Posts by visu3465

    Hi,

    Just like in the previous post, I’m sharing a link to a project I worked on:
    Link: https://online.jeju43peace.or.kr/pTour.jsp
    (Please note: the server is quite slow, so patience is needed.)

    This project was completed a few years ago, so while my memory may not be perfect, I’ve tried to describe everything as accurately as possible, avoiding any errors.

    The workflow I used is as follows:

    1. Scanning with Leica BLK G1:
      I used the Leica BLK G1 to scan the site and generate a point cloud.
    2. Panorama Image Creation:
      To create the panorama images, I used a Nikon D750 with 1.8/20mm prime lens mounted on a VR rig.
      Photos were taken at 45-degree(maybe) intervals horizontally, and in three rows vertically.
      I used PTGui for stitching the panorama images.
      (Accurate stitching is critical for this process.)

      Using a camera level to ensure perfect horizontal alignment during shooting is also very important. Later, when matching the camera's position and rotation in Blender, it was extremely difficult to align everything correctly if the image wasn't perfectly level.

      After extensive testing, I settled on this combination of camera, lens, 360 rig, and stitching software, but I’m sure there are even better methods available today.

      Ultimately, it is crucial to produce a panorama image with minimal distortion, as close as possible to a render from a 3D engine.
      (This is important for accurately matching the camera position later in Blender.)

    3. Generating Mesh and Textures:
      I used AWS Thinkbox Sequoia to convert the point cloud data into a mesh with textures.
      (Note: AWS Thinkbox Sequoia is no longer available for download.)

      I chose this software at the time because it was the best I could find for extracting high-resolution textures.
      If I were to do this again today, I would likely try Cyclone 3DR or RealityCapture instead.
      (Higher texture resolution makes it easier to match the camera position in Blender when using the panorama image.)

    4. Import to Blender & Camera Matching:
      I imported the mesh and textures into Blender, then precisely matched the panorama image’s camera position.
      (Attached is an example material I used to align the panorama image with the 3D data.)
    5. Final Steps:
      Once this is done, the scanning-based workflow is almost complete.
      The remaining task is to model low-polygon geometry suitable for Krpano, since the raw data from the point cloud is too heavy.
      From there, the rest of the virtual tour can be built within Krpano.

    This was a personal project I worked on 2–3 years ago, done mostly through trial and error.
    It might not be the best or most optimal method, and I’m sure there are better tools and workflows available today.

    I hope this information is helpful to you.

    <Translated by ChatGPT>

    I found the permissions part mentioned by Klaus, and after entering the 'Gatekeeper' deactivation command in the terminal, now I can run 'tour_testingserver_macos' and operate VR locally.


    Thank you so much!!*smile**smile**smile**smile**smile*


    Additionally, I have confirmed that when I bring a VR created on Windows to macOS, deleting the 'tour_testingserver_macos' generated through 'MAKE VTOUR Droplet' on Windows and replacing it with 'tour_testingserver_macos' created on macOS makes it work.

    Hi klaus *smile*

    What functions and exactly do you mean?
    And what errors?

    I apologize, it was my mistake.
    When I was working on Windows, I only used VS Code and Chrome for development and didn't use the krpano tools.
    I assumed there were no errors with the krpano tools on Windows, but when I opened the same XML file with the Windows krpano tools, I saw the same error messages that appeared in the macOS krpano tools. It was my oversight for not checking this earlier. I'm sorry for the confusion. (screenshot in window is attached)

    Quote

    2. Following the error mentioned above, to test whether the issue was due to the VR being created on Windows, I installed Krpano 1.21.1 on the Mac, created a VR using a 360-degree image and the "MAKE VTOUR Droplet", and tried running "tour_testingserver_macos" in the folder. However, I got a message saying that 'tour_testingserver_macos' is damaged and cannot be opened, and it must be moved to the trash. (This is also a translation from Korean.)

    As for making a package on OSX, this is part of the initial question I asked. Currently, what I really want to resolve is to be able to check the VR I created using 'tour_testingserver_macos' locally on macOS. I would appreciate it if you could look at the above part that I initially talked about."


    Thanks you!!*smile*

    2) do not run krpano from the downloads folder and first execute FIX INSTALL OSX.command once after installing it

    1) did you change the tour xml in windows? might have changed the text encoding. use a good editor (sublime text or visual studio code)

    Thank you for the information. indexofrefraction *smile**smile*

    1. I always modify XML files using VS Code on Windows.
    2. I looked up how to install Krpano on macOS and ran the 'FIX INSTALL OSX.command' first.

    Additionally, XML files that work well on the Windows version, when loaded in macOS's Vtour Editor with 'Load tour.xml', generally operate fine for basic Depthmap tours. However, the function that uses hotspots to operate layers for zooming in and out of images does not work, and there are also errors in the actions used in Dollhouse.

    I'm curious to know if other people have any issues when they transfer VR code created on Windows to macOS and run it locally with 'tour_testingserver_macos'.

    Thank you*g*

    Hi

    I recently started using a new system, a MacBook with an M2 processor and Sonoma 14.1.1. However, I'm encountering issues with krpano

    1. When I try to run a vtour (version 1.21.02) created on Windows by executing "tour_testingserver_macos" on the MacBook, I receive a message that it can't be opened because Unicode (UTF-8) text encoding is not applied. (This is a translation from the original Korean message, so it may differ slightly from the actual English wording.)

    2. Following the error mentioned above, to test whether the issue was due to the VR being created on Windows, I installed Krpano 1.21.1 on the Mac, created a VR using a 360-degree image and the "MAKE VTOUR Droplet", and tried running "tour_testingserver_macos" in the folder. However, I got a message saying that 'tour_testingserver_macos' is damaged and cannot be opened, and it must be moved to the trash. (This is also a translation from Korean.)

    This is my first time using Krpano on a Mac, and although I've searched the forum, I might have missed relevant information due to my limited search skills.

    Thank you.*smile**smile**smile*

    Hello.

    I am also a beginner in 3D tour using krpano.

    1. (If you have 2.6M polygons object) There are many ways to make high polygons into low polygons if you search on YouTube,
    I left a link to a YouTube that I saw a few days ago for reference.
    https://www.youtube.com/watch?v=Ct2hFv5rzWk

    2. Once you are able to create low polygons in Blender,
    If you look at Mische's YouTube channel, you can create something very similar to the sample you linked to.
    https://www.youtube.com/channel/UCA6sV…slk_RMow/videos

    The above method is just following and making it once without knowing anything I have experienced.
    It seems to be one of the fastest ways.

    Of course, if you can't use blender, it may take a little longer,
    If you need to continue the 3D VR tour, I recommend learning blender.

    This is what I can tell you as a beginner, *unsure*
    and I think more advanced people will give you more advice. *smile*

    Klaus. Thank you for taking the time to respond.

    When 'cubemapsize=4096', the iPhone X and iPhone XR really crashed and rebooted, and the iPhone SE2 did not reboot and only the APP was down. *cry* *cry* *cry*

    If you delete 'cubemapsize=4096', the resolution will drop a little, but it works very well on all iPhones.

    If you change it to 'rendermode="depthmap"', it works very well on iPhones, but there is a phenomenon that the resolution is lower than if you deleted 'cubemapsize=4096'.

    So far, deleting 'cubemapsize=4096' does not reboot and shows the best results.

    I'll see if I can try something different.

    Thanks again for the answer.

    In Krpano1.21, 24 pano images of 17,000x35,000 resolution are used to create a VR tour using Depthmap,
    and 'cubemapsize="4096"' is used to use high-resolution images.

    Code
    <image style="style_102" cubemapsize="4096">	
            <cube url="panos/102.tiles/%s/l%l/%0v/l%l_%s_%0v_%0h.jpg" multires="512,640,1280,2624,5248" />
    	<depthmap url="models/102.stl" enabled="true" rendermode="3dmodel" scale="100" subdiv="0" />
    </image>


    There is a little delay on the PC, but it works well, and it works well on the iPad (M1),
    but the iPhone XR crashes and reboots, so delete all 'cubemapsize="4096"' and it works normally.
    (To be precise, the scene is loaded at first, but the phone reboots when the next scene is touched.)

    I wonder if '4096' is not available on mobile and if there is a way to use higher resolution.

    I hope that someday Multires will be used in Depthmap as well. *love* *g*

    'cubemapsize="4096"' works great on Android mobile phone (add 20230314)

    Hello

    I'm making a VR Tour using Depthmap in Krpano 1.21, and I'm posting because there's something I need to solve.

    When I used vtour-multires.config to turn the panoramic image into a multires image, the resolution I saw was good. However, if you create a depthmap tour using that file, the resolution will be lowered.

    I am posting this because I am curious about why the resolution looks different even though the same image source is used.

    Looking at the attached file, the left is the maximum magnification of the tour using Depthmap, and the right is the maximum magnification of the image created using vtour-multires.

    There are a total of 16 VR images, and each size is close to 17,000 x 8,500.
    And, the same phenomenon exists in Krpano 1.20.11.

    Thanks!!

    Hello~

    When creating a 3D Project in Everpano using Blender
    Difficulty in navigating dollhouse view.

    https://everpano.com/dollhouse.php

    Looking at the link above, Truckin (MMB), Pan (RMB), and Dolly (LMB+Drag) work well in the Dollhouse view.
    You can easily see where you want to go,

    When a 3D Project is created in Everpano, when navigating the Dollhouse, panning does not work (RMB does not work), and the wheel mouse button works as Zoom-in, not Truckin, causing screen distortion.

    In order to create a 3D Project in Everpano and navigate the Dollhouse as shown in the link above,
    Ask how to do it.

    Thanks~! *g*