Alles anzeigenHi,
thanks for reporting!
Sorry, this a bug of the recently added 'bgborder' support for image layers.
When setting bgborder, bgroundedge or bgshadow dynamically AFTER the image is loaded, the image itself gets removed (internally: the background css style of the layer).
With the next release (1.21) this will be fixed.
Best regards,
Klaus
Beiträge von antscript
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In most cases, setting limitview=fullrange and fov=1 will display the whole image normally
but when the stage is small or the image height more than width, setting fov to 1 will not display the whole image and I need to set a value larger than 1.
How do I calculate this value to display the whole image in all cases?
Thanks -
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WebVR not working on Android WeChat (version 7.0.3),how can I fix it ? Thanks!
WeChat Link https://play.google.com/store/apps/det…ent.mm&hl=en_US
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There is nothing to fix. This is not an error.
At this moment a flare is loaded after loading the scene. Perhaps in the future, we consider adding a method to dynamically add flare.At the moment you can use this solution:
Perhaps this help.
PiotrThx for this ! I see in the demo (addflaremode=1) , can add and remove flare , how can I do it ?
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I add a lensflare by action like this :
set(lensflares[obj].item[flareobj].ath,0);
set(lensflares[obj].item[flareobj].atv,0);
set(lensflares[obj].item[flareobj].scene,get(xml.scene));
set(lensflares[obj].item[flareobj].typ,blinkstyle1);
set(lensflares[obj].item[flareobj].dust_effect,false);but not works , and when I change to other scene , the lensflare show .
if I want chang the ath and atv , not works too :
set(lensflares[obj].item[flareobj].ath,10);
set(lensflares[obj].item[flareobj].atv,10);how can I fix it ?