Beiträge von Vasilii

    Hi,

    using a background is only possible with rendermode="3dmodel".
    With rendermode="deptmap" the pano image itself is already covering the whole 360x180 range.

    That means:

    • set <display depthmaprendermode="3dmodel" />
    • remove the background="true" from the <depthmap> elements, that settings is invalid
    • add the backgroundurl="..." to the <dethpmap> elements


    Btw - for using farscale (with rendermode="deptmap") you would need to upgrade to at least version 1.21 (using version 1.22 is unfortunately not ideally in this case, because it has some depthmap related bugs, but there will be soon a fixed 1.23 version).

    Best regards,
    Klaus

    Hi Klaus! I did as you wrote. Added the add the backgroundurl="..." parameter
    , but still the texture is not displayed correctly. And when moving "main.hml" to kr pano , show error


    <display depthmaprendermode="3dmodel" />


    did I specify the correct path to backgroundurl="%VIEWER%/assets/model3d/back.jpg "


    Code
    <depthmap url="%VIEWER%/assets/model3d/model.obj" rendermode="3dmodel" scale="1"
    
    
    
             backgroundurl="%VIEWER%/assets/model3d/back.jpg"
             
             
             
               hittest="true" farscale="1.0" textured="true" cull="front" subdiv="10000" waitforload="true" />

    please tell me where to insert this into my xml "backgroundurl="bgpano.jpg "

    and how to specify the path to the bgpano file. Please respond


    The settings are all to add to the <depthmap> element.

    The 'fisheye-like' appearance comes from the undefined areas in the model, they are rendered only 10m far away.
    In newer krpano versions there is a farscale setting to increase the distance of these parts:
    https://krpano.com/docu/xml/?version=122#depthmap.farscale

    About the artifacts - yes, they can be from the holes in the model. The better the model (ideally no holes), the better also the rendering.

    Hello. I've read the documentation. I sort of figured it out. But I still haven't figured out how to change the value of farscape to get rid of the fish eye. should hittest mode be set to "true"?


    The settings are all to add to the <depthmap> element.

    The 'fisheye-like' appearance comes from the undefined areas in the model, they are rendered only 10m far away.
    In newer krpano versions there is a farscale setting to increase the distance of these parts:
    https://krpano.com/docu/xml/?version=122#depthmap.farscale

    About the artifacts - yes, they can be from the holes in the model. The better the model (ideally no holes), the better also the rendering.

    Dear Klaus, Could you tell me exactly where to insert the <depthmap> parameters in the xml file? there are a lot of <depthmap> labels in the file search. I can't figure out where. I think I would have understood later if you had shown it on my xml. The distance between the panoramas is no more than 10 meters. and yet the fisheye appears. I'm asking you very much. Please help me. Next week is an important project where you will need to make a 3D model of a house flying around it on a copter. make a photogrammetry. and make panoramas nearby. It needs to be displayed without a fish eye and in depth map mode so that no holes are visible. I'll leave a download link for you to watch. https://disk.yandex.ru/d/O8g5nEiOMKcNqg

    Klaus


    this code and now when i use <display depthmaprendermode="depthmap" />

    The transition from panorama to panorama becomes like a fisheye mode from a sphere. a sphere constantly appears during the transition and the transition is not the same as it was originally in this mode - <display depthmaprendermode="3dmodel" />


    could ypu tell me please where i must right this "backgroundurl="bgpano.jpg" or

    this "background="pano"

    Please tell me which folder to copy the panorama to, the one that will be the background. apparently if I call it "panoback.jpg" then add the same name in the xml file. And how do I remove this sphere so that it doesn't appear every time when switching from panorama to panorama so that there is a standard everpano transition?


    My xml


    <krpano modelPath="%VIEWER%/assets/model3d/model.obj">
    <display depthmaprendermode="depthmap" />
    <display depthbuffer="true" />
    <!-- <display depthmaprendermode="depthmap" /> -->
    <!--
      
    depthmaprendermode:
    - "depthmap" (default)
    - generates an internal 24bit depthmap image
    - fastest to load
    - no "holes", everything is "connected/filled"
    - not perfectly accurate
    - "3dmodel"
    - uses the 3d model and maps the pano onto it
    - slower because the 3d model internally needs to get sub-divided into many small triangles
    -->
    <!-- PANORAMA POSITIONS -->
    <style name="everpano3d_output_2" ox="36.000" oy="-122" oz="-355" linkedscene="scene_output_2" />
    <style name="everpano3d_output_3" ox="-109.000" oy="-165" oz="292" linkedscene="scene_output_3" />
    <style name="everpano3d_output" ox="395.000" oy="-108" oz="-318" linkedscene="scene_output" />
    <!-- SCENES -->
    <!-- model3d -->
    <scene name="scene_model3d" autoload="true" type="model3d" onstart="initial_model3d_view()" thumburl="%VIEWER%/assets/model3d/snapshot.jpg" thumbSize="250,147">
    <view hlookat="0" vlookat="0" fov="120.00" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview url="%VIEWER%/assets/model3d/preview.jpg" />
    <image ev_x="116.047" ev_y="-911.3315" ev_z="1552.62" hdir="84.141" vdir="65.681" fov="90" >
    <sphere url="%VIEWER%/assets/model3d/texture.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" rendermode="3dmodel" scale="1" textured="true" cull="front" subdiv="10000" waitforload="true" />
    </image>
    </scene>
    <!-- output_2 -->
    <scene name="scene_output_2" type="panorama" menu="true" model="true" title="output_2" alt="100" thumburl="assets/panos/output_2.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output_2.tiles/preview.jpg" />
    <image style="everpano3D_output_2">
    <cube url="%VIEWER%/assets/panos/output_2.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="-355,122.000,-36" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    <!-- output_3 -->
    <scene name="scene_output_3" type="panorama" menu="true" model="true" title="output_3" alt="100" thumburl="assets/panos/output_3.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output_3.tiles/preview.jpg" />
    <image style="everpano3D_output_3">
    <cube url="%VIEWER%/assets/panos/output_3.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="292,165.000,109" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    <!-- output -->
    <scene name="scene_output" type="panorama" menu="true" model="true" title="output" alt="100" thumburl="assets/panos/output.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output.tiles/preview.jpg" />
    <image style="everpano3D_output">
    <cube url="%VIEWER%/assets/panos/output.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="-318,108.000,-395" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    </krpano>


    and more in this mode "rendermode="depthmap""


    for some reason, artifacts appear on straight lines. they're crooked. maybe I simplified the model too much. there are holes in it.


    link https://bagurman3d.ru/biggurman/plug…tour/index.html

    this code and now when i use <display depthmaprendermode="depthmap" />

    The transition from panorama to panorama becomes like a fisheye mode from a sphere. a sphere constantly appears during the transition and the transition is not the same as it was originally in this mode - <display depthmaprendermode="3dmodel" />


    My xml


    <krpano modelPath="%VIEWER%/assets/model3d/model.obj">
    <display depthmaprendermode="depthmap" />
    <display depthbuffer="true" />
    <!-- <display depthmaprendermode="depthmap" /> -->
    <!--
      
    depthmaprendermode:
    - "depthmap" (default)
    - generates an internal 24bit depthmap image
    - fastest to load
    - no "holes", everything is "connected/filled"
    - not perfectly accurate
    - "3dmodel"
    - uses the 3d model and maps the pano onto it
    - slower because the 3d model internally needs to get sub-divided into many small triangles
    -->
    <!-- PANORAMA POSITIONS -->
    <style name="everpano3d_output_2" ox="36.000" oy="-122" oz="-355" linkedscene="scene_output_2" />
    <style name="everpano3d_output_3" ox="-109.000" oy="-165" oz="292" linkedscene="scene_output_3" />
    <style name="everpano3d_output" ox="395.000" oy="-108" oz="-318" linkedscene="scene_output" />
    <!-- SCENES -->
    <!-- model3d -->
    <scene name="scene_model3d" autoload="true" type="model3d" onstart="initial_model3d_view()" thumburl="%VIEWER%/assets/model3d/snapshot.jpg" thumbSize="250,147">
    <view hlookat="0" vlookat="0" fov="120.00" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview url="%VIEWER%/assets/model3d/preview.jpg" />
    <image ev_x="116.047" ev_y="-911.3315" ev_z="1552.62" hdir="84.141" vdir="65.681" fov="90" >
    <sphere url="%VIEWER%/assets/model3d/texture.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" rendermode="3dmodel" scale="1" textured="true" cull="front" subdiv="10000" waitforload="true" />
    </image>
    </scene>
    <!-- output_2 -->
    <scene name="scene_output_2" type="panorama" menu="true" model="true" title="output_2" alt="100" thumburl="assets/panos/output_2.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output_2.tiles/preview.jpg" />
    <image style="everpano3D_output_2">
    <cube url="%VIEWER%/assets/panos/output_2.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="-355,122.000,-36" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    <!-- output_3 -->
    <scene name="scene_output_3" type="panorama" menu="true" model="true" title="output_3" alt="100" thumburl="assets/panos/output_3.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output_3.tiles/preview.jpg" />
    <image style="everpano3D_output_3">
    <cube url="%VIEWER%/assets/panos/output_3.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="292,165.000,109" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    <!-- output -->
    <scene name="scene_output" type="panorama" menu="true" model="true" title="output" alt="100" thumburl="assets/panos/output.tiles/snapshot.jpg" >
    <view hlookat="0" vlookat="0" fov="120" fovtype="MFOV" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" />
    <preview type="CUBESTRIP" url="%VIEWER%/assets/panos/output.tiles/preview.jpg" />
    <image style="everpano3D_output">
    <cube url="%VIEWER%/assets/panos/output.tiles/pano_%s.jpg" />
    <depthmap url="%VIEWER%/assets/model3d/model.obj" center="-318,108.000,-395" subdiv="10000" enabled="true" scale="1.0" />
    </image>
    </scene>
    </krpano>


    Hello, Klaus! Thanks for the explanation! But I'm too new to this business. can you tell me where to prescribe it?) It worked! thank you! I changed the mode to the depth. Please tell me, is it possible to make sure that when viewing a dollhouse there is some kind of panorama on the background? is this the background? here's how to make it, please tell me.


    Please tell me the easiest way to do this!

    Can't wait for next release ;)
    Going further in the modeling I have a few more questions :

    1. The 3D model edit mode is very cool to organize all the pieces together, but is there a way to "stick" all pieces perfectly (like reference would do I imagine) because I always have some small gaps between them ?
    2. Would it be possible to change the center of the dollhouse according to the viewed scene so it would rotate around the active scene (better view for large models)
    3. Is there a workflow to add outside views of a building ? For now I use the same workflow with extruded polygon but it looks a bit weird, also I saw the "add sky" button but didn't understood how it works


    Thanx for the hard work !


    Have you figured out how to add a sky?
    I have a project with a scanned lidar image file. I can't figure out how to make the panorama display correctly on the street next to the scanned building. There is a panorama where there is a building. where there isn't just a black screen. Georgie has a video tutorial on how to create such a project, but I don't understand how he did it.

    Hi Vasiliii, thank you for your response. The Canon EOS 1100 has an EF-S mount, and that lens doesn't mention that mount on its official website. *confused*Are you or someone you know using that equipment? Is some kind of adapter required? Please, do you have a link to the lens so I can check the specifications?

    Best regards,

    Code
    look how much a used canon eos m costs now since there is such a lens for eos m

    could you suggest a hotkey for the add sky tool? I am creating a project with photogeometry. I took pictures of a building from a drone and made panoramas nearby. but the fact is that the sky remains black. could you tell me how to make the program take the texture of the sky from the panorama? or how it even works. Geordie scanned the lidar on the street and then made panoramas. The sky was visible there. Lidar certainly doesn't reach the sky. but in his texture file, I see a blue sky.

    last pic is jordys

    Ok, seems to be a size issue so this part is "solved"
    Now I just played quickly with 4 panos and rendered the project.
    Aligned the spaces with the 3D Model tool in everpano, but when rendered the room orientation are false ???
    My axis are good.
    A bug ?
    everpano3d.jpg

    hi. I also bought this program and there are always some bugs. I had the same thing in almost every project. I bought an iPad Pro to scan with a lidar and then place panoramas on this scan. It's much faster this way. Jordi didn't even bother to show how to properly make such a tour. His video tutorial is extremely uninformative. There are also nuances. You can write to me in telegram @vas3dr

    tour with lidar https://bagurman3d.ru/biggurman/plug…aska/index.html

    Hi, now in 2025... What camera and lens combination do you recommend for acceptable quality at the lowest price? New equipment, not used.

    I'd like to be able to make panoramas with at least 4 photos. Currently, I need 7, not counting exposure variations. (Canon APS-C 1000d or 40d + Rokinon 8mm lens). On the other hand, I haven't seen single-shot cameras with the quality and features of a basic DSLR, or they are very expensive.

    Best regards,

    Fernando

    canon 1100d and 7artisans 4mm

    This requirement is relatively simple. You can do this:
    Use the laser scanned data, pour it into blender for simplified processing, and then use the PCA2.0.1 plug-in to import the panorama. Adjust the position and rotate the panorama so that it matches the direction of the model; then create a 3D tour.
    But there is a difficulty in this. The precise measurement in krpano or matterport is a measurement model. The loading of the network requires that the model be simplified as much as possible. In this way, some customers think that the model behind the measurement point may not match the panorama. I don't know if you can understand what I mean.
    Therefore, errors exist and may be relatively large;

    Code
    could you please tell me how to simplify the model in blender correctly? I simplify the model to 19000 polygons and holes appear in my model
    Code
     

    Anyway, I bought myself an iPad pro. I scanned the apartment through the POLYCAM application, simplified the model of this scanning in the cloud of the application and downloaded the obj file to the MacBook. in the blender, I closed all the holes in the model. The model size is 2 mb. simplified it to 19,000 polygons. I created a project and did a tour of this scan. When you walk around the tour for more than 2 minutes, it starts to slow down a bit. The number of frames per second is changing and the movement doesn't look so smooth anymore. The model weighs 2 megabytes. it's very small, but there are still delays in the tour. It's very strange. Georgia showed in the video how to create such projects, but did not show the finished version. And when he showed how to simplify a poodle in a blender, he didn't even bother to show how he threw this simplified model into a project with 100 panoramas and didn't show how to set up a mesh for a panorama. Overall, I'm very happy with the tour because you don't have to do geometry. the program is not dumb, as it always is. I started doing such a tour with geometry, and geometry immediately fell into my references. that's just terrible. thank God I scanned it with a tablet, but even here, as it turned out, there are problems in the form of a decrease in the number of frames when viewing the tour. If anyone has had experience with this option of creating a tour, please write if you have encountered such a problem. And yes. after rendering, there will be no texture file in the assets folder. you need to copy it there manually. Video by link https://youtu.be/Sjv_IVyjSio


    to render the project, specify a separate folder, otherwise it may freeze and the rendering will not progress. I used panoramas in jpg format

    3d tour https://bagurman3d.ru/biggurman/plug…daja/index.html

    Hi, I have an Dollshouse created with LIdar on IPhone and i want to include it in my VT. I have seen that there is a plugin i can use to add hotspots/links to scenes etc but what is the best way to include the OBJ file in the tour in the first place. I have and OBJ file, a JPG texture as well at MTL.
    On another note can this sort of dollhouse be used with everpano? I have also an STL file.
    Here is the dollhouse if anyone is interested created with Iphone 13 Pro and 3d Scanner app (free) took about 15mins to create with edits all done in the app also loads of export options. I could easily improve the quality if i took a bit more time but pretty impressed by the results. When i first starting exploring Lidar every example i saw kind of put me off the idea but now trying it as i needed a new phone its pretty cool. Be even better if i can incorporate it in my tours :)



    Hi. I also scanned the room and made a tour, like yours. using lidar. but the thing is that when you look at all the points and, for example, return back where you came from, the virtual tour starts to slow down. I have already simplified the model to 18,000 polygons and the size of the model is 2 megabytes. but it still seems as if when you just opened the tour it behaves more smoothly. below in this thread I wrote about it

    Code
     

    Anyway, I bought myself an iPad pro. I scanned the apartment through the POLYCAM application, simplified the model of this scanning in the cloud of the application and downloaded the obj file to the MacBook. in the blender, I closed all the holes in the model. The model size is 2 mb. simplified it to 19,000 polygons. I created a project and did a tour of this scan. When you walk around the tour for more than 2 minutes, it starts to slow down a bit. The number of frames per second is changing and the movement doesn't look so smooth anymore. The model weighs 2 megabytes. it's very small, but there are still delays in the tour. It's very strange. Georgia showed in the video how to create such projects, but did not show the finished version. And when he showed how to simplify a poodle in a blender, he didn't even bother to show how he threw this simplified model into a project with 100 panoramas and didn't show how to set up a mesh for a panorama. Overall, I'm very happy with the tour because you don't have to do geometry. the program is not dumb, as it always is. I started doing such a tour with geometry, and geometry immediately fell into my references. that's just terrible. thank God I scanned it with a tablet, but even here, as it turned out, there are problems in the form of a decrease in the number of frames when viewing the tour. If anyone has had experience with this option of creating a tour, please write if you have encountered such a problem. And yes. after rendering, there will be no texture file in the assets folder. you need to copy it there manually. Video by link https://youtu.be/Sjv_IVyjSio


    to render the project, specify a separate folder, otherwise it may freeze and the rendering will not progress. I used panoramas in jpg format

    3d tour https://bagurman3d.ru/biggurman/plug…daja/index.html