Ok, it works with 1.20 but not with 1.20.9 or 1.20.11 ???
Beiträge von benoeat
-
-
Always the same problem with another project, is there an official bug Klaus ?
-
-
Hi
Here is my problem : https://www.kreaction.com/App/test/Appli_test/
I create a container with a button inside (i mean it's his child).
When i put my mouse onover the button must change his url, it's work fine.But when i scale the container the onover action not working !!!
Here my code :
Code
Alles anzeigen<krpano version="1.20.9" bgcolor="0xFFFFFF" showlog="true" showerrors="true" logkey="true" > <layer name="mycontainer" type="container" scalechildren="true" bgalpha="1" bgcolor="0x5a5a5a" align="center" x="-100" width="100" height="100" scale="1" > <layer name="my_bt" url="%HTMLPATH%/medias/ui/bt_droite_off.png" align="center" onover="set(url,%HTMLPATH%/medias/ui/bt_droite_on.png)" onout="set(url,%HTMLPATH%/medias/ui/bt_droite_off.png)" /> </layer> <layer name="mytext" type="text" html="scale container" bgalpha="1" bgcolor="0x5a5a5a" align="center" x="100" css="font-family:Arial; font-size:16px; color:#FFFFFF;" onclick="switch(layer[mycontainer].scale, 0.8, 1);" /> </krpano>
-
Thx for your test.
Yes the other pano is loaded by the XXieme siecle button and the blur effect when you click on a hotspot is an other pano too (the blur effect need too much ressource).
I think i will stop the sound when you leave the thumbnails.Is there other people who test with a pico ?
-
Hi,
Sorry for my english.I make a project for VR headset and there's a problem with the loadscene() command for headset VR (Pico and oculus Go).
When i start the app in a desktop (Windows, firefox) there's no problem, i can change scene.
When i start the app on a headset in browser mode it's work, i start the enter VR mode it's work, but when i want to go to another scene with a loadscene() command the screen become white without hotspot or anythingelse !!!
Here you can find a simple scene with 2 pano and a hotspot : https://www.kairosguide.com/Test/
Here is my final project with the same probleme : https://www.kairosguide.com/Immersion2/
THX -
hello
for my project i need to send data from krpano to an iframe, it work fine.
But i also need to send data from this iframe to my pano, i don't find it
i have some button in my iframe and i want that they do something in my pano
THX -
My project is a little game.
I need a timer to start and finish the game in less than 30 min.
i need to activate things on one device that activate things on the other device.
Devices will be connected by wifi, my idea was that one of the device start a web server which host the app. -
i find this
that's very interresting
https://krpano.com/forum/wbb/inde…&threadID=15066 -
Yes i tought that javascript was a part of the solution.
the server is not requiered but i thought that is was a good solution to load different pano which need communication, may be not.
the idea is to find hiddens buttons on a pano, when you find and clicked them you activate a secret button on an other pano on a different device. -
Hi
I work on a project where i need to communicate between different devices where action on one pano on a device activate something on an other pano on a different device.
For example :
i've a set of two devices, one is an oculus go and the other is a tablet.
two user begin the app each on a different device.
On the oculus go the first user push a specific button and it will make appear a button or anything else on the tablet device.
i assume that i need to begin to make a server for the app on one of the device, then i start the app on each device wich connect to the server where all my variable where hosted. But i don't know how to do that with krpano.
Is there a way ? -
Hi,
I used to make an action where i need to get the plugin[WebVR].mobilevr_lens_fov
since 1.2 this attibute is missing in the webvr.xmlthere is the mobilevr_profile attribute but i don't understand how to get it
my code is a javascript type and a piece of it look like that :<action name="webvr_followMenu" type="Javascript" devices="html5">
<![CDATA[
var vrvfov = krpano.get("plugin[WebVR].mobilevr_lens_fov");
]]></action>
.
any idea ? -
The Oculus Browser is Chrome-based and Chrome doesn't allow access to local content by default, so I don't think that's possible.
Here a 'half-offline' possibility that should work:
- use a localhost-server-app on a mobile phone with all panos/tours stored
- make a wlan-hotspot on that phone
- connect the Oculus Go with that wlan-hotspot
- open the IP-address of the localhost-server-app in the Oculus browserBest regards,
KlausThanks, i'll test it when i receive my oculus
bye
-
hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?
Thanks