Niiice! Looks like it's exactly what I need
Thanks a lot!
Posts by augustommm
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I've got asked if it is possible to make a live transmission of a virtual tour experience. In this case, between a client and a realtor, so the realtor could guide the client about the real estate.
Is there a way to do it?
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Wow!
Some nice new stuff, WebGL textfield and stereo pano droplets will make my life easier!Thanks!
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as a follow up to my previous message. I have discovered that if I compile the cordova app without the crosswalk libs (forcing it to use the webview present in the phone), on my Samsung s6 with android 6.0.1, my app plays well and smoothly my 360 videos. But without crosswalk I may find many incompatibility issues, am I right?So, what is the problem with crosswalk? has anybody else had this issue?
I'm having the sound only problem. Used crosswalk-pkg to build it, as I was used to do. But never tried with videos.
I tried to use Phonegap without crosswalk to give a try, since you had success, but looks like my videos inside the "www" give me an error on build.Did you manage to build it? Where to place the video files?
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I managed to get both 360 and hotspot videos working on desktop and VR (android). The hotspot videos close automatic after complete play but the 360 video doesn't, it just shows a black screen and nothing stops there.
My code is based on the WebVR example.Is there any workaround?
See attached XML
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I was actually able to solve the issue, I found another post concerning the play() function not working. Their issue ended up being the same as mine.
Simply, I am starting with a pre-built XML file from the examples to get a head start on things, and there were pre-existing rules overwriting mine.
Hello Josh!
What was actually overwriting onvideocomplete in your case? I'm having the same issue
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Hello!
I've got a Oculus Rift DK2 and it works quite well with KRPano WebVR mode, in all aspects, but resolution, it beats any smartphone solution I tested.
But I want to give a resolution upgrade to my system and use a Rift CV1, but didn't find any testimonial about how well it works on a KRPano Tour.
Can anyone give me some light on this, please?
Cheers!
Augusto -
Correct.
Try it now The same link http://www.tcreator.classic-ru.org/download/vconverter.htmlIt's just like before, creates the folders, but they end up empty.
Can't see any progress or status windows, I can see that some thing is going on, but it's so fast that I can't find out what's happening. -
- Thanks a lot for sharing this handy tool !
- But the download link does not work!
- Doe this tool work with command prompt(CMD)?
Got this message:
Couldn't open "/err.html"!
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Hi TourCreator,
I've tried it, but it just creates the folders and no file at all, really fast opening and closing some windows, so I can't see no error messages.
I'm using Windows 10. -
Hello guys!
I've been working with VR Mode Tours for some time and as long as KRPano is IMHO great, hotspots tooltips don't work on VR Mode.
So the solution I found was making a PNG tooltips for each scene and a new hotspot style on the file "skin/vr_tooltips.xml" (attached):
Code<krpano> <!-- Tooltips VR --> <!-- skin_hotspotstyle_vr - style for the hotspots with VR enabled tooltips --> <style name="skin_hotspotstyle_vr" url="arrow.png" scale="0.5" edge="top" distorted="true" tooltip="" linkedscene="" linkedscene_lookat="" onclick="skin_hotspotstyle_click();" onover="tween(scale,0.55);" onout="tween(scale,0.5);" onloaded="if(linkedscene AND skin_settings.tooltips_hotspots, copy(tooltip,scene[get(linkedscene)].legenda); loadstyle(vr_tooltips); );" /> <style name="vr_tooltips" onover="tween(scale,0.55); copy(hotspot[vr_tooltip].url, tooltip); copy(hotspot[vr_tooltip].ath, ath); copy(hotspot[vr_tooltip].atv, atv); set(hotspot[vr_tooltip].visible, true); tween(hotspot[vr_tooltip].alpha, 1.0, 0.2);" onout="tween(scale,0.5); tween(hotspot[vr_tooltip].alpha, 0.0, 0.2, default, set(hotspot[vr_tooltip].visible,false); );" /> <hotspot name="vr_tooltip" keep="true" url="" distorted="true" vr_timeout="750" visible="false" alpha="0" enabled="false" zorder="2" edge="bottom" oy="-2" devices="html5.and.webgl" /> </krpano>
Include the file on your main XML:
Then, on each scene, add a new parameter "legenda":
Code<scene name="pano" title="Title" thumburl="panos/pano.tiles/thumb.jpg" legenda="legendas/pano.png">
And, for every hotspot you want to give a VR mode tooltip, make it's style the following:
Code<hotspot name="spot1" style="skin_hotspotstyle_vr" ath="31.860" atv="1.305" linkedscene="pano" />
Here is a working example:
http://www.onzeonze.com.br/clientes/dreampark/360/Hope it's useful for someone!
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Hi,
use the new krpano release - there the WebGL hotspots are fully supported:
krpano 1.19-pr4Best regards,
KlausGreat News!
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Hmmm thats a shame.. But it will work when i skip the introscene, start directly in the garden? Only when i delete the start hotspot i`m also stuck..
Check out this tour I'm working on:
http://www.onzeonze.com.br/clientes/consc…ostra/tour.htmlI made it based on the droplet one, but the panorama menu is based on the example that comes with the 1.19 PR 3 files.
No introscene, but I think it could be done.
I made some distorted hotspots visible only on VR mode.
You can see my tour.xml here:
http://www.onzeonze.com.br/clientes/consc…mostra/tour.xmlMade some changes to the skin XML file, in order to control webvr plugin via tour.xml.
Hope it's useful
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Here is the link to the post:
krpano 1.19 - Pre Release 3
Hi augustommm,
Can you re-post that source code you referenced. Your last reply was missing it.
Thanks, -
Looks like there's a limitation for clicking hotspots the way you're making it (based on the example from the 1.19 PR 3).
See this post by Klaus on the subject:The pre-releases are using CSS3D by default for normal rendering and WebGL when stereo-rendering.
WebGL support for hotspots could be enabled manually for normal rendering this way:
Note - the hotspot WebGL support is currently not finished in the pre-releases (e.g. clicking the hotspots will be not possible).
But with the final 1.19 release the hotspots will be rendered by WebGL by default.
Best regards,
Klaus -
Hello Andre!
Try taking these lines out of the end of http://klanten.invite.nl/viewer/MiPatio/krpano_vr.xml :
Code<!-- TEMP PRE-RELEASE STUFF --><display hotspotrenderer="webgl" devices="html5"/><!-- force using WebGL for the hotspots --><view continuousupdates="true" devices="html5"/>"); background-attachment: initial; background-size: initial; background-origin: initial; background-clip: initial; background-position: initial; background-repeat: initial;"><!--...--><!-- TEMP PRE-RELEASE STUFF -->
Cheers!
Augusto
I have a "simple" question. I`m using krpano 1.19 Pre-release 3 and configured a nice VR tour (http://klanten.invite.nl/viewer/MiPatio/) and its working fine in VR mode. Next tot VR mode i want the hotspots to be clickable in the "normal" mode (drag and drop with your mouse) otherwise the visitor is stuck at the first scene. So my question can i add some code to the hotspots to make it clickable (sort of hyperlink)?All the scene`s are in 1 tour.xml file.
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I made a test using other webserver and it worked.
Now i'll find out what is the problem with my webserver.
Thanks!
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Hello Piotr!
On localhost it's OK now, but the online one is still giving errors.
Thansk!
Augusto -
Hello guys!
I'm having some errors using soundinterface plugin.
I've opened a thread on the plugin sub-forum, and the user spacerywirtualne is trying to help me but maybe some of you can also help me out.
Here is the link to the thread:
Sound files failing to open sometimes - 1.19 pr 3 -
Hello Piotr,
Thanks for helping me out!
You're a great guy!I've converted the ogg files to mp3 and changed the 12 playsound commands to the way you wrote.
It looks like its giving less error messages, but they still show up.Am I right using onnewpano events to start playsound ?
Code<events name="scene1events" onnewpano="playsound(scene1sound, 'sounds/night.ogg|sounds/night.mp3',1);" onremovepano="stopsound(scene1sound);" />
I've got 12 scenes and one different sound for each, can this be my problem?
Is this the right way to call the plugin?
Code<plugin name="soundinterface" url="plugins/soundinterface.swf" alturl="plugins/soundinterface.js" preload="true" />
The error message appears when I first open each scene, after that, the sounds are played properly.