Hello, how do I upgrade the plug-in I already bought?
Posts by onair0410
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Hi,
that might be also a cropped image... (part of a circle icon)
Post a link to the actual tour.
Using the browsers developers tools it should be easy to find.Best regards,
KlausGalaxy Fold 3 ▲
Another smartphone ▲
It was an image of a gyro button.
The x-axis position of the gyro button and the full screen button cannot be adjusted.
Code<layer name="skin_btn_gyro" style="skin_base|skin_glow" crop="0|384|64|64" align="left" x="50" y="0" scale="0.5" onclick="switch(plugin[skin_gyro].enabled); if(plugin[skin_gyro].enabled, skin_showmap(false);" visible="false" /> <layer name="skin_btn_fs" style="skin_base|skin_glow" crop="0|576|64|64" align="left" x="0" y="0" scale="0.5" onclick="switch(fullscreen);" devices="fullscreensupport" />
Code
Display Moreif(show_dirbuttons, copy(layer[skin_btn_navi].x, lpos); inc(lpos,0); set(layer[skin_btn_gyro].align, left); copy(layer[skin_btn_gyro].visible, show_gyrobutton); copy(layer[skin_btn_gyro].x, lpos); if(show_gyrobutton, inc(cpos,100)); set(layer[skin_btn_vr].align, center); copy(layer[skin_btn_vr].visible, show_vrbutton); copy(layer[skin_btn_vr].x, rpos); if(show_vrbutton, inc(rpos,-10)); , set(layer[skin_btn_gyro].align, left); copy(layer[skin_btn_gyro].visible, show_gyrobutton); copy(layer[skin_btn_gyro].x, lpos); if(show_gyrobutton, inc(lpos,100)); set(layer[skin_btn_vr].align, center); copy(layer[skin_btn_vr].visible, show_vrbutton); copy(layer[skin_btn_vr].x, rpos); if(show_vrbutton, inc(lpos,-50)); ); copy(layer[skin_btn_hide].x, rpos); inc(rpos,40); copy(layer[skin_btn_fs].visible, show_fsbutton); copy(layer[skin_btn_fs].x, rpos); if(show_fsbutton, inc(lpos,120)); </action>
Even if you modify the values written, the buttons cannot be moved to the desired location.
It's so hard. -
Hi, after updating the menu plugin?
Or updating the plans plugin?
did you install your File Key?
Write more detailsI've overwritten even the key_flpl.xml file. Resolved. Thank you.
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Hello?
I'm editing vtourskin.xml now.
It works fine on your PC, but you'll see )" brackets" on the mobile web.
I can't find it no matter how many times I try to find it on vscode.
I can't find it even if I look at it dozens of times.
What on earth is wrong with the code?
How do capable developers find it at times like this?
Please find the ) "bracket" sign in my code. I think my eyeballs are going to fall out.https://realpano.net/_vr/120430sb/skin/vtourskin-realpano.xml
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Bit dirty but should work.
Hope it helps,
TuurI applied the code you gave me and it works. I learned one again today. Thank you.
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Do you need to show only the name of the entire tour?
Only the titles enabled should be displayed.
Both should be displayed when using them.
Code<krpano version="1.21.2" title="AAA" renderer="webgl"> <scene name="scene_0001" title="BBB" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">
AAA-BBB or AAA or BBB
It doesn't have to be marked as -0 on the letter.
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Hello?
Question about the display of the title in the menu bar.Code<scene name="scene_0001" title="" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">
As above, sometimes <scene> does not use the title.
If you do this, it will show as below.
There's a -0 in the title part. I want to make it invisible.
It looks fine when you work on the other side.
Code<scene name="scene_0001" title="test" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">
I don't know how to fix it. Where to fix it in vtourskin.xml?
Code<layer name="skin_title" type="text" autowidth="true" vcenter="true" align="middletop" edge="bottom" x="4" y="-10" zorder="4" enabled="false" bg="false" background="true" backgroundcolor="0x2D3E50" backgroundalpha="0.8" border="true" bordercolor="0xffffff" borderalpha="0" borderwidth="5" roundedge="4" css="calc:skin_settings.design_text_css + ' text-align:left; font-style: font-size:16px;'" txtshadow="get:skin_settings.design_text_txtshadow" visible="false" onautosized="skin_video_updateseekbarwidth();" /> <layer name="skin_video_controls" type="container" align="lefttop" edge="leftbottom" width="100%" height="18" visible="false"> <layer name="skin_video_seekbar_container" type="container" align="lefttop" width="100%" height="100%" bgcapture="true" ondown="skin_video_ondownseeking();" > <layer name="skin_video_seekbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.25" align="center" width="100%" height="2"> <layer name="skin_video_loadbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.5" align="left" width="0" height="2" /> <layer name="skin_video_seekpos" type="container" bgcolor="0xFFFFFF" bgalpha="1.0" align="left" edge="center" x="0" bgroundedge="8" width="10" height="10" /> </layer> </layer> <layer name="skin_video_time" type="text" align="rightbottom" x="4" enabled="false" bg="false" css="calc:skin_settings.design_text_css + ' text-align:left; font-style:italic; font-size:14px;'" txtshadow="get:skin_settings.design_text_txtshadow" html="0:00 / 0:00" /> </layer>
I was not good at English, so I used a translator.
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I had a question today as I was doing a lot of VR work. This is an issue that occurs when I press the "C" key in uhta3d_editor to save it, and it overwrites the existing file.
I wrote the scene as below.Code
Display More<scene name="scene_0318" title="0318" onstart="select_box_item(scene_0318)" thumburl="panos/0318.tiles/thumb.jpg" lat="37.80992917" lng="128.70023250" alt="0.00" heading="0.0" group="01"> <control bouncinglimits="calc:image.cube ? true : false" /> <view hlookat="0.0" vlookat="0.0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" /> <preview url="panos/0318.tiles/preview.jpg" /> <image> <cube url="panos/0318.tiles/pano_%s.jpg" /> </image> <hotspot name="spot_0318_0317" tooltip="0317" style="skin_hotspotstyle" ath="-89.442" atv="31.890" linkedscene="scene_0317" linkedscene_hoffset="387.966" use3dtransition="true" /> <hotspot name="spot_0318_0319" tooltip="0319" style="skin_hotspotstyle" ath="130.064" atv="27.070" linkedscene="scene_0319" linkedscene_hoffset="-46.802" use3dtransition="true" /> </scene> <scene name="scene_0319" title="0319" onstart="select_box_item(scene_0319)" thumburl="panos/0319.tiles/thumb.jpg" lat="37.81055083" lng="128.70021528" alt="0.00" heading="0.0" group="02"> <control bouncinglimits="calc:image.cube ? true : false" /> <view hlookat="0.0" vlookat="0.0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" /> <preview url="panos/0319.tiles/preview.jpg" /> <image> <cube url="panos/0319.tiles/pano_%s.jpg" /> </image> <hotspot name="spot_0319_0318" tooltip="0318" style="skin_hotspotstyle" ath="-96.739" atv="26.009" linkedscene="scene_0318" linkedscene_hoffset="406.802" use3dtransition="true" /> <hotspot name="spot_0319_0320" tooltip="0320" style="skin_hotspotstyle" ath="72.165" atv="26.872" linkedscene="scene_0320" linkedscene_hoffset="10.939" use3dtransition="true" /> </scene>
I try to save as much time as possible when I work on a tour with a large number of VR files using various plug-ins. So I put some different properties in the scene. Like this.
group="01" title2="name"Title2 is not often used, so there is no big inconvenience even if you enter it manually.
However, the group option used to divide groups in hundreds of scenes disappears when the file is overwritten.When overwriting a file, can't I keep the property values created by the user? Various variables occur while working, but if the property disappears while overwriting the file, it takes a lot of time to rework hundreds of scenes.
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Using the GArrows plug-in and the Click&Go plug-in together creates a conflict.
When you click on a hotspot, the two plug-ins work together, making two moves.
In this case, you can modify it in the setting of the GArrows plug-in as follows.
Floatingarrow_sens=" You can find this part and delete it.
This will only allow the Click&Go plug-in to operate when moving.
I like the Click & Go plug-in more comfortable. -
I'll see what I can do for you later.
Thank you so much. I'll be waiting for an answer to this issue. I hope you have a good night.
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To do this, add an additional hotspot/layer to all hotspots with a hint text that will always be visible
scenes.xml
Code
Display More<scene name="scene_01-001" title="Parking" onstart="" thumburl="panos/01-001.tiles/thumb.jpg" lat="37.71914565" lng="126.76323910" alt="0.00" heading="0.0"> <control bouncinglimits="calc:image.cube ? true : false" /> <view hlookat="0.0" vlookat="0.0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="auto" /> <preview url="panos/01-001.tiles/preview.jpg" /> <image> <cube url="panos/01-001.tiles/pano_%s.jpg" /> </image> <hotspot name="spot_01-001_01-002" tooltip="Move" style="skin_hotspotstyle" ath="-1155.093" atv="28.925" linkedscene="scene_01-002" linkedscene_hoffset="1437.615" use3dtransition="true" /> <hotspot name="spot_01-001_01-004" tooltip="Park" style="skin_hotspotstyle" ath="-710.177" atv="24.845" linkedscene="scene_01-004" linkedscene_hoffset="993.091" use3dtransition="true" /> <hotspot name="spot_01-001_01-059" tooltip="Muli_Coat" style="skin_hotspotstyle" ath="-890.493" atv="21.354" linkedscene="scene_01-059" linkedscene_hoffset="1088.067" use3dtransition="true" /> <layer name="tooltip_layer" url="%SWFPATH%/plugins/tooltip.swf" alturl="%SWFPATH%/plugins/tooltip.js" keep="true" align="center" edge="center" x="0" y="0" width="auto" height="auto" alpha="1.0" visible="true" html="Muli_Coat" css="font-size:16px; color:#FFFFFF; padding:5px 10px;" bgalpha="0.5" bgcolor="0x000000" roundedge="5"> <events onloadcomplete="showtooltip();" /> </layer> </scene>
GAroows_settings.xml
Code
Display More<action name="adjust_tooltip_text_color"> set(layer[skin_tooltip].css, "font-size:16px; color:#FFFFFF; padding:5px 10px;"); </action> <action name="showtooltip"> if(layer[skin_tooltip].html != "", set(layer[skin_tooltip].visible, true); tween(layer[skin_tooltip].alpha, 1.0, 0.1); tween(layer[skin_tooltip].bgcolor, 0x000000, 0); tween(layer[skin_tooltip].bgalpha, 0.5, 0); tween(layer[skin_tooltip].roundedge, 5, 0); callwith(layer[skin_tooltip], adjust_tooltip_padding); callwith(layer[skin_tooltip], adjust_tooltip_text_color); , set(layer[skin_tooltip].visible, false); ); </action> <action name="hidetooltip"> tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible, false)); </action> <action name="adjust_tooltip_width"> set(layer[skin_tooltip].width, calc(strwidth(layer[skin_tooltip].html) + 20)); </action> <!-- chevrons style. can be customized if required --> <style name="chevron" fillcolor="get:garrows_settings.chevrons_color" fillalpha="get:garrows_settings.chevrons_alpha" bordercolor="get:garrows_settings.chevrons_bordercolor" borderalpha="get:garrows_settings.chevrons_borderalpha" borderwidth="get:garrows_settings.chevrons_borderwidth" borderhittest="true" onover=" removefloatingarrow(); tween(fillcolor,get(garrows_settings.chevrons_coloronhover),0.5); tween(bordercolor,get(garrows_settings.chevrons_bordercoloronhover),0.5); " onout=" if(garrows_settings.show_floatingarrow, showfloatingarrow();); tween(fillcolor,get(garrows_settings.chevrons_color),0.5); tween(bordercolor,get(garrows_settings.chevrons_bordercolor),0.5); " onover.mouse="copy(layer[skin_tooltip].html, tooltip); set(layer[skin_tooltip].visible, true); tween(layer[skin_tooltip].alpha, 1.0, 0.1); tween(layer[skin_tooltip].bgcolor, 0x000000, 0); tween(layer[skin_tooltip].bgalpha, 0.5, 0); tween(layer[skin_tooltip].roundedge, 5, 0); callwith(layer[skin_tooltip], adjust_tooltip_width); callwith(layer[skin_tooltip], adjust_tooltip_height); " onout.mouse="copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey);" capture="get:garrows_settings.chevrons_capture" zorder="get:garrows_settings.chevrons_zorder" keep="false"> <events onloadcomplete="showtooltip();" /> </style>
I tried it with a layer, but I don't know.
I'm not a developer, so it's very difficult.
You gave me a hint that it was a layer, so I searched it and tried it, but it's a mess.
The code I made is a mess, but could you please take a look and review it?The tooltip doesn't follow the garrows hotspot, it's fixed on the screen. And it only appears when the tooltip over-mouse. I want to make sure the tooltip is always visible when the VR is loaded.
Please understand that I am not good at English.
I used a translator. -
Hello?
I'm using tooltips in the file I'm working on and I have a question.
Currently, tooltip appears with the mouse, but how do I make sure that tooltip always appears regardless of the mouse?Code
Display More<action name="adjust_tooltip_text_color"> set(layer[skin_tooltip].css, "font-size:16px; color:#FFFFFF; padding:5px 10px;"); </action> <action name="showtooltip"> if(layer[skin_tooltip].html != "", set(layer[skin_tooltip].visible, true); tween(layer[skin_tooltip].alpha, 1.0, 0.1); tween(layer[skin_tooltip].bgcolor, 0x000000, 0); tween(layer[skin_tooltip].bgalpha, 0.5, 0); tween(layer[skin_tooltip].roundedge, 5, 0); callwith(layer[skin_tooltip], adjust_tooltip_padding); callwith(layer[skin_tooltip], adjust_tooltip_text_color); , set(layer[skin_tooltip].visible, false); ); </action> <action name="hidetooltip"> tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible, false)); </action> <action name="adjust_tooltip_width"> set(layer[skin_tooltip].width, calc(strwidth(layer[skin_tooltip].html) + 20)); </action> <!-- chevrons style. can be customized if required --> <style name="chevron" fillcolor="get:garrows_settings.chevrons_color" fillalpha="get:garrows_settings.chevrons_alpha" bordercolor="get:garrows_settings.chevrons_bordercolor" borderalpha="get:garrows_settings.chevrons_borderalpha" borderwidth="get:garrows_settings.chevrons_borderwidth" borderhittest="true" onover=" removefloatingarrow(); tween(fillcolor,get(garrows_settings.chevrons_coloronhover),0.5); tween(bordercolor,get(garrows_settings.chevrons_bordercoloronhover),0.5); " onout=" if(garrows_settings.show_floatingarrow, showfloatingarrow();); tween(fillcolor,get(garrows_settings.chevrons_color),0.5); tween(bordercolor,get(garrows_settings.chevrons_bordercolor),0.5); tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible,false), copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); ); " onover.mouse="copy(layer[skin_tooltip].html, tooltip); set(layer[skin_tooltip].visible, calc(webvr.isenabled ? false : true)); tween(layer[skin_tooltip].alpha, 1.0, 0.1); tween(layer[skin_tooltip].bgcolor, 0x000000, 0); tween(layer[skin_tooltip].bgalpha, 0.5, 0); tween(layer[skin_tooltip].roundedge, 5, 0); callwith(layer[skin_tooltip], adjust_tooltip_width); callwith(layer[skin_tooltip], adjust_tooltip_height); asyncloop(hovering, copy(layer[skin_tooltip].x,mouse.stagex); calc(layer[skin_tooltip].y, mouse.stagey - 30); ); showtooltip(); " onout.mouse="tween(layer[skin_tooltip].alpha, 0.0, 0.1, default, set(layer[skin_tooltip].visible,false), copy(layer[skin_tooltip].x,mouse.stagex); copy(layer[skin_tooltip].y,mouse.stagey); );" capture="get:garrows_settings.chevrons_capture" zorder="get:garrows_settings.chevrons_zorder" keep="false"> capture="get:garrows_settings.chevrons_capture" zorder="get:garrows_settings.chevrons_zorder" keep="false" > </style>
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It was specifically because of this problem that I started writing my own editor. That's not how you use search. You need to start entering any part of the name of the required scene, the editor will filter by the entered line list, then use the down/up key of the keyboard to select the desired name and press the enter key twice, the first to insert a name, the second to confirm the entry
Okay. I understand. Now I know I can find it by typing my name. This feature is convenient. It's written in the manual, but I didn't see it.
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thanks, I'll check that error.
If you press the "Q" key, if you look at the list, isn't it because the scene of the current scene isn't displayed?
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I just found something uncomfortable while using it. With more VR to edit, it's hard to choose a file.
For example, if you're working on your 250th scene, the list you see when you press the "Q" key will show you from the first scene. The more scenes you're working on, the more you'll have to scroll through the list to find them. Small amounts of work are convenient, but large amounts of work take a lot of time to find the scene you need. I checked it in the latest version.You can check the issue with the file I sent you.
I hope the current edit scene is selected from the list.
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Yes, I have this value rounded up to 3 characters. I thought of removing them, since I don't use them and I don't know if anyone else uses them)))))) but apparently they do))))))
And it turns out shortening to 3 characters removes the dots? ahhh, well yeah, they overlap))))))
We'll fix it now)Do you have telegramm to send you the revised editor for a test?
I sent you the work file you requested via Telegram, and I hope it helps you.
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The source is lat="37.71914565" lng="126.76323910".
When saved, it changes to lat="37.719" lng="126.763."
Only three decimal places are saved. -
I just found a bug.
I am currently editing and producing 284 scenes.
I didn't know at first, but if you press the "C" key to save it, the latitude and longitude coordinates will be changed. It overwrites the latitude and longitude values of the scenes with different latitude and longitude values. Before pressing the "C" key to save, there were 284 spots on Google Maps, but after saving, the number has decreased to less than half of the spots.
To find out about this problem, I thought it was a different plug-in problem.
I checked it one by one and confirmed that it was a problem when saving the uhta3d_editor plug-in.
Before saving.
After saving.
Attach the xml file.
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I made an small example for another approach.
https://www.virtualtuur.com/krpano/121/bar…ds/1/index.html
press spacebar to copy the ath/atv of the mouse position.xml: https://www.virtualtuur.com/krpano/121/bar…ords/1/tour.xml
but i see you use the cross in the center..
in that case you could try with this instead:
csx = stagewidth / 2;
csy = stageheight /2;
screentosphere(csx, csy, ath, atv);csx and csy can also be the layer[center_line].x and y i guess.
TuurMy head is tickling, so it's hard anymore. OTL... I'm not a developer, so looking at the code, I feel like my eyeballs are going to fall out. ;; I'll make time to study separately later. Thank you.