I have an obj model whose top has several faces(THis model is an exhibition center. Its top is build very complicatedly ). So, when set "dollhouse" view, I can't view into the model. To solve this problem, I remove the model's top. At the same time, I use pano to provide texture to model and set "depthmap.background=pano" . When I walk in the model, the "background" affects the transition. It looks really unnaturally. How can I solve this problem? Thanks very much.
Posts by echozpz
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HI,
Thank you very much for your replying. About my first question, I provide a sketch map for supplement. Actually, coordinate of my model is different from krpano. Meshlab has same coordinate system with my model. However, my model can be shown in meshlab just the same with that in krpano. I really don't know why.
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I meet with two problems when I make my 3D tour.
1. why my obj model can correctly shown by krpano which has a different coordinate system. I provide an example and a screenshot of the model and its coordinate system shown by meshlab.
2. I want to ask if I set correct parameters. My understandings are listed:
For 3D tour, there are two steps. One for depthmapping, I need to set depthmap.origin(that means where a pano-image will be projected onto the 3d-model) and set view.hlookat/vlookat(that means which direction a pano will be projected to the model). Another step is for scene change, I need to set view.tx/ty/tz to move the camera to view the depthmapped model in different locations. As to image.ox/oy/oz, according to the testing, I think it is set to move the depthmapped 3d-model to the screen center.