Posts by blaztoma

    Hello,

    Using Unreal 5 panoramic capture (or similar plugin), I rendered panorama of the scene. And... it is Good!
    Then I chose to render its depthmap. It was rendered, from the first glance it look OK as well, but when i'm trying to use it - i get some strange distortions :(
    Any ideas, what's wrong and how could i fix it?

    Thanks,
    Tomas

    Happy New Year everybody!

    This is a fantastic plugin. It just happened that i need 4 languages while the limit is 3.
    And something like title_4... doesn't work.
    Is there some quick trick to make work?

    Thanks,
    Tomas

    Hello,

    Is there any easy way to implement user session recording/replay? Including loading scenes, changing view, etc.
    I pretty much image how to do it, but maybe someone has done it or has some ideas how to implement it effectively (saving performance and amount of storage)?

    Thanks,
    Tomas

    Hi,

    please post a link to your example.

    Best regards,
    Klaus

    Hi,

    Thanks for answer and sorry it took some time.
    I was preparing stripped version of the project for you and i found out that the stripped version works :)
    When i tried to locate a problem by trial/error method myself and i found out that the problem causes depthmap:

    Code
    <depthmap url="panos/mp.tiles/map1k.stl"          enabled="true"          rendermode="depthmap"          background="none"          scale="1.0"          offset="0.0"          subdiv=""          />

    When i remove it - vr controllers are visible again in scenes without depthmap.
    The stl file is here (http://gigazalgiris.lt/vrtest/tpanos/mp.tiles/map1k.stl), but i'm not sure - it is the problem.
    A bit later I will give another try to prepare problematic solution.

    Thanks,
    Tomas
    Tomas

    Hello,


    I use Oculus quest and scenes with no depthmap generated by everpano. I'm not using everpanoui.
    The thing is that the laser beams of vr controller dissapear in these scenes and no indication is shown the i hover with vr controller on some tile which has onclick event. So - vr controller works - it is just invisible :( But... in the scenes with model the laser beams of vr controller appear.
    I have no idea - what is going on and no idea how to debug it.
    Any help would be appreciated! :)

    Thanks,
    Tomas

    Hello,

    I usually have a problem, when i need to merge two or more everpano projects.
    The problem is that "preinit" function, because you need to merge the data. Merging is not easy as the indexes are the same and if you not succeed you get a bunch of untracable errors.
    It would be nice to have decoupled scene initialization data from code. Maybe to have preinit tag within scene tag:
    <preinit qu=""0" ti="0" height="165" />
    In such a way we would just copy the scenes xml :)

    It's just a suggestion - i love everpano :)

    Tomas

    Hello,

    My problem is that tour is located in subfolder and is embedded from root folder.
    Therefore, i change all the paths from
    "%VIEWER%/plugins/someplugin.js" to
    "plugins/someplugin.js"
    And it works perfectly.

    But everpano-ui.js has a path to scrollarea ("%VIEWER%/plugins/scrollarea.js") which i can not change, because everpano-ui.js file is encrypted.

    Any idea how to solve it?

    Thanks,
    Tomas

    Hello,

    Panorama is served perfectly into HTC Vive, but i can't see the HTC Vive controllers.
    Just the default controlls (looking into position you want to click).
    Is there a possibility to have Vive controller interaction in panorama instead of default one?

    Thanks,
    Tomas

    Hi,
    While the view on high-end smartphones for Gear VR (Samsung S6, S7, Note 4...) is quite good, the performance is not so good.
    You can clearly see thee lag, it hurt eyes and - basicly the tour is unusable.
    Of course, the resolution on these devices is quite high, but maybe there are some recommendations on how to optimize tour or viewer? Or it is undoable in general?


    Thanks,
    Tomas

    Hello,

    I have lots of data describing each scene which i <include> in the main xml file.
    The problem is that the data file is larger than 1MB and it takes a lot of time to load it.
    I would like to split that large file into a series of files each of them representing specific scene and the idea would be to load dynamicaly the data of the scene being opened.
    Is there a way to load xml data into krpano dynamically from file? Not the whole pano - just data.

    Thanks,
    Tomas

    Hello,

    Basicly i want to use dynamically generated standard thumbnail scroller statically.
    I mean - i would insert into main tour file the XML code which represents thumbnail scroller.
    In that way i would decrease initialization which takes a lot of time now (over 80 thumbnails).

    Is there any way to get xml code of the component which is generated dynamically?
    Or is there any other way to achieve my goal (significantly decrease thumbnail generation time)?

    Thanks,
    Tomas

    Well, that's sad, because i have to make it... Anyway - thank you for reply!
    Maybe there is somewhere .js and flash version of soundinterface plugin?
    It shouldn't be hard to add such features.
    Or maybe there is some commercial plugin - so i don't have to code it from scratch myself?

    Thanks,
    Tomas

    Hi!
    currently it's not possible
    Only way you can do it is convert audio to video, make video plugin invisible and play it.
    But it's not working for html5 unfortunately

    Hello,

    I need to make an audio player within panorama.
    Everything is fine except that i'm missing some major things to implement the timebar.
    For example, i'd like to have currentTime attribute or some event (like ontimechanged) or something what let me determine what is the position of the currently played sound.
    I'd like to have duration info.
    I've tried to estimate the trackbar position by counting the time, but this approach has some serious issues.

    So, the question is - is it possible to make audio player with timebar at all?
    And if yes - then what approach to use to implement it?

    Thanks,
    Tomas