The other guys have Google Streetview editors.. I think it's time Krpano came out with theirs so we don't have to explore other software.. :)
Posts by sachagriffin
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I upgraded my servers krpanotools today.. and my code is broken now.
Command
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/home/xxx/krpanotools/krpanotools transform view 360_equi.jpg /home/seeit360/public_html/tmp/360_equi 0 0 0 70 -outsize=150x75
/////////////////////Working Dir: /home/xxx/public_html/files2
OUTPUT NEW KRPANOTOOLS
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krpano spheretocube 1.20.8 - 64bit (build 2020-09-15)
loading inputimage ...
terminate called after throwing an instance of 'std::logic_error'
what(): basic_string::_S_construct null not valid
Aborted
/////////////////////OUTPUT OLD KRPANOTOOLS
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/home/xxx/krpanotools/krpanotools_old transform view 360_equi.jpg /home/xxx/public_html/tmp/360_equi 0 0 0 70 -outsize=150x75ktransform 1.19 Pre Release 4 - 64bit (build 2016-04-07)
loading inputimage ...
done. (input imagesize 12000x6000)
making view... 150x75
done.
/////////////////////****EDIT GOT IT WORKING EDIT******
Looks like the syntax was updated to
/home/xxx/krpanotools/krpanotools spheretocube view360_equi.jpg /home/xxx/public_html/tmp/360_equi -fov=70 -outsize=150x75 -
Yeah I guess the svg itself is just weird. Other svg's work normally. Pretty interesting.
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Your consolse appear to reporting some syntax errors, probably an unterminated semi-colon or loop that has exploded past it's desired code. A lotta weird stuff can happen when a loop doesn't terminate properly on the code you want.
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SVG's display much smaller with same layer properties..
I was just testing out using them...
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If it's a cms being used, just load and create the entire xml structure with the cms. Then no problem. And more things are possible too.
Only thing a little tricky is to discover all the image levels uploaded to generate the right multiresolution. -
Or maybe fix the issue.. ;)
Problem.. During the blend the view doesn't keep the viewpoint and its EXTREMELY nauseating. IE the whole scene rotates
Environment:
Using an oculus questI guess I can txtreplace everything under webvr... but... it's a workaround.
UPDATE
I can add keepmoving as a flag, there's just tiny stutter/jump now. Not sure where that's coming from. Happens in the krpano examples too. -
You can download Chrome Canary for the moment to get it working.
Hello Klaus !
I've noticed that since the last Chrome update ( 65 ) the gyroscope is not working anymore on my Samsung smartphone.
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The new files did not work for me, as if gyro was not available. Firefox android also does not work but in a different way. Rotated -90.
Google Canary app works fine.
Samsung s6 chrome mobile does not work as well.
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Yeah, I think it used to work though.
I'm pretty sure ive been using cdata before switching to html5 as default.Without it, any minor mistakes will cause a parse error and the tour will fail.
I guess I'll just have to see what breaks on 3000+ tours and filter any problems..
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You had suggested using this .. and it works in html5 and now I'm going back through flash which sometimes krpano fallsbacks to for older macs with HW accel disabled...
Quote<data name="htmldata2">
<![CDATA[
<?php print !empty($desc[$i]) ? '<p>'. str_ireplace("&#39;","'",xmlEntities($desc[$i])) .'</p>' : ''; ?>
]]>
</data>TLDR;
textfield won't display properly with cdata
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After exiting webvr font size is wrong.
Tracing css is the same for both correct and incorrect sizes. Problem is intermittent. Approximately 50%
Font remains wrong
p{color:#006633; leading:-1; font-family:Verdana;font-weight:bold;font-size:17px;letter-spacing:-2}
copy(layer[text_title].html,data[htmldata1].content);
<data name="htmldata1">
<p>Dr. Michael and Wendy Saltzburg Clinical Learning & Assessment Center </p>
</data>One workaround was a reset of the textfield like so
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Quote
"That was posted already a several times - iOS itself (regardless which iOS browsers will be used) doesn't support he HTML5 fullscreen API."
So I've read this.. but it works in Safari landscape, but not chrome landscape. Is this not possible to fix for chrome? -
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Go through every single delayed call and assign an id and then build a custom breakall action that cycles through the ids?
Little odd to see this without a big mention in the release notes about it.
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1920 is not enough quality obviously. Divided by each four faces the resolution of whats there is expected.
There's also a quality button, and code specifically here that shows the low qual version