Hello, I just experienced your San Francisco tour and I’m very impressed with how you added the callout hotspots for the buildings in the tour. As someone who has purchased and used the Call Out Hotspot for quite some time, may I ask if I could reference how you implemented it?
Do I need to update to the new version of Call Out Hotspot in order to do that?
Link: https://www.360images.fr/3dgs/san-francisco-3dgs.html
Posts by Quang Hải
-
-
I am very much looking forward to the introduction of a distance measurement capability in 3DGS tours. Such a feature, enabling precise point cloud targeting through raycasting, would significantly enhance both the practicality and the overall user experience of 3DGS tours.
Thank you sincerely.
-
I'm thinking about a 3D tour that combines 360 images integrated with 3D Gaussian Splatting. Is it feasible?
In this concept, users could view the dollhouse in 3DGS and click on hotspots to view scenes through actual captured 360 images.
Can I combine them within the same XML? -
I'm thinking about a 3D tour that combines 360 images integrated with 3D Gaussian Splatting. Is it feasible?
In this concept, users could view the dollhouse in 3DGS and click on hotspots to view scenes through actual captured 360 images.
Can I combine them within the same XML?


-
Have a look at example 3 of Tuur - you need to include an invisible .obj model for that...
This is truly incredible —it's exactly what I’ve been looking for.
Could you please show me the structure of the scene you're working with?
I'm imagining it looks like the structure below, but it’s not working for me
<scene name="unveileffects" title="Unveil Effects" >
<view hlookat="0" vlookat="0" tx="0" ty="0" tz="0" oz="0" fov="120" />
<image>
<preview type="SPHERE" url="background/house_envmap.jpg" />
<depthmap url="splat/Oceanpark1.obj" rendermode="3dmodel" scale="100" hittest="true" />
<splats
url="splat/Oceanpark1.compressed.ply"
scale="1"
shader="get:data[splats_unveil_shader_default].content"
unveil_range="5000"
unveil_blendrange="200"
unveil_time.number="3.0"
unveil_progress="0"
antialias="link:unveil_progress:mix(1.0,0.3,unveil_progress)"
onloaded="tween(unveil_progress,1,get(image.splats.unveil_time),smoother, layer[playbutton].text='Play'; );"
/>
</image>
</scene> -
Hi,
raycasting Gaussian Splat models isn't supported yet, but I'm working on it.
Best regards,
KlausYou're awesome as always!
-
Hello KrPano,
I’m very excited about the latest update, especially the feature that allows experiencing 3D models using Gaussian Splatting — it's truly amazing.
However, when I tried to apply the Measure3D tool to my current model, it didn’t work (possibly due to the input format requirement of .ply/splat).
Is there any way for me to measure distances within a Gaussian Splatting tour?


-
Hello Klaus,
I’m very excited and curious about the new krpano update where the depthmap feature can replace the OBJ file with a GLB model. Do you have any information on when the latest version with this update will be released?