Hi!
I tested textfield plugin in FLASH and HTML5 versions and had bug with incorrectly determined devices attributes in the Chrome browser(Win7). For example:
<layer name="intro_text" keep="true" url="%SWFPATH%/plugins/textfield.swf" align="center" x="0" y="15"
visible="false" autoheight="true" background="false" border="false" enabled="false" scale="1.0"
html="data:text-intro"
css="data:css-intro"
textshadow="2"
onloaded="delayedcall(3.0, tween(alpha, 0.0, 2.5, easeInOutQuad, set(visible,false); WAIT(0); removelayer(intro_text); ));
if(device.mobile, mul(y,2));"
/>
<data name="text-intro" devices="flash|webgl">Text for Flash and WebGL support devices</data>
<data name="text-intro" devices="html5+css3d|ios"> or <..... devices="ccs3d" >Text for iOS and css3d support devices</data>
I had to change the attributes to: devices="ios|!webgl|!flash" and it's work correctly and displays the text you want!
PS: but is a not problem in iphone-ipad-simulator.html in Chrome when I was forced to turn parameter html5:"only+css3d"