Thank Klaus. Thank you very much . It works very well. exactly as I wanted.
Beiträge von buitindat
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Hi I found controlerbar in vtourskin.xml . I only want it to appear on desktop and hidden on mobile and tablet. I added devices="desktop" in layername but it doesn't work. Can you help me? thanks you very much.
Code
Alles anzeigen<layer name="skin_splitter_bottom" devices="desktop" type="container" align="bottom" width="80%" height="calc:skin_settings.controlbar_offset + skin_settings.controlbar_height - skin_settings.controlbar_overlap" y="0" maskchildren="true" onloaded="skin_calc_opened_closed();" zorder="2"> <layer name="skin_control_bar_bg" type="container" align="bottom" width="get:skin_settings.controlbar_width" height="calc:skin_settings.controlbar_height + skin_settings.controlbar_overlap" x="0" y="get:skin_settings.controlbar_offset" bgcolor="get:skin_settings.design_bgcolor" bgalpha="get:skin_settings.design_bgalpha" bgborder="get:skin_settings.design_bgborder" bgroundedge="get:skin_settings.design_bgroundedge" bgshadow="get:skin_settings.design_bgshadow" /> </layer> <layer name="skin_control_bar" type="container" devices="desktop" align="bottom" width="get:skin_settings.controlbar_width" height="calc:skin_settings.controlbar_height" x="0" y="get:skin_settings.controlbar_offset" onloaded="skin_calc_opened_closed();" zorder="3"> <layer name="skin_control_bar_buttons" type="container" align="leftbottom" width="80%" height="get:skin_settings.controlbar_height"> <layer name="skin_btn_prev" style="skin_base|skin_glow" crop="0|64|64|64" align="left" x="5" y="0" scale="0.5" alpha="0.5" onclick="if(skin_settings.thumbs_loop, skin_nextscene_loop(-1), skin_nextscene(-1) );" /> <layer name="skin_btn_thumbs" style="skin_base|skin_glow" crop="0|128|64|64" align="left" x="50" y="0" scale="0.5" ondown="skin_showmap(false); skin_showthumbs();" /> <layer name="skin_btn_map" style="skin_base|skin_glow" crop="64|128|64|64" align="left" x="90" y="0" scale="0.5" ondown="skin_showthumbs(false); skin_showmap();" visible="false" /> <layer name="skin_btn_navi" type="container" align="center" x="0" width="240" height="32"> <layer name="skin_btn_left" style="skin_base|skin_glow" crop="0|192|64|64" align="center" x="-100" y="0" scale="0.5" ondown="set(hlookat_moveforce,-1);" onup="set(hlookat_moveforce,0);" /> <layer name="skin_btn_right" style="skin_base|skin_glow" crop="64|192|64|64" align="center" x="-60" y="0" scale="0.5" ondown="set(hlookat_moveforce,+1);" onup="set(hlookat_moveforce,0);" /> <layer name="skin_btn_up" style="skin_base|skin_glow" crop="0|256|64|64" align="center" x="-20" y="0" scale="0.5" ondown="set(vlookat_moveforce,-1);" onup="set(vlookat_moveforce,0);" /> <layer name="skin_btn_down" style="skin_base|skin_glow" crop="64|256|64|64" align="center" x="+20" y="0" scale="0.5" ondown="set(vlookat_moveforce,+1);" onup="set(vlookat_moveforce,0);" /> <layer name="skin_btn_in" style="skin_base|skin_glow" crop="0|320|64|64" align="center" x="+60" y="0" scale="0.5" ondown="set(fov_moveforce,-1);" onup="set(fov_moveforce,0);" /> <layer name="skin_btn_out" style="skin_base|skin_glow" crop="64|320|64|64" align="center" x="+100" y="0" scale="0.5" ondown="set(fov_moveforce,+1);" onup="set(fov_moveforce,0);" /> </layer> <layer name="skin_btn_gyro" style="skin_base|skin_glow" crop="0|384|64|64" align="center" x="+140" y="0" scale="0.5" onclick="switch(plugin[skin_gyro].enabled); if(plugin[skin_gyro].enabled, skin_showmap(false));" visible="false" /> <layer name="skin_btn_vr" style="skin_base|skin_glow" crop="0|0|80|64" align="center" x="+146" y="0" scale="0.5" onclick="webvr.enterVR();" visible="false" /> <layer name="skin_btn_fs" style="skin_base|skin_glow" crop="0|576|64|64" align="right" x="90" y="0" scale="0.5" onclick="switch(fullscreen);" devices="fullscreensupport" /> <layer name="skin_btn_hide" style="skin_base|skin_glow" crop="0|448|64|64" align="right" x="50" y="0" scale="0.5" onclick="skin_hideskin()" /> <layer name="skin_btn_show" type="container" bgcapture="true" align="bottom" width="100%" height="get:skin_settings.controlbar_height" y="calc:skin_settings.controlbar_height - skin_settings.controlbar_offset_closed" onclick="skin_showskin()" onhover="tween(alpha,1.0);" onout="tween(alpha,0.25);" ondown.touch="onhover();" onup.touch="onout();" visible="false" capture="false" alpha="0.0"> <layer name="skin_btn_show_icon" style="skin_base" crop="64|448|64|64" scale="0.5" align="bottom" y="2" enabled="false" /> </layer> <layer name="skin_btn_next" style="skin_base|skin_glow" crop="64|64|64|64" align="right" x="5" y="0" scale="0.5" alpha="0.5" onclick="if(skin_settings.thumbs_loop, skin_nextscene_loop(+1), skin_nextscene(+1) );" /> </layer> </layer>
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Hi,
seems you need to download the latest version, or manually replace the navigator.js plugin with this one in the link
kind regards
I have updated navigator.js and everpano_ui.js.
I also renamed the image with the character " abc" .
but still error"
INFO: krpano 1.20.10 (build 2021-10-01)
INFO: HTML5/Desktop - Chrome 96.0 - WebGL
INFO: Registered to: FIX24H
ERROR: n10 - SyntaxError: Unexpected token '%'".I have sent you a link to your email. But no response yet
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I finished my project at version 1.3. Then I upgrade everpano 1.3.4 and output to the project can't work the nav plugin. please help me
Hi,
There is a new release everpano 3D 1.3.4
News in everpano 3D 1.3.4:
</iframe>
Multires for rendering the panos
Multiresolution is enabled so your projects are not tied to normal resolution anymore
Navigator Plugin 1.3.7
Few new implementations/ changes on the navigator plugin have been applied.
- New floor hotspot
- Bidirectional links forced
- Improved organization of the editor, by creating foldable groups
- Removed some attributes
You can play around with the values from the editor.
</iframe>
Quick overview of the options
</iframe>
Most of the new attributes are self explanatory, like the mouse spot has the inactivity attribute to disappear after certain time (in milliseconds) not being used.
You can set all the radius values of the spot to make your own circle proportion, and also choose the color, so it can fit the brand.
Bidirectional links are now forced, there were some edge cases where you could navigate let's say from A to B but because of some furniture element you could not go from B to A, now the visibility algorithm is improved and all those link connections are forced to be bidirectional.
Walking mode was giving some errors with the dollhouse system, and it was removed, also the effect when the center of the pano was moved it was creating a big texture distorsion in most cases.
So the jumping mode is the mode to navigate around.yle="padding-top:22px;padding-bottom:8px;">bundled krpano 1.20.10
The app nows generate the project with the latest krpano version 1.20.10, and the latest krpanotools
Read all news and fixes krpano 1.20.10Minor bug fixes
Few small corrections reported by users, and some bug fixes like :
- The scenes declaration had SPHERE as preview type but it's CUBESTRIP
- initialization process in everpano tools
- ...
Download the new version
You can download the nwe version from here
“The straight line belongs to men, the curved one to God” - Antoni Gaudi
Hi,
There is a new release everpano 3D 1.3.4
News in everpano 3D 1.3.4:
Multires for rendering the panos
Multiresolution is enabled so your projects are not tied to normal resolution anymore
Navigator Plugin 1.3.7
Few new implementations/ changes on the navigator plugin have been applied.
New floor hotspot
Bidirectional links forced
Improved organization of the editor, by creating foldable groups
Removed some attributesYou can play around with the values from the editor.
Quick overview of the options
Most of the new attributes are self explanatory, like the mouse spot has the inactivity attribute to disappear after certain time (in milliseconds) not being used.
You can set all the radius values of the spot to make your own circle proportion, and also choose the color, so it can fit the brand.Bidirectional links are now forced, there were some edge cases where you could navigate let's say from A to B but because of some furniture element you could not go from B to A, now the visibility algorithm is improved and all those link connections are forced to be bidirectional.
Walking mode was giving some errors with the dollhouse system, and it was removed, also the effect when the center of the pano was moved it was creating a big texture distorsion in most cases.
So the jumping mode is the mode to navigate around.bundled krpano 1.20.10
The app nows generate the project with the latest krpano version 1.20.10, and the latest krpanotoolsRead all news and fixes krpano 1.20.10
Minor bug fixes
Few small corrections reported by users, and some bug fixes like :The scenes declaration had SPHERE as preview type but it's CUBESTRIP
initialization process in everpano tools
...Download the new version
You can download the nwe version from here“The straight line belongs to men, the curved one to God” - Antoni Gaudi