Finally solved this thanks to a post by airtype.
Unable to remove context menu. - Beginners Questions - krpano.com Forum
Thanks
Finally solved this thanks to a post by airtype.
Unable to remove context menu. - Beginners Questions - krpano.com Forum
Thanks
Hi, I am creating a krpano that will be used in Kiosk mode so need all access to full screen mode disabled.
I have tried the below code in both .xml and in the vtourskin.xml, am I missing something really simple. Where does this line of code go to disable full screen option in the context and toolbar, I have even tried just removing all context code from vtourskin.xml and everything but full screen goes?
I have removed the fullscreen button from the toolbar by commenting it out in vtourskin, but no luck with context (right click) full screen option.
Please help
Hi, I am creating a Virtual Tour of a housing development all 3D modelled and rendered into stereoscopic cube maps. I have hotspots to move between camera positions for online viewing, but will also have QR codes placed at the physical site location, so potential house buyers can scan the QR code and see the site as it will be once completed via tablet and gyroscope function from where they are stood, this all works great.
I want to add though real world directional compass to the site tour, view direction or compass doesn't need to be visible and each QR code on site will load its own krpano scene, one cube map only, but I want the krpano to load with the real world direction, so if I am at the site facing north the krpano gyroscope detects this and loads showing the same direction I am looking, is this possible?
All cameras are rendered looking the same direction and currently if I refresh the krpano while viewing by gyroscope the scene loads looking back at 0 degrees, where I would like it to load looking at 30 degrees for example if I have turned 30 degree.
Please could anyone help resolve this.
Hi,
I have searched all over for this but cant find the answer and hope someone can help.
I am creating a stereoscopic VR tour using cube renders and have a flat image of a floor plan as the start.
I need to remove the option for entering VR mode on this scene only, Is this possible?
I have hotspots on the image and if I enter VR they all just bunch together in a pile in the centre, so removing the option to enter VR on this scene only would be ideal.
I have found this
https://krpano.com/forum/wbb/inde…&threadID=13084
but get errors for the 'showname' function and the missing .png file when I have tried and dont understand what the .png is for?
There must be an easier way,
If anyone can help?
Hi,
I have come across an issue with using the latest Krpano 1.20.2 and web links with projects using the gyroscope and stereoscopic renders, whereby if on mobile devices I use a secure web link (https://) to access the VR Tour the gyroscope and Stereo mode buttons are not present in the menu, but if I type the url into the browser to access the tour the gyroscope and stereo modes are available.
https://www.arc-cgi.uk/onewest/onewestpoint.html
Has anyone found this or a solution?
James
Hi
Great little menu. Is there a way to change the onover colour for each menu tab.
eg:
<group name="level_0"> and all sub menus would be GREEN
<group name="level_1"> and all sub menus would be BLUE
<group name="level_2"> and all sub menus would be RED
It in only for the onover colour.
do I need to assign a
menu_0_onover_color_bcg="0xfec9de"
to each group somehow?
Regards
James
One West Point London
Created for a commercial project from stereoscopic cube maps generated with 3D Studio and Corona. Runs nice also on the Gear VR or Oculus Go.
http://www.arc-cgi.uk/onewest/onewestpoint.html
Let us know what you think.
James Budge
Arc Media
Hi
We have been busy creating another Stereoscopic VR Cube Map Tour for TWO FIFTY ONE.
This was a project dedicated to the Gear VR in which we had created a Gear VR hotspot tour app. Though on completion thought it would be a shame not to also create a dedicated web and mobile version for other devices. Putting a lot of testing into getting a very clean, crisp and smooth VR Tour working over the various mobile devices, browsers and the cardboards we tested on.
http://www.arc-cgi.uk/twofiftyone/twofiftyone.html
We will also be at D2 in Vienna this weekend (26th - 27th August 2016) and then at Prolific North Live at Event City Manchester in Feb 2017 if anyone is about. We will bring along the Gear VR with our Tour app.
James
Display MoreHi Klaus
and members.
I have just completed a new project and updated it to 1.19pr6. When viewing in VR Stereoscopic on the cardboard it is very slow and clunky, and horrible to view. We have tried it on both an iphone 6 and Galaxy s6 with identical results. The link to this is below.
http://www.arc-cgi.uk/twofiftyone/twofiftyone.html
I have previously done one using the same code with version 1.19pr3, and this runs seamless in VR mode with the cardboard, the cube images are also larger for this one, so it cant be image file sizes.
http://www.arc-cgi.uk/xmas/arc_christmas.html
Has anyone come across this yet. The new tour had been created then upgraded to pr6 if this could be a factor. But a little counter productive if upgrading the tour is going to cause this, as it would mean a complete new project from scratch every time. The new pr6 is also important to us as the ability to run an Gear VR browser would be great as we have also created Gear VR specific tours, using Krpano for both requirements would be very usefull for certain projects.
Please could users test both and see if you get the same results, one smooth pr3, and one slow in VR mode pr6. And any resolutions would be fantastic.
Thank You
James
After much painful testing and rebuilding I have resolved the clunky movement withing stereoscopic VR on the cardboard with 1.19pr6.
I rebuilt the project with 1.19pr6 base, no conversion using the default hotspots keeping it as default and all worked great, I reduced the new hotspots right down to between 4kb and 10kb and all was well. After more testing (adding or removing features) I noticed the clunky sickening movement only comes in really bad with the removal of the <!-- VR scene switching hotspots --> and <!-- floating/following VR hotspots --> as the code below.
I find these very awkward in VR mode especially if you use hotspots,
<!-- VR scene switching hotspots -->
<!-- <style name="webvr_menu_style" depth="800" scale="0.5" distorted="true" ath="0" atv="45" alpha="0.5" />
<hotspot name="webvr_prev_scene" keep="true" style="skin_base|webvr_menu_style" crop="0|64|64|64" ox="-64" onover="tween(scale,0.6);" onout="tween(scale,0.5);" vr_timeout="750" onclick="skin_nextscene_loop(-1);" visible="false" devices="html5.and.webgl" />
<hotspot name="webvr_next_scene" keep="true" style="skin_base|webvr_menu_style" crop="64|64|64|64" ox="+64" onover="tween(scale,0.6);" onout="tween(scale,0.5);" vr_timeout="750" onclick="skin_nextscene_loop(+1);" visible="false" devices="html5.and.webgl" /> -->
<!-- floating/following VR hotspots -->
<!-- <action name="webvr_menu_following" type="Javascript" devices="html5"><![CDATA[
var hs1 = krpano.get("hotspot[webvr_prev_scene]");
var hs2 = krpano.get("hotspot[webvr_next_scene]");
if(!hs1.hovering && !hs2.hovering)
{
var f = 0.01; // following speed factor
var h = krpano.view.hlookat;
var v = krpano.view.vlookat;
var hsh = hs1.ath;
var hsv = hs1.atv;
h = (h -(h|0)) + (((h|0) +360180)%360) - 180.0;
v = (v -(v|0)) + (((v|0) +360180)%360) - 180.0;
hsh = (hsh-(hsh|0)) + (((hsh|0)+360180)%360) - 180.0;
var dh = h - hsh;
dh += (dh > 180) ? -360 : (dh < -180) ? 360 : 0
hsh += dh*f;
var a = Math.abs(v - hsv) / 90.0;
a = 1.0 * Math.max(1.0 - 2.0*Math.sqrt(a), 0);
v = v + 55.0 - v*1.5;
hsv = hsv*(1.0 - f) + v*f;
hs1.ath = hs2.ath = hsh;
hs1.atv = hs2.atv = hsv;
hs1.alpha = hs2.alpha = a;
}
]]></action> -->
Are these floating hotspots code being referenced elsewhere that removing this part could cause the clunky movement in stereo vr when removed?
Thanks
James Budge
Hi Klaus
and members.
I have just completed a new project and updated it to 1.19pr6. When viewing in VR Stereoscopic on the cardboard it is very slow and clunky, and horrible to view. We have tried it on both an iphone 6 and Galaxy s6 with identical results. The link to this is below.
http://www.arc-cgi.uk/twofiftyone/twofiftyone.html
I have previously done one using the same code with version 1.19pr3, and this runs seamless in VR mode with the cardboard, the cube images are also larger for this one, so it cant be image file sizes.
http://www.arc-cgi.uk/xmas/arc_christmas.html
Has anyone come across this yet. The new tour had been created then upgraded to pr6 if this could be a factor. But a little counter productive if upgrading the tour is going to cause this, as it would mean a complete new project from scratch every time. The new pr6 is also important to us as the ability to run an Gear VR browser would be great as we have also created Gear VR specific tours, using Krpano for both requirements would be very usefull for certain projects.
Please could users test both and see if you get the same results, one smooth pr3, and one slow in VR mode pr6. And any resolutions would be fantastic.
Thank You
James
Hi, and Happy New Year.
I found that when testing using IE the Stereoscopic Cardboard is visible, but using Chrome no fake VR was available. You are better testing through the Krpano server to make sure all is working correctly. Once it is live it should work fine.
Krpano cannot handle direct cube maps, a bit of slicing in photoshop is required, this is a bit of a shame seeing as the Gear VR can read them strait from the render. I hope this is something that could be implemented in Krpano... Especially as VR it is getting a lot of use and press from the CGI community lately. It will however handle Side-By-Side spherical images from Vray, but these are poor in quality compared to Stereo Cube Maps.
If there is a lot of interest and I have the time I could do a Step-By-Step, but there is loads of programmers on here who can give better advice than me from that side of the software.
Here is our festive one if you want to check it out.
http://www.arc-cgi.uk/xmas/arc_christmas.html
http://arc-media.co.uk/its-beginning-…like-christmas/
James Budge
Hi
Here is our VR Christmas Scene, created using 3DS Max, VRay and Krpano.
Merry Christmas Everyone
http://www.arc-cgi.uk/xmas/arc_christmas.html
https://www.linkedin.com/pulse/virtual-…as-ben-bancroft
James Budge
Arc-Media Ltd
Hi
We have used and old project and created a CGI Stereoscopic Virtual Reality Tour.
Using stereoscopic cube maps generated with 3D Studio, we wanted a VR Tour that could be accessed by all and have tested this on Cardboard, Archos VR Headset and also in the Gear VR.
Let us know what you think as we have more coming soon.
http://www.arc-cgi.uk/ballamona/ballamona_tour.html
James Budge
Arc Media
Hi
Thank you for the response.
I have changed the syntax and update the onvideoready to remove the loading and everything works great.
I have noticed though that the video will only split into true stereoscopic SBS or TB when I test running through the testing server, if I run the tour locally the video still loads both eyes in one video, I know I should always test through the server but I wondered if there is a fix for this as clients may like to have a local copy running for shows etc, or loading, Higher Res video could be used if it could run SBS or TB Stereo VR video locally.
Great software especially the stereoscopic element.
We also render out a stereo 6x1 cube (like what is used for GearVR) then have to slice this into 12, 6 left eye t, d, f, b, l, r and 6 right. While this is in the Beta stages would there be a way to have this stereoscopic 6x1 cube strip image loaded as one, then something set in the code to split this in half SBS (L and R eyes) and also split each half into six to enable labelling as required eg: Left: slice 1 f, slice 2 u, slice 3, b etc.
This would make krpano far more powerful and versatile than using a GearVR or Oculus as 3D rendering outputs could be dropped strait into krpano after post production.
James
Hi all
I have created a cube rendered Virtual Tour for browser and stereo viewing. All the cube stereo images scenes work great and this is about to go live soon, but I am having problems creating a video scene to load stereoscopic spherical rendered videos.
I can get the 360 video to load and play but I cannot get the stereoscopic code to work. If I slice the "TB" or "SBS" video in After Affects it plays great as a single video but as soon as I load in the "TB" or "SBS" video it runs but doesn't slice the video and I get both top and bottom or side-by-side running as one 360 video. I don't mind having 2 separate videos for each eye but I don't know how the code for that would work.
Could anyone show me where I am going wrong. I also don't understand how, once the video plugin is loaded, a second video can be loaded for the right eye in VR mode. The example panoramic video from the 1.19 release example is exactly what I want to achieve, is the code for this not also available?
The TB video is 4000x2000 each pano 4000x1000
The SBS video is also 4000x2000 each pano 2000x2000
and standard 360 sliced from TB is 4000x1000
I am looking to render out my final as stereo SBS at 8192x2048px each pano video being 4096x2048px
<!-- VIDEO TEST -->
<scene name="scene_VIDEO_TEST" title="Video Test" onstart="" thumburl="video/thumb.jpg" lat="" lng="" heading="">
<plugin name="video"
url.flash="plugins/videoplayer.swf"
url.html5="plugins/videoplayer.js"
videourl="video/Pano_TB.mp4"
posterurl=""
pausedonstart="false"
loop="true"
volume="0.7"
onvideoready=""
onvideoplay=""
onvideopaused=""
onvideocomplete=""
onerror=""
/>
<image display.stereo="true" stereoformat="TB" hfov="360" vfov="180">
<sphere url="plugin:video" />
</image>
</scene>
</krpano>
The video plays and all works well other than getting stereoscopic working and the SBS video to split and only use the right side, or separate video once stereoscopic VR mode is enabled. One minor issue also is that I cannot get the Loading... text to go, its always displayed on the video.
Hopefully someone can help, for the cinema I want to have a full showreel playing on the screen while you can look around in VR with the lighting changing the scene.
http://www.arc-cgi.uk/ballamona_tour.html
Thanks
James
Hi all
I have created a cube rendered Virtual Tour for browser and stereo viewing. All the cube stereo images scenes work great but I am having problems creating a video scene to load stereoscopic spherical rendered videos.
I can get the 360 video to load and play but I cannot get the stereoscopic code to work. If I slice the "TB" or "SBS" video in After Affects it plays great as a single video but as soon as I load in the "TB" or "SBS" video it runs but doesn't slice the video and I get both top and bottom or side-by-side running as one 360 video. I don't mind having 2 separate videos for each eye but I don't know how the code for that would work.
Could anyone show me where I am going wrong. I also don't understand how, once the video plugin is loaded, a second video can be loaded for the right eye in VR mode. The example panoramic video from the 1.19 release example is exactly what I want to achieve, is the code for this not also available?
The TB video is 4000x2000 each pano 4000x1000
The SBS video is also 4000x2000 each pano 2000x2000
and standard 360 sliced from TB is 4000x1000
I am looking to render out my final as stereo SBS at 8192x2048px each pano being 4096x2048px
<!-- VIDEO TEST -->
<scene name="scene_VIDEO_TEST" title="Video Test" onstart="" thumburl="video/thumb.jpg" lat="" lng="" heading="">
<plugin name="video"
url.flash="plugins/videoplayer.swf"
url.html5="plugins/videoplayer.js"
videourl="video/Pano_TB.mp4"
posterurl=""
pausedonstart="false"
loop="true"
volume="0.7"
onvideoready=""
onvideoplay=""
onvideopaused=""
onvideocomplete=""
onerror=""
/>
<image display.stereo="true" stereoformat="TB" hfov="360" vfov="180">
<sphere url="plugin:video" />
</image>
</scene>
</krpano>
Thanks
James