Nice fast fix to this nasty problem Klaus.
Seems to be working perfectly!
Big thanks to you all for this!You guys are the best!
Nice fast fix to this nasty problem Klaus.
Seems to be working perfectly!
Big thanks to you all for this!You guys are the best!
Hi!
I'm creating some large (approximately 24,000 x 12,000 pixel) equirectangular 360º images for a KRPano virtual tour project.
From what i can see, the auto generated image tiles are normally 512 x 512 pixels.
Is there an optimum original photo resolution that is needed so the KRPano image tiles perfectly divide into these large images and give best quality?
For instance, should the original image be resized and sharpened to 23,040 x 11,520 pixels - so the 512 x 512 tiles divide perfectly into it by 45?
Any thoughts would be much appreciated as i'm hoping users will zoom in to view details.
Thanks in advance.
Hi everyone, I wonder if i may pick some brains ...
I'm producing a 360 virtual tour which has a HTML5 and Web XR output.
Is it possible to convert and package the KRPano online virtual tour as a Apple, Android & ideally Oculus apps?
I did wonder about using Adobe PhoneGap but it's now discontinued, although Apache Cordova looks like it may still be an option. Anyone have any experience please?
Not much found on this forum, so all help is much appreciated.
Thanks
Hi everyone !
I would like to know how to convert online KRPano 360 stills WebVR projects to apps for iOS and Android.
I understand that you can do this via Phone Gap or Cordova ... but is this easy?
Does anyone know a good developer for this?
Are there any better ways to make apps for download?
Big thanks !