Posts by Tubbritt

    Hi klaus.
    There seems to be a problem with the control bar on both iOS and Android.

    On my Galaxy S8+, there's no initial view of the Gyroscope icon until I rotate my phone from Portrait to Landscape, or the other way around. There's also no 4 arrows for rotating the image ever shown either.

    iOS 11.2 (iPad Air 2) also has the exact same Gyroscope issue, but does display the 4 arrows for moving the image fine.

    On various Android Tablets, the Gyroscope icon won't load at all for me.

    Kind regards
    James.

    Hello.
    I seem to have found a problem. If I change limitview="auto" to limitview="fullrange" for Flat Images, the image doesn't load correctly. I seem to be seeing a mix of image tiles from different zoom levels when trying to view the full image.

    Regards
    James.

    Hello Klaus,

    actually we are trying the Oculus Rift DK2, and the resolution of the tour seems to be lower in direct mode then in the extended mode. Is the Oculus software adjusting the quality when the graphic card isn't so powerful? The PC uses Windows 7 and has a Geforce GTX 750 build in.

    Extended Mode is no longer supported by Oculus. It has been removed from the latest runtime never to return. So there's not much point in even testing anything in extended mode any more.

    That being said, don't upgrade to the latest runtime yet. Chrome WebVR don't support it at all and will need to be rebuilt to the new SDK.

    Mozilla has updated FireFox Nightly and it supports direct mode under the new runtime, but performance is so bad you will get sick with the amount of judder there is.

    In short, stay as you are for a while.

    Regards
    James

    Quote

    Since the WebView used by android has support for WebGL only starting from WebView 36 (which comes shipped only in Lollipop),
    Does anybody know a workaround or has successfully used the WebView to view in-app VR on smartphones with Kit-Kat or below?

    Yes, see my post. You can download the free app and run full VR on any device from Ice Cream Sandwich upwards. No need to fake VR when you can make an app that fully supports WebGL.

    Pano Runner - Android App for Krpano

    Have a look at this for more information on using the Crosswalk WebView in order to make an App that has WebGL for OS 4.0 and upwards..

    https://crosswalk-project.org/documentation/…/cordova_4.html

    Regards
    James

    Quote

    The link does not work.

    Sorry about that, there was a typo. It's now working.

    Quote


    When I tried to buy the application, the device for which I want,
    Sony xperia z3 compact, does not appear,

    You don't have to look for your specific Sony. At this moment in time there is only one free version and one Pro version. If the current free version works for you, then your guaranteed the Pro version will also work.

    I didn't make any other “device specific” yet because there doesn’t seem to be any need so far. The current versions are running perfect for anyone who's installed them.

    Quote

    and says it is already installed

    I'm not sure what you mean? The Pro version? If Google Play says it's already installed then you much have already purchased it.

    Regards
    James

    The free version is now online at Googe Play.
    https://play.google.com/store/apps/det…ualworld.vtfree

    And there's now a Pro version that has no branding whatsoever.
    https://play.google.com/store/apps/det…tualworld.vtpro

    The pro version has a simple generic "Virtual Tour" splash screen and it then directly runs your index.html file so it looks and behaves like a closed native app you have written yourself.

    Please note that these new versions no longer use the ".pano-runner" folder because of the name change. The new folder you have to use from now on is called ".virtual-tour"

    Regards
    James.

    Quote

    but which is the frame that you're talking about?
    the html page is the one automatically generated by krpano droplets)

    The one in the link you posted above. Krpano didn't generate that.

    This code specifically....

    Code
    </head>
    <frameset rows="100%,*" cols="100%" frameborder="no" framespacing="0" border="0">
    <frame name="XYZZY2" scrolling="auto" src="http://yasjater.altervista.org/virtual_tours/reggiacaserta_vr/tour.html" noresize>
    <frame name="XYZZY" scrolling="no" noresize>
    <noframes>
    <h1><a href="http://yasjater.altervista.org/virtual_tours/reggiacaserta_vr/tour.html">http://yasjater.altervista.org/virtual_tours/reggiacaserta_vr/tour.html</a></h1>
    <p><a href="http://yasjater.altervista.org/virtual_tours/reggiacaserta_vr/tour.html">Clicca qui</a> per vedere la versione senza frames.</p>
    </noframes>
    </frameset>


    [align=left]

    Quote

    And which is the true location of my tour.html, and how did you manage to bypass it?


    [align=left]As you can see from your own html code above, that's the true location of the file Krpano generated.
    [align=left][color=#0000ff][size=10][font='Consolas']

    Code
    http://yasjater.altervista.org/virtual_tours/reggiacaserta_vr/tour.html


    [align=left][color=#000000]

    Quote

    How could I practically resolve this?


    [align=left][color=#000000]If it were me, I'd use an iframe.
    [align=left]Regards
    James.

    Hi Ramiro.

    Quote

    how should I name folders containing the tours in .pano-runner

    It doesn't matter. You can give sub folders whatever name you like. See my post above.

    Pano Runner - Android App for Krpano

    Quote

    and how should I store there?

    That also doesn't matter. You can store files however you like.

    Quote

    wich index.html should contain hyperlinks to subfolders?


    Now this is very important. The index.html file that contains the hyper links must be located in the top most folder of the .pano-runner folder as shown in my post above. If you do not do this you will get a white screen.

    Quote

    How do I change tour?

    You press the back button and click on any one of your hyper links.

    Quote

    I am having the same issue launching Virtual Tours from the SD Card: White screen

    When you understand all of the above, the exact same logic applies to the SD Card.

    I will try to make a download you can just copy into the .pano-runner folder tomorrow that demonstrates how to store more than one tour.

    Regards
    James

    Hi VVZen.

    The link you provided is only a simple html page that contains a frame which links out to the true URL of the tour.html. This frame is the direct cause of your problems. If I bypass your frame and go to the true location of your tour.html, everything works perfectly.

    I would suggest you use an iframe instead.

    Regards
    James

    Hi VVZen.
    What are you developing the cardboard apps with?

    If your only using the html files Krpano generates with an internet browser you have installed on your device, then you can't hide the address bar in iOS because Apple don't allow it. The only way to force full screen on iOS is to write an App.

    On Android, Chrome or Mozilla will work fine.

    Regards
    James

    Just thinking out loud here. I may removed SD Card support entirely and just submit it to Google Play.

    This way when you launch the app I can design it so your Virtual Tour / index.html file automatically loads with no need to make any memory selection.

    Regards
    James

    Hi everyone.
    Any feedback on this app yet? It's been downloaded over 50 times.

    I need to know if people are having an issues launching Virtual Tours from the SD Card.

    If you are, can you please tell me what the manufactures name of your device is because when it comes to the path to the SD Card, it seems some manufacture are using different addresses.

    This only applies to the SD Card from what I gather. The Internal memory is always the same since it's defined by the OS, not the manufacture.

    I'd like to get this up on Google Play, but I don't want to bother uploading it until I know I've catered for all known SD Card paths.

    Thanks
    James

    Hi Ramiro.

    Quote

    Great, but how I can store two or more virtual tours?


    Inside the .pano-runner folder you can create as many sub folders as you like. For example, your folder structure could look like this if you wanted have 4 tours inside Pano Runner.

    Code
    /.pano-runner/index.html 
    /.pano-runner/Tour 1/tour.html 
    /.pano-runner/Tour 2/tour.html 
    /.pano-runner/Tour 3/tour.html 
    /.pano-runner/Tour 4/tour.html

    The index.html file simply needs to contain hyper links to the sub folders. For example, the body of the index.html file would look like this in the example above.

    Code
    <a href="Tour 1/tour.html">Hotel California</a> 
    <a href="Tour 2/tour.html">Pizza Hut</a> 
    <a href="Tour 3/tour.html">Sea World</a> 
    <a href="Tour 4/tour.html">House of Horror</a>


    In the future it maybe possible to get Pano Runner to to auto scan every sub folder for *.html files, but for the moment you must reference every tour in the index.html file as a hyper link.

    You can also customise this index.html file with graphics, animations or anything you like to make the page look fancy. Pano Runner will load anything that is referenced in a sub folder of .pano-runner

    Kind regards
    James

    Hi all.
    This discussion originally started in another thread, but it's time to move it to it's own thread now. Pano Runner is an Android App that allows you to store and run one or more Virtual Tours locally on your Android device. This is beta so I'm going to offer a direct link to the file for a while until I get some feedback on any issues found. Once it's running well I will submit it to Google Play.

    Click HERE to download the App and sample content.

    Here's a video explaining everything else. Very sorry for the video quality. I was using my daughters tablet to record the video and I had no idea how awful it's camera was.

    https://www.youtube.com/watch?v=VIir1nNjasg

    Regards
    James.