Posts by muhammed

    Hello.
    At the beginning of my project

    Code
    <action name="startup" autorun="onstart">  
      tween(view.fisheye, 1.0);
      if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); );
      loadscene(get(startscene), null,  MERGE,BLEND(0));
      if(startactions !== null, startactions() );
    		
      skin_hideskin('instant');
      delayedcall(5.0, normalview(););
       .......
    </action>


    I get the planet view in the first scene to the normal view with the following code

    Code
    <action name="normalview">
       tween(view.hlookat, 80, 2.5, easeInOutQuad);
       tween(view.vlookat, 25, 2.5, easeInOutQuad);
       tween(view.fov,     360,  2.5, easeInOutQuad);
       tween(view.fovmax,     140,  2.5, easeInOutQuad);
       tween(view.fisheye, 0.0, 2.5, easeInOutQuad);
       <!--stereographic="false"--> 
    </action>


    first intro scene

    Code
    <view hlookat="150.00" vlookat="80.00" fovtype="MFOV" fov="160.00" maxpixelzoom="1.0" fovmin="360" fovmax="160" limitview="auto" />


    next scenes

    Code
    <view hlookat="0.0" vlookat="41.133" fovtype="MFOV" fov="140.000" maxpixelzoom="1.0" fovmin="70" fovmax="140" limitview="auto" />

    I have a problem when I call different scenes externally

    Code
    index.html?startscene=scene6&startactions=lookat(198.47,7.36,140,0,0);


    or

    Code
    index.html?startscene=scene6&start_fov=70&start_vlookat=20

    As a result, the direction of the scene takes the value (80,25,140,0,0) in the normalview at the first input:

    Code
    index.html?startscene=scene6&startactions=lookat(80,25,140,0,0);

    In short, how can I adjust the directions of the scenes?
    Thank you for your help.
    Muhammed

    Hello.
    At the beginning of my project

    Code
    <action name="startup" autorun="onstart">  
      tween(view.fisheye, 1.0);
      if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); );
      loadscene(get(startscene), null,  MERGE,BLEND(0));
      if(startactions !== null, startactions() );
    		
      skin_hideskin('instant');
      delayedcall(5.0, normalview(););
       .......
    </action>


    I get the planet view in the first scene to the normal view with the following code

    Code
    <action name="normalview">
       tween(view.hlookat, 80, 2.5, easeInOutQuad);
       tween(view.vlookat, 25, 2.5, easeInOutQuad);
       tween(view.fov,     360,  2.5, easeInOutQuad);
       tween(view.fovmax,     140,  2.5, easeInOutQuad);
       tween(view.fisheye, 0.0, 2.5, easeInOutQuad);
       <!--stereographic="false"--> 
    </action>


    first intro scene

    Code
    <view hlookat="150.00" vlookat="80.00" fovtype="MFOV" fov="160.00" maxpixelzoom="1.0" fovmin="360" fovmax="160" limitview="auto" />


    next scenes

    Code
    <view hlookat="0.0" vlookat="41.133" fovtype="MFOV" fov="140.000" maxpixelzoom="1.0" fovmin="70" fovmax="140" limitview="auto" />

    I have a problem when I call different scenes externally

    Code
    index.html?startscene=scene6&startactions=lookat(198.47,7.36,140,0,0);


    or

    Code
    index.html?startscene=scene6&start_fov=70&start_vlookat=20

    As a result, the direction of the scene takes the value (80,25,140,0,0) in the normalview at the first input:

    Code
    index.html?startscene=scene6&startactions=lookat(80,25,140,0,0);

    In short, how can I adjust the directions of the scenes?
    Thank you for your help.
    Muhammed

    Hi,

    another approach could be:

    set in each scene a 'tag' or lets call it 'demo':

    Code
    <scene name="scene_1" ... demo="http://demo1111.com"</scene>
    bla bla
    <scene name="scene_7" ... demo="http://demo2222.com"</scene>

    There are more ways of doing this of course.
    hope it helps

    Tuur
    *thumbsup*

    How do I define the second variable here?
    [code]<scene name="scene_1" ... demo2="scene[get(xml.scene)].name"</scene>


    I want to get a stage name. I will use a link to share this scene.
    openurl(' + demo1 + demo2 + ',_blank);

    Thank you for your help

    Hello.
    I have a button, keep="true" and different assignments to the click event. I want to keep it true in Scene_1, Scene_2 and Scene_3, keep false in Scene_4', Scene_5 and Scene_6, keep true in Scene_7, Scene_8 and Scene_9 and give the click event a new assignment.
    Is there a practical way to do this?

    Button of scene 1, scene 2 and scene 3:

    Code
    <plugin name="Link1"
    url="%SWFPATH%/ikon/link.png"
    keep="true"
    enabled="true"
    align="leftbottom"	
    scale="0.45" 
    x="3" y="240"
    scale.mobile="0.45" bgalpha="0.20"
    visible="true"
    onclick="openurl('http://demo1111.com', );"	/>


    Button of scene 7, scene 8 and scene 9:

    Code
    <plugin name="Link1"
    url="%SWFPATH%/ikon/link.png"
    keep="true"
    enabled="true"
    align="leftbottom"
    scale="0.45"
    x="3" y="240"
    scale.mobile="0.45" bgalpha="0.20"
    visible="true"
    onclick="openurl('http://demo2222.com', );" />



    I'm using the same button names. I place it in the same location.

    I want this button to appear in certain scenes and not in certain scenes. I can do this by recreating it within each scene. But I am looking for a more practical method.
    I also want to assign different click properties to this button.
    Thanks in advance to those who can help.

    Hello
    I couldn't get these two links working, can you help?

    Code
    onclick=" plugin[easy_html_lightbox].open_url('https://kahramanmaras.ktb.gov.tr/TR-61245/kultur-turizmi.html','','','','','layer[LayerZemin]');"


    Code
    onclick="plugin[easy_html_lightbox].open_url('http://kahramanmarassehirrehberi.com/tr/icerik/divanli-ahmet-pasa-camii','','','','','layer[LayerZemin]');"


    I can't find the links

    Hello.
    I change the speed setting in auto-rotating scenes, but I can't reduce the rotation speed.
    Where am I going wrong?

    Code
    ;
    <!-- autotour/autoplay support -->	
    <autorotate enabled="calc:skin_settings.autotour == true"	
     waittime="5.0"	
     accel="0.7"	
     speed="1.0"	
     tofov="80"	
     oneroundrange="360"	            />

    Hello.
    Has anyone shown the virtual tours we have prepared with a simulator?
    This is the device I'm talking about: https://www.vrmoviepower.com/vr-simulator.
    It is very nice to have users watch VR glasses, especially in aerial shots.


    If anyone has experience with this, I would appreciate it.Good work.

    Muhammed


    -----------

    Merhaba.
    Hazırlamış olduğumuz sanal turları bir simülatör ile gösterimde bulunan oldu mu?
    Bahsettiğim cihaz şu: https://www.vrmoviepower.com/vr-simulator.
    Özelikle havadan çekimlerde kullanıcılara VR gözlükleri izletmek çok güzel.

    Bu konuda tecrübesi olan var ise bilgilendirirse memnun olurum.
    İyi çalışmalar.

    Muhammed

    Hi,

    it depends a bit on your exact needs, but this works:

    .. after 4 seconds we slowly make the snow transparent and then we remove the plugin..
    but as said.. it depends what you exactly want.
    Perhaps you need:

    Code
    delayedcall(10, tween(plugin[snow].alpha,0));

    Hope it helps,
    Tuur *thumbsup*


    If you set this for your winter months, with date control, it will be fine if it snows in winter (december, january, february) and not in other months :)

    Draw a strip at the helicopter down and save as png.
    assign the picture to the hotspot.
    set the attribute in the hotspot edge="bottom"

    Thank you. I used the code as follows.


    Code
    <hotspot name="OzelButon"
        url="icon/Helikopter.png" 
        zoom="false"
        distorted="false"
        edge="bottom"
        ath="270.0" atv="50.0"
        onhover="showtext( Gökyüzünden Bakış , YaziSitili )"
        onclick="loadscene(scene_Sahne1,null,MERGE,BLEND(1)); "/>