The other thing, consequently, is that what in the past was configured as a tablet, today in this type of new tablets, will show a different behavior as it was conceived in the past.
Posts by ramirox3
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Of course I have tried, but touch is also mobile, if I need a mobile phone to be different from a tablet, I can't get it
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Is there any possibility of a solution?
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It is NOT mobile
It is NOT a tablet
It is NOT a handheld
But it DOES have touch
Krpano is classifying your device as:“Desktop with touch screen”
The tablet is seen as:PC (desktop)
with touch
not as real mobile device
browser: Linux armv81 - This prevents mobile detection -
I edit this post, now showing the real values that the tablet console returns. the previous ones were those of the PC
Object
air: false all: true
android: false
androidstock: false
applewebkit: false
blackberry: false
browser: {useragent: 'Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36…KHTML, like Gecko) Chrome/147.0.0.0 Safari/537.36', platform: 'Linux armv81', domain: null, location: 'http://192.168.1.210:63961/', protocol: 'http', …}
checkSupport: ƒ (h)
chrome: true
chromemobile: false
chromeversion: 147
css3d: true
depthmapsupport: true
desktop: true
dommousescroll: false
edge: false
firefox: false
flash: false
fractionalscaling: false
fullscreensupport: true
gesturedevice: true
getViewportScale: ƒ m()
gl: {width: 2560, height: 1330, pixelratio: 2}
handheld: false
hidpi: false
html: true
html5: true
ie: false
iframe: false
infoString: "Desktop - Chrome 147.0"
ios: false
iosdesktop: false
iosversion: 0
ipad: false
iphone: false
ipod: false
istouchevent: false
linux: true
mac: false
maxtexturesize: 8192
mobile: false
mobilevr: false
mouse: true
multiressupport: true
newedge: false
normal: true
pagescale: 1
panovideosupport: true
pixelratio: 2
pointerEvents: true
realDesktop: true
retina: false
safari: false
screen: {width: 1280, height: 800, orientation: 90}
silk: false
simulator: false
standalone: false
tablet: false
topAccess: true
touch: true
touchdevice: true
touchdeviceNS: true
touchsupport: true
webgl: true
webgl2: true
webkit: true
webkitversion: 537.36
window: {width: 1280, height: 665}
windows: false[[Prototype]]: Object
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Sorry, I was checking it in another open project. I'm already seeing the device info. Thanks
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No, it doesn't work
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<layer name="info3" keep="true" url="iconskin/info.png" align="center" x="0" y="20" alpha="1" visible="true" scale.desktop="3" scale.mobile="4"
onhover=""
onclick.desktop=""
onclick.mobile=""
/>
<layer name="info4" keep="true" url="iconskin/info.png" bgcolor="0x000000" bgalpha="1.0" align="center" x="100" y="20" alpha="1" visible="true" scale="3" scale.mobile="1"
onhover=""
onclick.desktop=""
onclick.mobile=""
/>
<layer name="info5" keep="true" url="iconskin/info.png" align="center" x="-100" y="20" alpha="1" visible="true" scale.desktop="5" scale.tablet="1" scale.mobile="2"
onhover=""
onclick.desktop=""
onclick.mobile=""
/> -
Yes jeromebg, the scale item can be managed reactively. I gave the example of the scale, to illustrate the fact that the tablet is taken by krpano com desktop. But that is not the only case, I have actions and also events that must result in different behaviors for each device
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It is a Lenovo ideapad tablet, I tried it in chrome, Mozilla and Opera, always with the same results
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I just want to show that X is any value.
I really meant scale.tablet="0.7" -
I purchased a new tablet, whose screen resolution is 2.5k. Working on a project, I have it open through tour_testingserver.exe, to verify the changes on each device. I have a layer that needs a different scale on each device, desktop, mobile, tablet. When you type scale.tablet="xvalue", it takes the value that the desktop has,
not the one I specified for the tablet. Apparently it takes the tablet like a desktop computer. What should be done in that case? -
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Ok, I got it
Thanks
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jeromebg
Where do I find "Image Style"? In combobox.xml? More can the place where Flat must be added: Left
Thank you -
That error is due to imprecise adjustments between the different spaces in the edit model tab.
Try making settings more precise and reviewing it in 3D mode
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Cell phone: android 13.0 - Chrome 132.0 -WebGL2 it fails
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No video, 1425 photos ;)
Panoramas? Are there several panoramas?
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I have also tried this but I can't get it to work:
scene name="scene_40ena" title="Cuarentena" template="[div style='combobox_item_style;']{{translate('ab1_content')}}[/div]" onstart="" thumburl="panos/40ena.tiles/thumb.jpg" lat="" lng="" alt="" heading="" info="Cuarentena[br]de esquejes" >
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I am trying to translate the texts attached to the thumbnail in the combobox, which are taken from the title and info that are in the scene header
I can't get the title and info texts to be translated but it does show them correctly in the first language, which is Spanish.
All other texts other than the combobox are translated correctly.
What is missing in this code?
<scene name="scene_40ena" title="link:translate('ab1_content')" onstart="" thumburl="panos/40ena.tiles/thumb.jpg" lat="" lng="" alt="" heading="" info="link:translate('t1i_content')" ><!-- different languages texts -->
<languages name="es" displayname="ES"
title_enc="Centro de entrenamiento" subtitle="Espacio para los procesos de selección y capacitación continua"
latsup="Maravillosa actualización" latinf="Difícil de entender [br]para quienes no somos codificadores[br] es un poco arduo[br] pero aprenderemos"
titulo="Dojo: Simulación de procesos "
infoena="Cuarentena[br]de esquejes"
ab1_content="Cuarentena"
t1i_content="Cuarentena[br]de esquejes"/><languages name="en" displayname="EN"
title_enc="Training center" subtitle="Space for selection processes and continuous training"
latsup="Wonderful update" latinf="Difficult to understand [br]for those of us who are not coders[br] it's a little arduous[br] but we will learn"
titulo="Dojo: Process simulation "
ab1_content="Quarantine"
t1i_content="Quarantine[br]of cuttings"/>