Hello,
I’m using Three.js in a krpano virtual tour with only static objects (no animations).
However, when the tour is open, GPU usage remains high even while idle (around 20% on my system and up to 60% on the client’s notebook).
Is this expected behavior with Three.js, or could there be a configuration or optimization issue that I’m missing?
Is there a recommended way to reduce GPU usage in static scenes?
Does krpano continuously request rendering even without user interaction?

