Hi,
Try
in terminal. i think there is no gui for new versions of linux
and check this for more information!
Hi,
Try
in terminal. i think there is no gui for new versions of linux
and check this for more information!
Hi odysseyjason ,
First of all thanks for nicely explained it.
Hi Cestmoimahdi,
Currently the object model panorama method does not support tiles. The objects are a description of vertices for a 3D model and they map to coordinates on a texture atlas that is a single image file.
Once you have baked your model face textures into a texture atlas with blender
Now some new Questions in case you know
In depthmap mood with .obj file ( i saw the code example in exmaples) is it necessary to render 3D-Model with Panoblenderaddon ?? ( Is'nt just for texture mood??)
because i render .obj file with 3Dsmax and it doesn't show structure of my 3D-model ,even in dollhouse.
i first add pano to multires then put all tiles in panos and use the code below all like the example but nothing happened!!
<scene name="test_uv_tex_model_pano" autoload="true"> <preview url="pano/pano_preview.jpg" /> <image> <cube url="pano/tiles/l%l_%s_%v_%h.jpg" multires="512,768,1536" /> <depthmap url="tourmodel.obj" rendermode="3dmodel" scale="100" textured="false" waitforload="true" axis="+x+y+z" center="0,0,0"/> </image> </scene>
and for another question, this version supporting one pano in depthmap and .obj mood?? or we can use more ?? it will find the border between panos if not how to define it with code??
Thanks a lot:)
Hi ,
I have .obj file and texture now how to import to krpano to make .tiles from it and give me xml?
How about .stl file to import in krpano??
Hi Klaus
Therefore here a full example:
Example
XML Source
is there any way to change scrollbar color?
and is it possible to use xml inside it(to scroll xml content)??
thanks
Hi!
i have xml files sth like attached pic:
it's start with Home.xml
and load a scene with 2 hotspot : to choose Floor1 or Floor2
if i choose floor1 ==> tour1.xml
if i choose floor2 ==> tour2.xml
onclick="http://tour2.xml/loadscene(Floor1_scene1.....)" doesn't work
need help!!!!!!!
!)scenes in each floor is different.
!)i have no idea about js
can you explain it better?
not curved roundedge
is there any way to have this as always open menu, on start?
with no button or on click things to close...
i want advanced combo box plugin inside my side menu
but sub menus are behind the background
i change my bg zorder even to -9999... but nothings changed
any suggestion?
bgroundedge="0"
didn't work any idea?
how should i show group 1 items when in group 1 and group 2 items for group 2 use grouping attribute
should i remove all layers and add again group 2 items?
<plugin name="advanced_combobox"
....
onInitialized="menuitems();"
/>
<action name="menuitems" keep="true">
if(scene[get(xml.scene)].id == furniture ,
plugin[advanced_combobox].addItem('Flur',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5));,furniture);
,
if(scene[get(xml.scene)].id == clean ,
plugin[advanced_combobox].addItem('Flur ',loadscene(scene_1_clean,null,MERGE,BLEND(0.5));,clean);
);
);
</action>
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hi
according to this
where should i use this code???
plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5)););
i use this action but didn't work
<action name="menu_items" keep="true">
plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5)););
</action>
already solved
must change onInitialized="" to onInitialized="menu_items();"
menu_items could be anything else...
Hi,
how to change default fov of oculus go?
i use
i already change { webvr.mobilevr_lens_fov ,mobilevr_profile.normal , mobilevr_profile.mobile} fov values...
it's work in desktop webvr and in my mobile but in oculus, VR mood nothing(fov) changed
it's too zoom. pls help
any other suggestion?
Hi ,
I download android studio and want to make offline android app from my tour...
I never done it but from some tutorials i use webview for call local html but about rest of it (xmls and panos and other images) what shoud i do any help?
without plugins
i want your side menufor example in this online test
in furniture group just show menu of furniture scenes
and in clean one just menu of clean scenes
----a code of change links of scenes with id="clean" or "furniture" dynamically ----
the source file
menu one this code :
<group name="level_1">
<group name="object_1" value="FLOOR 1 - FLUR" link="loadscene(scene_1_furniture,null,MERGE,BLEND(0.5))" />
</group>
menu two or a code that change code dynamically to :
That is up to you. I split my code most often in different xml files.. just to keep things organised .. and less scrolling etc..
thanks Tuur,
i used to split them in different xml files too
but how group them separately like when i'm in group leer i have sidemenu 1 and when i'm in furniture group sidemenu 2 or sidemenu 1 with link of = furniture scenes
i use so many ways but not answer such as :
<scene name="scenef1" ... cat="furniture"> .... </scene><scene name="scenef2" ... cat="furniture"> .... </scene>
and in other xml:
<scene name="scenel1" ... cat="leer"> .... </scene><scene name="scenel2" ... cat="leer"> .... </scene>
and call actions
or these that i make another thread for it.
but
i have groups of picture with furniture
and the other group without funiture (leer)
how should i manage them
in one xml or not?if not how ? and how link to ex. leer when i'm in furniture mood.
i made this thumb in bottom
i need separate sidebar menu for each.
hi guys and for sure umalo(thanks for your great plugin)
i use and customize sidemenu plugin like first image in attachments
and i have such thumbnails like image 2 in bottom
i linked objects of group in sidemenu plugin to scenes -mobliert
and called action to change them to -leer
and again another one to turn them back
but the actions run just at first time
here's my codes
any advise please?!
actions:
<action name="leer">
set(group[level_1].group[object_2].link, loadscene(scene_Floor1_sceneLL1,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_3].link, loadscene(scene_Floor1_sceneLL2,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_4].link, loadscene(scene_Floor1_sceneLL3,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_5].link, loadscene(scene_Floor1_sceneLL4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_2].link, loadscene(scene_Floor2_sceneLL1,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_3].link, loadscene(scene_Floor2_sceneLL2,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_4].link, loadscene(scene_Floor2_sceneLL3,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_5].link, loadscene(scene_Floor2_sceneLL4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_6].link, loadscene(scene_Floor2_sceneLL5,null,MERGE,BLEND(0.5)););
</action>
<action name="furnish">
set(group[level_1].group[object_2].link, loadscene(scene_Floor1_scene1,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_3].link, loadscene(scene_Floor1_scene2,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_4].link, loadscene(scene_Floor1_scene3,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_5].link, loadscene(scene_Floor1_scene4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_2].link, loadscene(scene_Floor2_scene1,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_3].link, loadscene(scene_Floor2_scene2,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_4].link, loadscene(scene_Floor2_scene3,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_5].link, loadscene(scene_Floor2_scene4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_6].link, loadscene(scene_Floor2_scene5,null,MERGE,BLEND(0.5)););
</action>
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and i call them in every scenes
i example just 2 in [thumb2]furnish and two from [thumb1]leer
furnish
<scene name="scene_Floor1_scene1" onstart="updateradar();">
<action name="updateradar">
set(plugin[thumb1].onclick,loadscene(scene_Floor1_sceneLL1,null,MERGE,BLEND(0.5)); );
set(plugin[thumb2].onclick,loadscene(scene_Floor1_scene1,null,MERGE,BLEND(0.5)); ); ...
</action>
...
</scene> <scene name="scene_Floor1_scene2" onstart="updateradar();">
<action name="updateradar">
set(plugin[thumb1].onclick,loadscene(scene_Floor1_sceneLL2,null,MERGE,BLEND(0.5)); );
set(plugin[thumb2].onclick,loadscene(scene_Floor1_scene2,null,MERGE,BLEND(0.5)); ); ...
</action>
...
</scene>
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and leer
<scene name="scene_Floor1_sceneLL1" onstart="updateradar();">
<action name="updateradar">
set(plugin[thumb1].onclick,loadscene(scene_Floor1_sceneLL1,null,MERGE,BLEND(0.5)); );
set(plugin[thumb2].onclick,loadscene(scene_Floor1_scene1,null,MERGE,BLEND(0.5)); ); ...
</action>
...
</scene> <scene name="scene_Floor1_sceneLL2" onstart="updateradar();">
<action name="updateradar">
set(plugin[thumb1].onclick,loadscene(scene_Floor1_sceneLL2,null,MERGE,BLEND(0.5)); );
set(plugin[thumb2].onclick,loadscene(scene_Floor1_scene2,null,MERGE,BLEND(0.5)); ); ...
</action>
...
</scene>
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thanks best regards