Posts by Tuur
-
-
Nice stuff that spark js.
Not sure if a plugin in is on top of my list.
But i certainly will consider.
I would be more interested in krpano having this natively build inn-ish. Or at least some of the sog and LoD etc..stuff..
Love those shaders, reveal etc effects though..
Really nice you have it working and made the connection with three js.
Can you add the controls 3d to your krp example?
Tuur

-
To confirm your question, also here..
Just tested it with the most recent krpano and After effects as well and it all still works as it should!
Tuur
-
Hi,
please contact me directly (DM or email) to discus this further.Tuur

Edit: i just did send you a DM. -
I thought already that, so i suggested to put a layer in between and calculate control bar before showing it. What you do now is also possible of course, but things depend really on exact users case and details.. flowchildren can be also very conveniant

Tuur

-
Perhaps put another layer in the bar that contains the buttons. That layer can resize, bgalpha 0..
Pixelwidth/height after display.layout.update(); works fine.
krpano.com - Documentation - XML Reference
So when the buttons are all there set/fix the size of the bar. That layer can be like the button container size or with some extra space around.. hovering the buttons will only change the size of the transparent button container.
I hope i understood right,
Tuur
-
I think, perhapse, renderer svg makes problems.. try a pic and renderer webgl.
((?) i'm not on desktop now..)
Tuur
-
can you show the full hotspot code?
Tuur

-
Hi,
can you set the 'use3dtransition' in the hotspot to false?
I think that will fix your issue...and i would set the skin_settings loadscene_flags to MERGE.
Hope it helps,
Tuur
-
Hi,
Perhaps you can find-download some stuff here that helps you understand things?
ThreadKrpano Portal
Hi all,
Over the years i made a lot of tech studies, examples, bare bones .. etc etc. and it beacame a bit messy on my server.
So i was cleaning up and took quite some old stuff offline...(work in progress)
But.. i dig through them (not finished yet) and i put some useful ones all in one place.
i present you my Krpano Portal.
https://www.virtualtuur.com/krpano/
Some examples are partially re-written, others not at all. But it all runs on the latest krpano.
Some examples have downloadable xml. Also…
TuurMarch 30, 2026 at 3:37 PM
Tuur
-
That really depends i think.
My question would be for each tour if it is relevant in the first place.
What kind of tours with what functionality?
Obviously it is wise to update them all i guess.
But hard to say what for you is the best option for what tour.Most often only updating the tour.js file and the plugins should be enough.
But i would check each one, and perhaps re-structure the whole thing..Tuur

-
did you tried
and/or
already, as i mentioned before?
krpano.com - Documentation - XML Reference
Tuur
-
Perhaps it is an option to divert by operating system? Or device touch? Or device browser?
If device is desktop and etc..(?)
🍎 /mac here.
Tuur

-
Hi,
Perhaps forget that code and just add autoload="true" to the scene you want to start with.
krpano.com - Documentation - XML Reference
Or are you using the vtour skin?
Tuur
-
Just give it a try.
Tuur

-
Hi,
Can be tricky i guess, if possible at all, depends a bit on what you exactly need i think, but i could have a go on it, when i have time and when i need it.. or so.
A floating progress bar for video (vr) i already have. Not sure about real vr in this case https://www.virtualtuur.com/krpano/portal/…/360video_1.xml, the original,
Should work fine with the floating.. running on krpano 1.20
I actually think in most cases i would keep it 'flat' un distorted or like the vrcockpit but then smaller..
Tuur
-
I added a few and some, just a few, have changed 'chapter'. Also some bug is fixed.
Tuur

-
I'll not going to share those, but you could buy the audioplayer. Non exclusive and partially encrypted.
Tuur
-
Thanks Phil,
It is more meant as a one place where i can help people with code examples that are easy downloadable, and to show a bit what is possible... like first play and bare bones.
I also expect that the 'basics' menu, when filled up a bit more, can help as well by visualising some of the, sometimes a bit technical, documentation.
Unfortunately most of the best things i made i can not show publicly.Tuur

-
Hi all,
Over the years i made a lot of tech studies, examples, bare bones .. etc etc. and it beacame a bit messy on my server.
So i was cleaning up and took quite some old stuff offline...(work in progress)
But.. i dig through them (not finished yet) and i put some useful ones all in one place.i present you my Krpano Portal.
Some examples are partially re-written, others not at all. But it all runs on the latest krpano.
Some examples have downloadable xml. Also there is a QR option to watch it on your mobile perhaps.
Keep in mind that most items are not particulary optimized for mobiles.
You can go directly to an example as well:
...com/krpano/index.html?menu=barebones&
or
....com/krpano/index.html?menu=basics&chapter=adjusthlookat&
or
....com/krpano/index.html?menu=barebones&chapter=hotspots&sub=4&Obviously it will grow over time, and i also still have quite a list to go through and to add.
I also plan to go a bit more through the krpano documentation, see the basics chapter, and add simple code/usage examples there too.
If you have a request, are missing examples that you used to go to, or have suggestions.. just put them down here.
I hope you like it and that it helps someone!
Tuur