it better if I make tile-less image?
Also the new Samsung Galaxy S4 has resolution screen 1920x1080px and I would like to use my iPad+Retina images (1414px). How do I do that?
Or is it better to create a code detecting the screen size and load that particular image you need? How to do that? I've been thinking of external .xml files and includes... but this sounds insane amount of work.
Hi,
I'm in about to buy the map plug in but I have couple of questions first...
Is it possible to apply alpha on it as I can't see that feature? May I apply mask on the map I mean I want to make something like I did here... (http://cyclades-traveller.com/chrome/santorini/oia/chrome.html)
Best,
N.
I'm kinda looking for the same thing as VN2011 but can't find a solution. I want to be able to create single .xml file for each spherical image, as they do in "Pano Tour Pro". At the moment I'm copy/paste-ing everything in separate files and this is a lot of work when you have 180 spherical images combined into a tour. I also want to be able to choose path for the mobile and tablet images.
Is all this any possible?
Problem solved ;) thanks for your attention! Klaus can simply delete/lock the post.
I simply added mask plugin with different names (same parameters) for every add.
Best,
N.
Ok this was quick. I just solved my repeat problem by setting up this code...
QuoteDisplay More
<action name="delay-01">
delayedcall(10, add-01());
</action>
<action name="add-01">
set(plugin[adsense-03].x, -290);
tween(plugin[adsense-01].x, 290, 0.5, default);
tween(plugin[adsense-02].x, 0, 0.5, default);
delayedcall(10, add-02());
</action>
<action name="add-02">
set(plugin[adsense-01].x, -290);
tween(plugin[adsense-02].x, 290, 0.5, default);
tween(plugin[adsense-03].x, 0, 0.5, default);
delayedcall(10, add-03());
</action>
<action name="add-03">
set(plugin[adsense-02].x, -290);
tween(plugin[adsense-03].x, 290, 0.5, default);
tween(plugin[adsense-01].x, 0, 0.5, default);
delayedcall(10, add-01());
</action>
but I still have this mask problem any solutions?
Oh crap, I just saw that wait(10); actually blocks the entire website functionality :(