Posts by onair0410

    Hi,

    that might be also a cropped image... (part of a circle icon)

    Post a link to the actual tour.
    Using the browsers developers tools it should be easy to find.

    Best regards,
    Klaus

    Galaxy Fold 3 ▲


    Another smartphone ▲


    It was an image of a gyro button.

    The x-axis position of the gyro button and the full screen button cannot be adjusted.

    Code
    <layer name="skin_btn_gyro" style="skin_base|skin_glow" crop="0|384|64|64"  align="left" x="50" y="0"  scale="0.5" onclick="switch(plugin[skin_gyro].enabled); if(plugin[skin_gyro].enabled, skin_showmap(false);" visible="false" />
    
    <layer name="skin_btn_fs" style="skin_base|skin_glow" crop="0|576|64|64" align="left" x="0" y="0" scale="0.5" onclick="switch(fullscreen);" devices="fullscreensupport" />
    ♬성당복어 360VR
    리얼파노에서 제공하는 고품질 360도 가상투어입니다. 클릭하셔서 360VR을 몰입감 있게 체험해보세요.
    realpano.net

    Even if you modify the values written, the buttons cannot be moved to the desired location.
    It's so hard.

    Hello?
    I'm editing vtourskin.xml now.
    It works fine on your PC, but you'll see )" brackets" on the mobile web.
    I can't find it no matter how many times I try to find it on vscode.
    I can't find it even if I look at it dozens of times.
    What on earth is wrong with the code?
    How do capable developers find it at times like this?
    Please find the ) "bracket" sign in my code. I think my eyeballs are going to fall out. *sad*

    https://realpano.net/_vr/120430sb/skin/vtourskin-realpano.xml

    Do you need to show only the name of the entire tour?

    Only the titles enabled should be displayed.

    Both should be displayed when using them.

    Code
    <krpano version="1.21.2" title="AAA" renderer="webgl">
    
    <scene name="scene_0001" title="BBB" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">

    AAA-BBB or AAA or BBB

    It doesn't have to be marked as -0 on the letter.

    Hello?
    Question about the display of the title in the menu bar.

    Code
    <krpano version="1.21.2" title="Resting place" renderer="webgl">
    Code
    <scene name="scene_0001" title="" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">

    As above, sometimes <scene> does not use the title.

    If you do this, it will show as below.

    There's a -0 in the title part. I want to make it invisible.


    It looks fine when you work on the other side.

    Code
    <krpano version="1.21.2" title="" renderer="webgl">
    Code
    <scene name="scene_0001" title="test" onstart="select_box_item(scene_0001)" thumburl="panos/0001.tiles/thumb.jpg" lat="36.83191667" lng="127.95983333" alt="213.60" heading="0.0" group="group_01">


    I don't know how to fix it. Where to fix it in vtourskin.xml?

    Code
    				<layer name="skin_title" type="text" autowidth="true" vcenter="true" align="middletop" edge="bottom" x="4" y="-10" zorder="4" enabled="false" bg="false" background="true" backgroundcolor="0x2D3E50" backgroundalpha="0.8" border="true" bordercolor="0xffffff" borderalpha="0"  borderwidth="5"  roundedge="4" css="calc:skin_settings.design_text_css + ' text-align:left; font-style: font-size:16px;'" txtshadow="get:skin_settings.design_text_txtshadow" visible="false" onautosized="skin_video_updateseekbarwidth();" />
    				<layer name="skin_video_controls" type="container" align="lefttop" edge="leftbottom" width="100%" height="18" visible="false">
    					<layer name="skin_video_seekbar_container" type="container" align="lefttop" width="100%" height="100%" bgcapture="true" ondown="skin_video_ondownseeking();" >
    						<layer name="skin_video_seekbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.25" align="center" width="100%" height="2">
    							<layer name="skin_video_loadbar" type="container" bgcolor="0xFFFFFF" bgalpha="0.5" align="left" width="0" height="2" />
    							<layer name="skin_video_seekpos" type="container" bgcolor="0xFFFFFF" bgalpha="1.0" align="left" edge="center" x="0" bgroundedge="8" width="10" height="10" />
    						</layer>
    					</layer>
    					<layer name="skin_video_time" type="text" align="rightbottom" x="4" enabled="false" bg="false" css="calc:skin_settings.design_text_css + ' text-align:left; font-style:italic; font-size:14px;'" txtshadow="get:skin_settings.design_text_txtshadow" html="0:00 / 0:00" />
    				</layer>

    I was not good at English, so I used a translator.

    I had a question today as I was doing a lot of VR work. This is an issue that occurs when I press the "C" key in uhta3d_editor to save it, and it overwrites the existing file.
    I wrote the scene as below.

    I try to save as much time as possible when I work on a tour with a large number of VR files using various plug-ins. So I put some different properties in the scene. Like this.
    group="01" title2="name"

    Title2 is not often used, so there is no big inconvenience even if you enter it manually.
    However, the group option used to divide groups in hundreds of scenes disappears when the file is overwritten.

    When overwriting a file, can't I keep the property values created by the user? Various variables occur while working, but if the property disappears while overwriting the file, it takes a lot of time to rework hundreds of scenes.

    Using the GArrows plug-in and the Click&Go plug-in together creates a conflict.
    When you click on a hotspot, the two plug-ins work together, making two moves.
    In this case, you can modify it in the setting of the GArrows plug-in as follows.
    Floatingarrow_sens=" You can find this part and delete it.
    This will only allow the Click&Go plug-in to operate when moving.
    I like the Click & Go plug-in more comfortable.

    To do this, add an additional hotspot/layer to all hotspots with a hint text that will always be visible

    scenes.xml


    GAroows_settings.xml



    I tried it with a layer, but I don't know.
    I'm not a developer, so it's very difficult.
    You gave me a hint that it was a layer, so I searched it and tried it, but it's a mess.
    The code I made is a mess, but could you please take a look and review it?

    The tooltip doesn't follow the garrows hotspot, it's fixed on the screen. And it only appears when the tooltip over-mouse. I want to make sure the tooltip is always visible when the VR is loaded.

    Please understand that I am not good at English.
    I used a translator.

    test

    Hello?
    I'm using tooltips in the file I'm working on and I have a question.
    Currently, tooltip appears with the mouse, but how do I make sure that tooltip always appears regardless of the mouse?

    It was specifically because of this problem that I started writing my own editor. That's not how you use search. You need to start entering any part of the name of the required scene, the editor will filter by the entered line list, then use the down/up key of the keyboard to select the desired name and press the enter key twice, the first to insert a name, the second to confirm the entry

    Okay. I understand. Now I know I can find it by typing my name. This feature is convenient. It's written in the manual, but I didn't see it.

    I just found something uncomfortable while using it. With more VR to edit, it's hard to choose a file.
    For example, if you're working on your 250th scene, the list you see when you press the "Q" key will show you from the first scene. The more scenes you're working on, the more you'll have to scroll through the list to find them. Small amounts of work are convenient, but large amounts of work take a lot of time to find the scene you need. I checked it in the latest version.

    You can check the issue with the file I sent you.

    I hope the current edit scene is selected from the list.

    Yes, I have this value rounded up to 3 characters. I thought of removing them, since I don't use them and I don't know if anyone else uses them)))))) but apparently they do))))))

    And it turns out shortening to 3 characters removes the dots? ahhh, well yeah, they overlap))))))
    We'll fix it now)

    Do you have telegramm to send you the revised editor for a test?

    I sent you the work file you requested via Telegram, and I hope it helps you.

    I just found a bug.
    I am currently editing and producing 284 scenes.
    I didn't know at first, but if you press the "C" key to save it, the latitude and longitude coordinates will be changed. It overwrites the latitude and longitude values of the scenes with different latitude and longitude values. Before pressing the "C" key to save, there were 284 spots on Google Maps, but after saving, the number has decreased to less than half of the spots.
    To find out about this problem, I thought it was a different plug-in problem.
    I checked it one by one and confirmed that it was a problem when saving the uhta3d_editor plug-in.

    Before saving.

    After saving.


    Attach the xml file.

    My head is tickling, so it's hard anymore. OTL... I'm not a developer, so looking at the code, I feel like my eyeballs are going to fall out. ;; I'll make time to study separately later. Thank you.

    My task at the moment is to implement the standard functionality of the native editor. The tooltip parameter is not a standard hotspot parameter.

    But, I will add this parameter to the code so that it is created automatically. Wait for the editor update

    Great!! Very excited for the update. This is a great tool for shortening everyone's work time.