I found this one: https://www.krpano.tech/en/archives/2001/
Guess if it does what it says then krpano encryption is not safe now.
Of course, it is not safe because it needs to be decrypted in memory.
So - don't store any secrets in XML.
I found this one: https://www.krpano.tech/en/archives/2001/
Guess if it does what it says then krpano encryption is not safe now.
Of course, it is not safe because it needs to be decrypted in memory.
So - don't store any secrets in XML.
Thank You very much!
Yes, I see this implementation has the same problem - cube is distorted.
There are no artifacts inside because of the offset.
Anyway - thanks for trying out!
Tomas
krpano uses a mapping where the pixel-values scaling a unit-sphere, but your depthmap-image seems to define a distance directly with an additional exponentiation.
In krpano 1.21 (release soon) there are additional depthmap setting, there such depthmap-images can be used.
Thanks, Klaus!
At least it is clear that the problem is a depthmap.
Eagerly looking forward a new release :)
I used the most basic setup and did not see artifacts.
Thank You for efforts and answering!If You are standing in a middle of a scene - the artifacts won't be visible.
Btw, what a dollhouse looks like?
Tomas
Hello,
Using Unreal 5 panoramic capture (or similar plugin), I rendered panorama of the scene. And... it is Good!
Then I chose to render its depthmap. It was rendered, from the first glance it look OK as well, but when i'm trying to use it - i get some strange distortions :(
Any ideas, what's wrong and how could i fix it?
Thanks,
Tomas
Happy New Year everybody!
This is a fantastic plugin. It just happened that i need 4 languages while the limit is 3.
And something like title_4... doesn't work.
Is there some quick trick to make work?
Thanks,
Tomas
Hello,
Is there any easy way to implement user session recording/replay? Including loading scenes, changing view, etc.
I pretty much image how to do it, but maybe someone has done it or has some ideas how to implement it effectively (saving performance and amount of storage)?
Thanks,
Tomas
Hi,
please post a link to your example.
Best regards,
Klaus
Hi,
Thanks for answer and sorry it took some time.
I was preparing stripped version of the project for you and i found out that the stripped version works :)
When i tried to locate a problem by trial/error method myself and i found out that the problem causes depthmap:
<depthmap url="panos/mp.tiles/map1k.stl" enabled="true" rendermode="depthmap" background="none" scale="1.0" offset="0.0" subdiv="" />
When i remove it - vr controllers are visible again in scenes without depthmap.
The stl file is here (http://gigazalgiris.lt/vrtest/tpanos/mp.tiles/map1k.stl), but i'm not sure - it is the problem.
A bit later I will give another try to prepare problematic solution.
Thanks,
Tomas
Tomas
Hello,
I use Oculus quest and scenes with no depthmap generated by everpano. I'm not using everpanoui.
The thing is that the laser beams of vr controller dissapear in these scenes and no indication is shown the i hover with vr controller on some tile which has onclick event. So - vr controller works - it is just invisible :( But... in the scenes with model the laser beams of vr controller appear.
I have no idea - what is going on and no idea how to debug it.
Any help would be appreciated! :)
Thanks,
Tomas
Hello,
I usually have a problem, when i need to merge two or more everpano projects.
The problem is that "preinit" function, because you need to merge the data. Merging is not easy as the indexes are the same and if you not succeed you get a bunch of untracable errors.
It would be nice to have decoupled scene initialization data from code. Maybe to have preinit tag within scene tag:
<preinit qu=""0" ti="0" height="165" />
In such a way we would just copy the scenes xml :)
It's just a suggestion - i love everpano :)
Tomas
Hello,
My problem is that tour is located in subfolder and is embedded from root folder.
Therefore, i change all the paths from
"%VIEWER%/plugins/someplugin.js" to
"plugins/someplugin.js"
And it works perfectly.
But everpano-ui.js has a path to scrollarea ("%VIEWER%/plugins/scrollarea.js") which i can not change, because everpano-ui.js file is encrypted.
Any idea how to solve it?
Thanks,
Tomas
Thanks,
That would be very nice to have!
Good luck,
Tomas
Hello,
Panorama is served perfectly into HTC Vive, but i can't see the HTC Vive controllers.
Just the default controlls (looking into position you want to click).
Is there a possibility to have Vive controller interaction in panorama instead of default one?
Thanks,
Tomas
Hi,
While the view on high-end smartphones for Gear VR (Samsung S6, S7, Note 4...) is quite good, the performance is not so good.
You can clearly see thee lag, it hurt eyes and - basicly the tour is unusable.
Of course, the resolution on these devices is quite high, but maybe there are some recommendations on how to optimize tour or viewer? Or it is undoable in general?
Thanks,
Tomas
Hello,
I have lots of data describing each scene which i <include> in the main xml file.
The problem is that the data file is larger than 1MB and it takes a lot of time to load it.
I would like to split that large file into a series of files each of them representing specific scene and the idea would be to load dynamicaly the data of the scene being opened.
Is there a way to load xml data into krpano dynamically from file? Not the whole pano - just data.
Thanks,
Tomas
You can use "editor" plugin and copy complete code from memory if you want it to be used static.
Not sure if this will speed things up dramatically.
Thanks, Umalo,
That was what i needed. Regarding performance, the add_thumbs operation takes about 2 seconds on my computer.
So, it should definately help, but we will see.
Thanks,
Tomas
Hello,
Basicly i want to use dynamically generated standard thumbnail scroller statically.
I mean - i would insert into main tour file the XML code which represents thumbnail scroller.
In that way i would decrease initialization which takes a lot of time now (over 80 thumbnails).
Is there any way to get xml code of the component which is generated dynamically?
Or is there any other way to achieve my goal (significantly decrease thumbnail generation time)?
Thanks,
Tomas
Well, that's sad, because i have to make it... Anyway - thank you for reply!
Maybe there is somewhere .js and flash version of soundinterface plugin?
It shouldn't be hard to add such features.
Or maybe there is some commercial plugin - so i don't have to code it from scratch myself?
Thanks,
Tomas
Hi!
currently it's not possible
Only way you can do it is convert audio to video, make video plugin invisible and play it.
But it's not working for html5 unfortunately
Hello,
I need to make an audio player within panorama.
Everything is fine except that i'm missing some major things to implement the timebar.
For example, i'd like to have currentTime attribute or some event (like ontimechanged) or something what let me determine what is the position of the currently played sound.
I'd like to have duration info.
I've tried to estimate the trackbar position by counting the time, but this approach has some serious issues.
So, the question is - is it possible to make audio player with timebar at all?
And if yes - then what approach to use to implement it?
Thanks,
Tomas