Posts by Cestmoimahdi

    Hi odysseyjason ,
    First of all thanks for nicely explained it.

    Hi Cestmoimahdi,

    Currently the object model panorama method does not support tiles. The objects are a description of vertices for a 3D model and they map to coordinates on a texture atlas that is a single image file.

    Once you have baked your model face textures into a texture atlas with blender

    Now some new Questions in case you know
    In depthmap mood with .obj file ( i saw the code example in exmaples) is it necessary to render 3D-Model with Panoblenderaddon ?? ( Is'nt just for texture mood??)
    because i render .obj file with 3Dsmax and it doesn't show structure of my 3D-model ,even in dollhouse.

    i first add pano to multires then put all tiles in panos and use the code below all like the example but nothing happened!!

    Code
    <scene name="test_uv_tex_model_pano" autoload="true">		<preview url="pano/pano_preview.jpg" />		<image>			<cube url="pano/tiles/l%l_%s_%v_%h.jpg" multires="512,768,1536" />			<depthmap url="tourmodel.obj" rendermode="3dmodel" scale="100" textured="false" waitforload="true" axis="+x+y+z" center="0,0,0"/>		</image>	</scene>


    and for another question, this version supporting one pano in depthmap and .obj mood?? or we can use more ?? it will find the border between panos if not how to define it with code??

    Thanks a lot:)

    how to define lookat in hotspots with garrows plugin?

    Code
    linkedscene_lookat="180,0,90"loadscene_flags = "180,0,90"onclick="lookat(180,0,90.0 );onloaded="lookat(180,0,90.0 );

    i tried this, but nothing...

    how should i show group 1 items when in group 1 and group 2 items for group 2 use grouping attribute

    should i remove all layers and add again group 2 items?

    hi
    according to this

    Code
    <plugin name="advanced_combobox"
    ...
    auto_generate_scenes_list="false" 
    />


    where should i use this code???

    Code
    plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5)););


    i use this action but didn't work

    Code
    <action name="menu_items" keep="true">
     	plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5)););
    </action>


    already solved

    must change onInitialized="" to onInitialized="menu_items();"
    menu_items could be anything else...

    Hi,
    how to change default fov of oculus go?
    i use

    Code
    <action name="webvr_onentervr">
    set(plugin[webvr].zoom, 0.3);
    </action>


    i already change { webvr.mobilevr_lens_fov ,mobilevr_profile.normal , mobilevr_profile.mobile} fov values...


    it's work in desktop webvr and in my mobile but in oculus, VR mood nothing(fov) changed *attention*

    it's too zoom. pls help
    any other suggestion?

    i want your side menufor example in this online test
    in furniture group just show menu of furniture scenes

    and in clean one just menu of clean scenes

    ----a code of change links of scenes with id="clean" or "furniture" dynamically ----


    the source file
    menu one this code :

    Code
    <group name="level_1">
        	<group name="object_1" value="FLOOR 1 - FLUR" link="loadscene(scene_1_furniture,null,MERGE,BLEND(0.5))" />
    </group>


    menu two or a code that change code dynamically to :

    Code
    <group name="level_1">
        	<group name="object_1" value="FLOOR 1 - FLUR" link="loadscene(scene_1_clean,null,MERGE,BLEND(0.5))" />
    </group>

    That is up to you. I split my code most often in different xml files.. just to keep things organised .. and less scrolling etc..


    thanks Tuur,
    i used to split them in different xml files too
    but how group them separately like when i'm in group leer i have sidemenu 1 and when i'm in furniture group sidemenu 2 or sidemenu 1 with link of = furniture scenes
    i use so many ways but not answer such as :

    Code
    <scene name="scenef1" ... cat="furniture"> .... </scene><scene name="scenef2" ... cat="furniture"> .... </scene>


    and in other xml:

    Code
    <scene name="scenel1" ... cat="leer"> .... </scene><scene name="scenel2" ... cat="leer"> .... </scene>


    and call actions
    or these that i make another thread for it.
    but *question*

    hi guys and for sure umalo(thanks for your great plugin)
    i use and customize sidemenu plugin like first image in attachments

    and i have such thumbnails like image 2 in bottom
    i linked objects of group in sidemenu plugin to scenes -mobliert
    and called action to change them to -leer
    and again another one to turn them back
    but the actions run just at first time
    here's my codes
    any advise please?!
    actions:


    and i call them in every scenes
    i example just 2 in [thumb2]furnish and two from [thumb1]leer
    furnish


    and leer


    thanks best regards *squint*

    we should just replace linkedscene_lookat="H,V,FOV" instead of hlookat="0.0" for every scene...
    as just klaus said

    Code
    <view hlookat="0.0" vlookat="0.0" .../>


    to :

    Code
    <view vlookat="0.0" linkedscene_lookat="H,V,FOV"  ... />

    thanks klaus
    but it actually effect on any loadscenes from side menu and others like mapspot
    try this for just wanted loadscene by KEEPVIEW in following code

    example :

    Code
    <scene name="Floor2"  onstart="updateradar();">
    	<action name="updateradar">
    			set(plugin[thumb1].onclick,loadscene(scene_Floor2_sceneL5,null,MERGE|KEEPVIEW,BLEND(0.5)); );
    			set(plugin[thumb2].onclick,loadscene(scene_Floor2_scene5,null,MERGE|KEEPVIEW,BLEND(0.5)); );
    		</action>
    </scen>