Hey Klaus,
Thanks again for the help, this was exactly what i was looking for!
Cheers,
Plasmic
Hey Klaus,
Thanks again for the help, this was exactly what i was looking for!
Cheers,
Plasmic
Hey all,
Is it possible to adjust the size of the canvas for retina displays. I've found the `stagescale` in the documentation but this does not affect the size of the actual canvas. I use it like this in the .xml:
The reason for asking is the high CPU usage when viewing the site on a Macbook Pro Retina. I'm using the KRPano Player to play a 360 video.
All help is appreciated,
Cheers,
Plasmic
Hey,
This is happening for me as well.
Cheers,
Plasmic
Hi Klaus,
Thanks for your reply. With the example you've provided i was able to make it work, Thanks!
Cheers,
Plasmic
Hey All,
I'm new to KRPano so bear with me, i have looked on the forum to find a similar question or maybe even an example but haven't found anything so here we go :)
My goals is to use a blur Filter for the content in the KRPano viewer.
What i've done so far:
1. Created fragment shader in a script tag (https://github.com/mattdesl/lwjgl…fragment-shader ). And retrieved it using a simple
The `vTexCoord` and `u_texture` are renamed to `tx` and `sm` as described here https://krpano.com/docu/pluginint…rocessingShader
2. Got the WebGLContext by loading a custom plugin.
3. I'm able to call the function to add the Post Processing Shader:
this._panoWebGLLayer.webGL.createPostProcessingShader(this._shader, 'sm, resolution, radius, dir');
But it still returns null, but without any errors. Has anyone else experienced anything similar and if so, how can i solve this?
Thanks in Advance,
Plasmic