Posts by machart

    hello, hans, hello vn!

    yes, you are right, building 3 optimised versions give an perfect GUI...
    but it makes the code very complex...

    after thinking about GUI in general, it should be less overloaded on iphone...

    i think, vn is right: no thumbs on the iphone... *whistling*

    so i didnt take the code by vn (thanks for it) , but tried to integrate a combobox for iphone only.

    i took the code of klaus`s example and the snippet by vn... and dont know why it doesnt work... *confused*

    the code is the following:


    maybe i misunderstood the whole thing... *sad*

    [EDIT]

    the first scene has this:

    hello vn, hello hans!

    thanks for your hints!

    i tried vns idea, it works! but of course the thumbs are overlapping now... i tried this:

    Code
    set(plugin[get(thumbname)].altonloaded, if(isphone, mul(scale, 1.6), mul(x, 1.6)));


    but that doesnt fix the overlap... must be something different...

    for the open/close buttons i have this:

    Code
    onloaded="IF(ishtml5, set(y, 8), set(x, 53)); IF(isphone, mul(scale, 1.6));"


    the first part corrects the alignment and works fine, but with the scaling part after it its gone...
    here is the screenshot:

    hello,
    im quite new in changing my tours to be viewable on mobile devices...

    i use the thumbs template by klaus, and have this problem:
    the thumbs are too small on iphone, so i integrated

    Code
    altonloaded="if(isphone, mul(scale,2.4)); onloaded();"

    to the buildthumbs action.
    but the thumbs dont become bigger... (at least with the iphone simulator)

    here the whole action:

    did i miss something?

    here is the tour: