Posts by good360vr.com
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space.good360vr.com
Integrated display of space-blender, PCA and PCI; no manual modeling required, and 3D spaces can be generated by drawing lines on the web page. After modeling is completed on the website, a Blender baking package can be exported if there are massive panoramic images, and 3D baking can be performed locally with Blender.
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Create 3D spaces and bake textures in the browser, with exported data results compatible with the combined workflow of Blender+PCA+PCI;
More materials will be released gradually.
No 3D modeling skills or Blender reverse modeling required. All it takes is setting up connection points between two images to create spatial links, extruding walls from baseboards, and exporting panoramic views with orientation—plus a workflow that's fully compatible with Blender and PCI.
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Of course not, there still a lot to develop.
I know it's been a while since the last release, but I'm working on it every day.Currently not, but intentionally, the current focus is rendering performance and stability on mobile/vr devices. The number of splats is already pretty limited, so having scene+hotspots as splats could be quickly too much.
Best regards,
KlausYou've worked hard. Looking forward to your achievements! Keep it up! Keep it up!
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Hello everyone, we have encountered a tricky problem! Does anyone know the reason?
We have created a 3D tour and models for a science and technology museum, kr1.23.
However, when the model is selected, severe flickering occurs on the model. Our surfaces do not overlap;
Could this be due to the excessively large overall area?video:
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During the roaming process, loading situations will clearly occur. Can krpano load in advance? We don't want such blurry situations to happen.
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May I ask when 3DGS supports sog?
I have taken a lot of 3Dgs ready to be used for display with krpano.
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May I ask when the version supporting the sog format is expected to be released?
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Hi,
the problem is the geometry - there is an extreme edge (~90deg) there - the model there makes a huge step/jump into the depth. And that strong 'discontinuity' causes this rendering problem. One part is rendered further away and one part rendered more near and then these those parts don't connect perfectly due rounding errors.
You can try using depthmaprendermode="3dmodel" instead. That render mode works different and can handle such models better.
Best regards,
KlausThank you so much! The problem has been solved! Additionally, when will support for the SOG of 3DGS be available?
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krpano.display.surfacesubdiv=500
seems to help...krpano.com - Documentation - XML Reference
Thank you very much! The problem has been solved in your way!
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Hi,
strong distortions with hard-edges in the geometry can cause this.
The pano format (sphere or cube) and the depthmap rendermode can also have an effect.For more details please post a link to the example.
Best regards,
Klaushere,thankyou!
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Great! Finally, the combination of 3DGS and krpano has arrived.
Thank you for your hard work!
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When will krpano support arm architecture servers?
krpano什么时候可以支持arm架构的服务器?
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Using PCA modeling for production and then combining with krpano, we can have plugins that can generate quickly.