Posts by Quang Hải

    Have a look at example 3 of Tuur - you need to include an invisible .obj model for that...

    This is truly incredible —it's exactly what I’ve been looking for.
    Could you please show me the structure of the scene you're working with?
    I'm imagining it looks like the structure below, but it’s not working for me


    <scene name="unveileffects" title="Unveil Effects" >
        <view hlookat="0" vlookat="0" tx="0" ty="0" tz="0" oz="0" fov="120" />
        <image>
            <preview type="SPHERE" url="background/house_envmap.jpg" />
            <depthmap url="splat/Oceanpark1.obj" rendermode="3dmodel" scale="100" hittest="true" />
            <splats 
                url="splat/Oceanpark1.compressed.ply" 
                scale="1" 
                shader="get:data[splats_unveil_shader_default].content" 
                unveil_range="5000" 
                unveil_blendrange="200" 
                unveil_time.number="3.0" 
                unveil_progress="0" 
                antialias="link:unveil_progress:mix(1.0,0.3,unveil_progress)" 
                onloaded="tween(unveil_progress,1,get(image.splats.unveil_time),smoother, layer[playbutton].text='Play'; );" 
            />
        </image>
    </scene>

    Hello KrPano,
    I’m very excited about the latest update, especially the feature that allows experiencing 3D models using Gaussian Splatting — it's truly amazing.
    However, when I tried to apply the Measure3D tool to my current model, it didn’t work (possibly due to the input format requirement of .ply/splat).
    Is there any way for me to measure distances within a Gaussian Splatting tour?
    *smile**smile**smile*